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alehooleo

82
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A member registered Jun 07, 2022 · View creator page →

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Hi mate:) Is there any plan to update the ancient ruins portals, to include the newer maps? Thank for the astounding work!

Hi mate! Do you have any timeline about the release of characters for this pack? :)

Can I contact you for custom commissions if I am in need of more specialized assets or you don't work with custom orders? :)

Astounding work mate :) I really like your art style. I am going to use your assets in my upcoming pixel art arena shooter game. I find it most difficult to design characters and the characters you have designed are awesome and fit my game theme perfectly! Cant wait to see the character update for this pack as well!

Thx again for making my game look much much prettier. Keep up the good work and I am going to buy instantly every pack you make!

Thank you for your feedback! Really like the idea about turrets. If i continue development on this game after this jam I might just turn it into a fast paced, dice building, tower defence game.

(1 edit)

The enemy gets stronger with time. Essentially there is a scaling accumulator variable that starts at 1 and 0.01 is added to it every second. If the accumulator value is at 1.5 for example, a spawned enemy will have at least 1 health and there is a 50% chance, the enemy will have 2 health. Following the same principle, if the scaling accumulator value is at 3.7, a spawned enemy will have at least 3 health, and 70% chance to have 4 health. So, the scaling accumulator value scales over time and all enemies scale with it, as well.

There is also a 'colossal chance' that has a chance to double the size and power of a particular enemy.

Concerning the enemy spawn locations, I just use 3 box colliders and only allow spawns inside their boundaries!

I hope my explanations were not that confusing :)

You mean the enemy location, its power or its size? Or all of the above? :D

or did I ? ....

Nothing much to say to this one. Probably the best game I played till now

I have seen the 'randomize movement' approach in various games in this jam. This game takes it one step further, introducing this mechanic in a dungeon exploring scenario where you have to collect items and avoid enemies. This puts a much needed  twist to it and is very clever! Had fun playing it! Good job!

I like roguelikes, I liked the visuals, I really enjoyed the music. Had fun playing this game! Good job!

A simple but very chill game. Had fun playing. I wanted to kill more and more evil sushi!

This is actually the first platformer I encounter this game jam. Neat dice-roll idea and cool difficulty curve that keeps you on the edge. I played all of it and had fun!

This idea is thoroughly explored in this jam. This particular take on it is really, really polished. The gameplay is really chill and the animations are super smooth. A very professional game!

Super polished game. Had a lot of fun playing it. If the development continues on this one, I would suggest it follows a more difficult route so that your strategic choices matter more. The idea of thinking where to move so that you also have the right spell to use is really clever :) Very good job overall!

I think this game has the best visuals I have seen in the jam. Super chill gameplay. Had fun playing this one!

Great thematic concept and pretty strategic gameplay. Needs a little polish but I can see it turning into a very cool game with further development

Not gonna spoil what happens in this game, but man.... it was intense. Had a great time playing till the end. Nice entry into a 2-day jam

Thanks for sharing your feedback:) I wanted to make completely random dice but didn't have the time for it unfortunately. If I continue development after the jam, random dice will definitely be added!

Even though this is an idea thoroughly explored in this jam, this particular implementation comes with a clever twist. The rabbit moves on its own, which transforms the game into a high paced, reaction-based game. The visuals are also very nice. Very good entry. I had fun playing it :). Makes you wanna replay again and again and again when you die

The idea is thoroughly explored in this jam. Despite that, this particular implementation is highly polished and fun to play. The use of the numbered tiles as intermediary goal instead of a final one is also a clever mechanic that helps create virtual 'checkpoints' that can lead you to the solution easily. Good job on this one

Great dance moves. 10/10

cool entry

This idea was explored in other entries too. The take on this one though feels very polished and fun. The idea of using the little dudes to perform different tasks is very clever! Very good entry overall

Thank you very much for the detailed feedback. The idea is to use the thunder symbol in order to reduce roll cooldown and speed up the pace. The bug is already reported but really thank you for taking the time to describe it :) 

That was really a diecey situation! Simple but pretty fun game. Makes you want to play again and again!

This actually can be very strategic. Its a very nice take on theme and I enjoyed playing it. You really need to think how you will shape up your dice best

Development was really stressful, I almost ditched the shop :) But it was worth it when it all came out! Sure I will check your game :)

Insane narration, smooth gameplay and great sounds. A very polished game for a 2-day jam :) Very good job!!

Very interesting idea. You have to think through every move, in order to pass the level. The visual are great. The music in insane!! Great entry

I really enjoyed this one. I actually suggested the idea of modifying your shooting based on the top face of the dice in another game that was lacking it. This entry is also very polished and the music is nice :) Its pretty fun to play overall!!!

One of the most unique games I have played in this game jam. The visuals are also extremely polished. One of the most professional entries I have encountered:) Congratulations!

Thank you so much for the suggestions! Always appreciate when someone takes the time for a detailed review :)

That was actually my first idea for a game in this jam!! Its really well executed and looks professional. Good job :) Had fun playing it

Really like the dice-throwing, dice-pickup mechanic. The movement feels quite smooth for a 2-day jam. I also loved the main character movement. It was very funny. GJ :)

Great concept. Have not seen something similar. With some polish and further attention this could really turn into a successful game! Congrats mate!!

Very polished entry. Great visuals, sounds and mechanics! You cant really tell it was made for 2-day jam

Very cool game with insane visuals. It is easily expandable into all directions. I would definitely  randomize the dice shooting, based on the dice facing side. That way there would be a tradeoff between staying still to keep attacking with the same modifier, or move to avoid enemies. Overall one of the most fun entries i tried :)

Fun game. It has great attention to detail! The love and attention of the developers is really showing

Very trippy visuals. Nice job :)