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James Digby

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A member registered Jul 09, 2023 · View creator page →

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Glad you enjoyed it!  Locking the camera was an intentional choice made to make the player be more careful of where the ship is going, and how fast it's going when they do things. Since you can slow the ship quite a lot by raising the sails, it ends up giving you enough time to do things like repair or check your surroundings. With repairing, if you press the interact button again, it will stop the repairing and let you go back to the free camera, so it can already be paused. It's definitely still a challenge to balance all the task whilst progressing, but that's part of the intended experience! Thanks for playing <3

Thanks for playing!  The crates actually do have a bright white outline on them! They're not on your boat, they drop from enemies that are defeated around the whirlpool, and then you have to collect them by running them over with the ship, or by shooting them with your cannons! :D

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This is awesome! I absolutely loved playing through this haha, I only wish I had more than one loop to play with! really cool concept! (also I wish *all* the samples were in tune with each other, some are a little off!)

Dog go woof. Woof make zap. :)

This game is cute! It's a little easy, so perhaps the difficulty could be scaled a bit faster, or perhaps have some other mechanics that make it a bit more difficult as things go on, but it was definitely fun :D

Our art team absolutely smashed it for real. What's extra cool is how the compression on the web build makes everything look really ps2 era. Super fun. We also had problems with gameplay length last year (though that's always a problem with tower defense games in jams though haha), but we're hoping that we can at least get most of the enjoyment across, even if people don't always make it to the kraken fight/beating the kraken. Thanks for playing!

From composer to composer haha! I know the PMD style well myself, I love that stuff, they did a great job capturing its vibe for real

Pretty simple concept, controls well enough and its not hard to understand what to do. Creative and fun!

Wow, thanks! Glad you enjoyed it <3

This is a pretty fun game, I like the mechanics of the weapons that come back to you, though I couldn't really figure out how the javelin throwing worked, I just pressed things until it happened each time haha. Soundtrack works well, but I feel it's definitely a bit too easy to not die, since the ground enemies can't get to the platforms and the flying enemies die in one hit. You also pick up weapons when your boomerang is mid air, so you lose the boomerang, which can be frustrating if you want to use the boomerang for any amount of time. 

gaddayum! The music in this slaps so hard! I love seeing games with custom music! I maxed out the circle ability first, then the dagger throwing, and the dagger throwing felt *so* much stronger cuz I could just snap half of the room instantly, which let me get to like room 17 on endless after only upgrading it once. This made me really wanna go play more Hades. I think the sound effects lacked a little punch, and I think the music could have been mixed a little louder, but chaotic environments like this are crazy hard to balance from an audio perspective and you did really good despite that. Maybe some upgrades for the player weapon when you max out one of the companions could have been quite nice, and gives you an excuse to max out the other companions as well, since otherwise the enemies get stronger whilst you have a cap on your strength, so maxing out the next companion feels harder for no extra reward. I think the player's bullets need to be a different colour from the speedy bow guys too, since it was sometimes hard to tell what was my bullet and what wasn't. Other than that, really really satisfying, and had me sweating to dodge everything haha. Awesome game!

Oh, hey! Kobold Cuisine guy :D Good to see you again!

Quite a few people agree about the steering (including me!), but it just about works where it is right now. With more time it's one of the higher priority adjustments I think, but we're otherwise really happy with how it came out in the end. So glad you enjoyed it! ~<3 (also, thanks for showing your friends!! We appreciate that a lot)

Thanks! It definitely can feel like you need a second player sometimes, though I think that stress is half the fun of the game haha, it makes you feel cool when you solo carry a ship like that, glad you enjoyed it!

I got addicted to the speedrunning of this! I spent a few tried working out some good spots for certain upgrades until I was happy with my time haha. Good music, and I like the race end sting too!

Wow! That's high praise! We all appreciate it <3 Super glad you made it all the way to the end, good job!!

This is really well done! The name is great too, it caught my attention, then the gameplay kept it! very loopy :D

Music? Piano roll? Loads of adorable animals running round  with adorable art? sign me tf up

I know that chiptune instrument from logic-

but in all seriousness, I had fun with this lil racer. Not knowing how many laps to do made it hard to plan, BUT I also had great fun doing dumb circles to waste time. Good stuff!

