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Le Slo

A member registered Jun 11, 2017 · View creator page →


Recent community posts

Pretty cool game, it took a while to find the 4th key!

Posted in Umbral comments

Beautiful game, very well crafted with a careful level design, relaxing and complex in a balanced way. I really enjoyed this little game.

Almost! Level 33 (Hard) is going to be the last one. I think I know what to do, it's the how what i'm missing!

This game (and previously ones) is incredible, so hard but so fair. Only three levels left to beat this one!

Maybe, I tried to replay it (I understood many more riddles) but I'm forever stuck on "This is not supposed to show up".

With me :B _ _ R _ _ _ _     _ _ _     _ _ _ R     _ _     _ O _ _     M _ _ _ If I'm not mistaken.

This was amazing. Congratulations! Beautiful graphics, interesting gameplay and perfect way of teaching controls.


Here is the result of me first jam alone. It's a 5-10 minutes game where you have to figure out what to do. Mingle, adapt, blend and find out who are you.

I only had another jam with some friends it was Ludum Dare 38 ( link here: https://ldjam.com/events/ludum...) where the idea of the game was good and the overall was nice, but there where some major errors in design (we weren't encouraging to play with the idea we were introducing at first place). I worked only as a programmer for this jam.

A month later I find out about the slam jam (link here: http://jams.gamejolt.io/slamja...) and I decided to go alone. It's a lot harder to finish a good game by yourself in three days. I'm not the best painter in history, I know almost nothing about sound effects but I think I sorted that out with some good music and geometric design. I'm really happy with this piece, I believe it delivers the idea I was wanting to show and that's why I decided to post it here.

Thank you for reading this and enjoy.


I present you my "first" game. I introduce you to my first long and finished projects.

This is a puzzle with no tutorial,  60 puzzle levels, an unexpected difficulty curve and 12 timed level where the score it's the key for knowing who are the best players.  There is also a laboratory option where you can play levels without timer even building up your own peaceful levels. https://le-slo.itch.io/blocks

As I stated above Blocks is  a "vow-of-silence" game (excluding the words on buttons) because I think it's very important to know how to communicate with only your game in order to achieve grand design skills. In this case it's not perfect as for some beta-testers the connection was obvious and for other took a while until they understood what was going on. There is where I understood  the importance of "game literacy", a concept I found out in the Youtube channel Extra Credits which I deeply recommend, that I believe it's key for achieving an Esperanto game.  Anyway, I learned a lot making this game and almost more watching people play it and for that I encourage you to play and leave some feedback! I really hope you enjoy! Even if you don't want to play I would be happy to hear some recommendations for this kind of games or any thought you have around this ideas.

Always fall!