Play LocoSizic
LocoSizic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #349 | 4.260 | 4.260 |
Overall | #827 | 3.727 | 3.727 |
Enjoyment | #1443 | 3.360 | 3.360 |
Creativity | #1596 | 3.560 | 3.560 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic involves scaling objects up and down to solve puzzles on an interdimensional train used for resolving spatial anomalies
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
The style really hits you the moment you load in, great submission!
I'm glad you enjoyed the experience! Stay tuned for more.
Really great submission. Short, but polished! Really creative. Perfect "jam" game. :)
I'm really happy you think it's perfect. A lot of the team wanted to put extra polish into it but it would've took so much longer.
Nice as a base, but the game was over in less than a minute for me...I thought I did something wrong!
I'm glad you liked our game!
It's short but we had to make it like that to compensate for the polish and game feel.
I would of played longer but my mouse would grab on to the game screen...
Played for this livesream!!
Yeah, this is a known issue with webGL. All you need to do to fix this is Alt-Tab to a different program and back and it should be fixed!
Wow this is so well done! It's OOZING with personality. The voice acting, the aesthetic, the main mechanic... all top-notch. Awesome work!
It took us a while to put everything together, so it makes our day seeing so many positive reviews.
I'm really happy you enjoyed the experience. We're trying our best to update it as soon as the game jam is over so stay tuned!!
such a fun game! 10/10 art by the way - both in game and the paintings. I also really, really loved the jokes and the voiceover!
I'm super glad you had fun!
The art team really outdid themselves for this project, they deserve a lot more credit than what they're getting right now.
This train really feels like it could be going somewhere. It felt like a nice mix between portal and maybe like the stanley parable and antichamber. With an interdimensional train, you could go anywhere and I feel like this has a lot of potential for many interesting puzzles.
The train idea was all mystify's idea. It does let us be more creative in general so I'm happy we picked it.
Aside from that, I'm glad you enjoyed our game!
super cool, portal style game with a commentator. i really like the vibes!
We're super happy that you enjoyed the experience. The voice actor actually demolished his role for this one.
Super well done. Love your jokes, love the vibe. Knocked it out of the park! :D
I'm glad you enjoyed it!!! The team worked so hard to get everything right.
I really liked the voiceover and the worldbuilding you develop in this short experience! Initially had trouble with not being able to turn around, consequently spending an embarrassing amount of time trying to fit the baby portrait into the keyhole, but the alt+tab suggestion helped!
All the narrative aspects were mystify's ideas. He deserves so much more credit than what he's getting right now.
Aside from that I'm glad you enjoyed our game! (I'm glad alt tab helped and that you went back to play our game)
I really really like the voiceover/narrator speaking. I was also planning to add something like that into our game, just didn't find time. It reminds me of "the stanley parable" super great game, and the torch mechanics of increasing and shrinking objects kind of reminded me in a sense of portal games and also gmod 🤣. I do love the menu screen, and how it functions with the animations, the style and contrast fits well together. I honestly have no negative comments about it, I just wish I could play longer!
we did draw alot of inspo from portal, so I'm glad that's easy to spot.
Sidenote we are working on more levels but we won't be developing more of the game until we all recover from the game jam blues.
I'm glad you enjoyed our game!
It's clear that this game is really well made. When I first opened the menu, I gasped and thought, holy cow this is going to be great, and it was (for the most part). The art, music, voice acting and gameplay all held up. The only issues I ran into was that sometimes things would just get lodged in the wall (3 paintings did this to me tbh) and (sorry if this sounds selfish) its too short. It's that good that I want more dang it
I appreciate the bug report for the paintings. We're working on fixing that right now, but it seems to be a collider issue. (maybe it's a simple fix, we'll see).
Aside from that we're super happy that you enjoyed our game. This level of polish wasn't really possible without our art, audio and programming teams. They honestly don't get enough credit. They absolutely killed their assignments.
I really like the vibes and the voice commenting. It really reminds me of Superliminal! :)
We aimed to have something that's similar to superliminal's narrative style so it's nice to see that paid off.
I'm glad you enjoyed playing our game!
Interesting demo. It's like if portal got a shrink ray instead of a portal gun.
Would like to see more levels using the mechanic
we're glad you liked the game!
We did draw alot of inspo from portal, superliminal and gravity falls so it's nice that some of that influence is easy to spot.
Really nice game. The narrator was very amusing.
I found the whole thing to be very well produced, especially for a 3D jam game. From the menu screen onward it was very clear a lot of work went into this. The core mechanics at play were easy to grasp and effective, very portal inspired which lets be honest is never a bad thing. The puzzles themselves were a bit on the simple side but they operated as a great showcase for what your team was going for. I also want to commend that there was a good sense of space despite the fact that these were obviously just rooms, the sound effects made me understand where these rooms were. As far as feedback goes, yeah only would have liked to see some more challenging puzzles but its a jam game and this is impressive.
Nice work!
It took us a while to get it right so we're super happy you enjoyed it!
As for more content, it's coming sooner or later. The team is actually fully on board to add more content into the game. We just need to rest a little, since a lot of us are feeling the post game jam blues.
This was a very interesting showcase. like the concept and the mechanics were simple to understand. I did thik I had soft-locked myself at one point because I moved forward withut picking up the lazer but fortunately I stll had it in the next level although it took me a little white to figure out that I could swap between using it and carrying things.
It was quite difficult to see where I was going while holding bigger objects, and your settings page didn't see to do anything. Other than that is was enjoyable and had some nice polish, well done.
I'm really happy you enjoyed our game, though the size/ visibility issue we will try and fix. Thanks for playing our game!
The voice was funny and felt like it could have been included in an "official" game.
Would have loved to explore a bit more of the mechanics, but jam deadline cuts short everything, I know :P
The va find was so good. I feel like it made our game a lot better. ALSOO you can experience more of the mechanics once we add more content. (we're trying to add more but we have to wait until all of our devs are fully recovered from the gam jam)
Aside from that, Thanks for playing our game!!
Some aspects of the game are quite polished and it's quite impressive what you've done for the given time. The voice acting is top-notch!
It took us a while for us to get everything right. I'm glad you're impressed by the game!!
The style is pretty sweet, it stands out greatly! A little short, but makes me excited on whats to come next!
The game did not grab my mouses focus though, which made me only able to look around a 45 degree cone, unable to look back at all. Made it a little difficult to play (looking at you cube on the shelf)
Hey! This is sadly a known bug with WebGL. If you tab out and click on the game again, Itch will lock your cursor. We're really glad you liked the style and can't wait to show off what is coming next!
Our artists really do deserve ALOTTT more credit than what they get right now. If you want you can go check out their work (most of them are linked in the itch page). Also yea webgl doesn't like our game for some reason, but the fix on the itch page should make it smoother for you to play.
Nah this game is pretty neat. The narrative guy gives me this feeling of being so care-free and creepy at the same time? 😅 I would love if we could meet him at some point. I dunno, could be just me but I feel this could also do well if applied some kind of ..."detective theming" to it? but overall, I real enjoyed it. Took no time to complete, waiting for the next levels when available 💯
Edit: I gotta learn how you guys did those Settings UI animations, those were top notch 🤩
The UI menu animations were made by nitro so all props go to him. Aside from that maybe we'll let ya'll meet him, you'll have to stay tuned to figure out if that's gonna be the case or not.
I am super happy you got to enjoy our game though!!!