Today I'm bringing a card/board game! This maybe my best entry for a LD jam so far, I hope you can enjoy it. Jump over cards to attack/collect them and use cards to attack other monsters! Don't get stuck and become the king of the deck.
Thank you very much! Probably there are more puzzles around the purple light, but some of the puzzles I've discarded had a very similar idea to those already present in the game. I also failed at understanding the combination between the different lights and that's why there are only a few of this nature. A problem I encountered is that interesting situations needed a lot of lights, which I find kind of ugly unless there is a good construction to that "final level"; unable to find that elegant ramp, I discarded most of the big puzzles.
This is the third game I've made of a series of experiments where I make games with zero words on them. "A walk in the night" is a little puzzle game about lightning all the switches as you walk over them. May seem easy at first, don't trust this gif of levels 2 and 3 (There are 25 levels in total):
Would you escape from your curiosity?
Continuing with the series of game with no text and unnatural mechanics, I created Illiteracy, a game about learning for the first time. It's a short abstract puzzle game. Could you figure out what to do or how things work? Here is the link:
And here an example of how cryptic the game is:
See you soon!
I've created an experimental match-3 game, surprisingly difficult . If you want to try something unusual or have a couple of spare minutes, give Straightforward a chance.
This is the first game of a series of experimental games I want to work on during this summer. The purpose of these series is to work on communication through design and feedback, so I will be happy to hear any comments you may have around this subject.
Yes I had the same issue, if you could add some sort of cue to know that the demo is finished could be cool. I tried stuff for 10-15 minutes and was afraid to read the comment for possible spoilers. I enjoyed it very much!
Here is the result of me first jam alone. It's a 5-10 minutes game where you have to figure out what to do. Mingle, adapt, blend and find out who are you.
I only had another jam with some friends it was Ludum Dare 38 ( link here: https://ldjam.com/events/ludum...) where the idea of the game was good and the overall was nice, but there where some major errors in design (we weren't encouraging to play with the idea we were introducing at first place). I worked only as a programmer for this jam.
A month later I find out about the slam jam (link here: http://jams.gamejolt.io/slamja...) and I decided to go alone. It's a lot harder to finish a good game by yourself in three days. I'm not the best painter in history, I know almost nothing about sound effects but I think I sorted that out with some good music and geometric design. I'm really happy with this piece, I believe it delivers the idea I was wanting to show and that's why I decided to post it here.
Thank you for reading this and enjoy.
I present you my "first" game. I introduce you to my first long and finished projects.
As I stated above Blocks is a "vow-of-silence" game (excluding the words on buttons) because I think it's very important to know how to communicate with only your game in order to achieve grand design skills. In this case it's not perfect as for some beta-testers the connection was obvious and for other took a while until they understood what was going on. There is where I understood the importance of "game literacy", a concept I found out in the Youtube channel Extra Credits which I deeply recommend, that I believe it's key for achieving an Esperanto game. Anyway, I learned a lot making this game and almost more watching people play it and for that I encourage you to play and leave some feedback! I really hope you enjoy! Even if you don't want to play I would be happy to hear some recommendations for this kind of games or any thought you have around this ideas.