A good idea, but the zone kills you kinda out of nowhere, so I think maybe the hitbox is weird, but also the zombies only ever spawn in the center of the map, so you can just stand in the center of the zone and aim at the middle and spam and you can just go forever haha. Made it to loop 4 before sprinting into the wall

Thanks for playing! I'm glad we managed to compare to something like that!

I have no idea what I was doing :D I had fun though playing tetris-defence against a mystery orange, spamming "NYA!" whilst I thought about the next move

I really enjoyed this one, I thought the mechanic of string cutting were really cool, and the attacks felt pretty nice too! good job

I had a decent amount of fun! Since I couldn't really use the keys outside of the unchangeable -once-played cat input, i found it hard to first-try all the chords I wanted to play, since naturally my keyboard is not a piano lol, but I had a good time planning out what chords I wanted to play when! 

Fun little game! I found myself improvising a little bit, but I like the idea!

Fun game! It has a cool concept that's enjoyable  to try , though it gets really tricky haha. Good stuff!

This was a cool game! I liked the upgrades and it felt good, though I got so strong I one-shot every room till I won on the second try haha. Enemies felt a little underwhelming, but it looked and sounded really cohesive. Good stuff!

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That was a great experience! Took me a bit to get the hang of firing my attacks off, but it was a really cool use of the looping. Very nicely polished fight! Felt like a snapshot from a bigger game for sure! Also the music slapped, gj

I'm glad to hear that!! The guys who did all the balancing will be pleased to see that the game feels rewarding but still blood pumping! <3

Thanks! The Kraken fight can certainly be a toughie haha

This was a very funny game. I love that the rubber bands flick back into your face if you charge them too long! Audio was well stylised and the music was hilarious. Got stuck after the first doors when I beat all the melons but couldn't progress, even though the light above the door was green. Not sure what to do there, but I had fun nonetheless!

Thanks for playing! We wanted to have that kind of chaotic "I have to do all these things constantly" vibe, so it's good to heat that succeeding! I agree, our art&design peeps were on fire with this one. 

You can shoot the resources with the cannons to collect them, if that's what you mean! Though it can be annoying to try and collect them whilst also fighting, understandably. It's all about managing when you slow down versus when you speed up to make sure you give yourself enough time to do things like repair and collect loot! I wish you the best of luck helping Captain Eddy take down that menace

Cool game! Awesome visuals, and great music! The music could have looped a bit more seamless, but making looping music is always tricky. I have a horrific memory, but I had a good time :D

This was quite entertaining! Music was fun, and its a cool idea to have the upgrades interact the way they do. I wish the pathing wasn't *quite* so random, since even if you upgrade a horse two or three times with intelligence, they can still sometimes just... not xD The randomness needs to be there of course, but I think the degree to which it affects gameplay is a little much. Overall a fun experience! 

This was an interesting game! Weirdly enough we had a similar "prevent the disaster" time loop game a couple years ago for the role's reversed jam, so we strayed from it this year, nice to know another game picked up the mantle! Figuring out the timeline was a little tricky, but doable, though the biggest hurdle I faced was aiming at things, since I have to look up to throw further, I can't see what I'm aiming at! D: who did the music? that was quite good! I like the art too!

This is a really fun little game! Very polished all around. Took me a couple minutes to understand how to get things going but once I understood it was a good time. Art looked really cohesive and the audio was mixed quite well too! The only issue I found is that it was tough to know when the other routes I made would start again, since it seemed to be based on individual timers per route, rather than a global timer, so I never knew when I should start my routes. Perhaps an overview of the routes happening so I know where to slot in could have been really nice, but also, we only had 4 days lol. This could be quite a fun full game!

Fun game! It's an interesting challenge to try to figure out how long I needed to be to level up and still have gameplay left. :D

Good fun! I felt strong, though it felt pretty hard to avoid damage at the later game, but I suppose that's a learned thing, like putting more hp regen on. Good choice of music too :D I wish the enemies made a sound for attacking, or for damaging the snake, but other than that well done!

Pretty fun game, quite addicting to see number go up! Might not have been super wise to take music directly out of another game, but it at least fit the game's theme!

Simple game with a consistent style, though I did find it a little frustrating trying to figure out how to follow the rules, and what the point of that is :D could be more fun with a bit more end-driven goals

I had fun! There were a lot of times I got distracted by shooting and forgot to progress my lil guy, which was quite an interesting mechanic. Maybe I got a little cocky never upgrading the death wall, but I made it to wave 12 at least!