Sure! If you need any help testing just lemme know
grasstypefire
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Neat game! Choosing the action while keeping up with the rhythm is a very cool concept for gameplay, and the artstyle is quite lovely! But the web version seems to have a weird bug where, after the main menu the screen, the camera is not in the center and the dialogue box gets chopped a bit to the right. And the songs I think were ok but it didn't give me the vibe of spooky idol group, but it worked to complement the gameplay. Overall this is a very good entry, well done!
Neat game! The art is very charming and I like the premise of the story, but the overall controls are a bit stiff. Like the jump gravity is too strong, if it was a bit more floaty or responsive as in changing directions mid jump it could make it more smooth. Also the attack hitbox feels too short, I'd just try to avoid or damage boost through the enemies instead of trying to attack. Deflecting enemy projectiles was cool tho. Congrats on the game!
Cool game! The puzzles are simple and fun and it got that gameboy charm too! One small thing I thought was frustrating was having the pitfall traps not resetting after activating, since you can't go through you have to go back and hit the lever again and I kept forgetting to do that. But other than that it's a neat game, well done!
Wow this is great! It's very fun to play, quite challenging too. Only managed to beat the first boss and getting to the second level before running out of lives in my first run.
The spritework and overall design is very pretty and all the music tracks are so good, just nailed the gameboy vibe! And all the game done in love2d is quite amazing too. Congrats to the team!
Great game! It's very polished and fun to play, simple gameplay that works really well here. Almost managed to defeat the final boss too but it cornered me and I didn't think of getting past it. But overall a great entry, congrats!
Also there's a funny bug where pressing reset many times in a row stacks the music track, let's say it got really crunchy.
Great game! I had fun playing it and I've almost managed to beat the last boss until those slimes and bulls got me. Although it was frustrating getting to properly hit the enemies. Maybe if the aim wasn't directly with the movement and snapped in 8 directions only, or perhaps the ability to strafe.
The art is very cute and the songs are a bop, that intro theme before the level was my favorite one. Really nailed the gameboy vibes there, congrats to the team!
I agree, if I ever get around to make a post-jam version I'd tweek the bites to make it more frequent and easier to visualize. But if the fish was ignoring you might have stumbled in a known bug of the bait detection which conflicts with wall detection and happens the second time you try to cast in front of a fish.
Thanks for playing our game!
Thank you so much for your comprehensive feedback! I practically agree with all the points you raised, specially about adding indicators for how far the lure go and the line tension. I also never got around to tweak some variables to make casting and movement more responsive.
I had planned to add bars and such but I gave priority to other features and bug fixes. Animations looked too much jittery than I expected but redoing all of the movement would be too costly by the time I realized that.
And about the bug I am aware of it and know how to fix it now (it envolves a lot of refactoring). In theory the player should not run while in the gallery but for some arcane mystery reason the code just wouldn't work. It was the very last thing that I tried to fix before submitting but failed. What I didn't know is that the bait don't despawned while in the gallery, that's very interesting and surprising and definitely should not happen. I appreciate very much your effort to analyse and trying to break it, really.
I also agree with the music, although it was my intention to make it more slow paced and relaxing but I didn't managed to mix in some more tension or something similar.
Again, thank you a lot for the extensive feedback! I hope to see your works on future jams too!
This is a very cool entry! The artwork is really charming and well made, as well as the soundtrack which is a bop! But the gameplay feels a bit weird imo.
I think that the inputs feels disconnected from the track playing and its groove. It's not exactly about the calibration but more about how the inputs appear in relation to the song. For example the spider drum part, you don't know what the next tom will be so it depends way more on eye-hand reaction time than the rhythm itself and that felt frustrating when missing a note.
But even then it was a fun experience so congrats on a great entry!
Incredible work here! It's brimming with the gameboy vibe and it's so well executed. The art and musics are delightful! I think it's very impressive that this got made within the jam's period.
My only tiny issue is with how much damage the enemies deal, mostly that bat enemy that always got me. And about the bump mechanic I think it's very cool and quite unique but it needs some minor tweaks, maybe giving iframes to the player after getting hit or getting more feedback if you dealt damage to a enemy or not.
But overall I've really enjoyed your game, congrats!
It's fun and very charming, artwork and music nails the gameboy vibe and the controls are tight. The enemy variety is very well made too, specially with its movement. One minor gripe of mine is with the input sequence, feels a bit disruptive. Maybe if instead of being with rhythm it was by pressing the correct sequence it could help with that.
Overall I really liked this entry, great work!
I liked the artwork and the song is a bop too! But it's a bit frustrating having spikes right out of view, specially when you have to fall down to continue the level. Having the spikes just deal damage instead of insta killing could help with that. Also the character is not snapping to the slanted tiles which makes the movement less responsive.
Overall this is a very solid entry, well done!
Fish!
I really liked this entry, the overall artstyle blende well with the GB vibe, and is quite fun to explore and look for new fishing holes. Only issue I found was that some spots were spawning in unreachable places, and the reeling mechanic is a bit frantic to play with, I still haven't fished the anglerfish yet.
Great work!
The art is very cool but dang this game is hard, Specially since you're aiming and moving at the same time! The dash feels like a free take a hit button too, maybe if the dash were applied only to the direction is facing it could help to give more responsiveness to the movement and doing some risky maneuvers.
But overall I liked the core idea, congratulations on finishing the jam!
Fish!
I liked it! The overall art is very charming and the core game of exploring and finding new fish is quite fun! Checking on Info about the zone helps a lot with choosing where to go next. I haven't encountered the Overlord yet but I'm keeping an eye for it.
Although there is some parts that gets in the way of enjoying the game fully. My main gripe is with the combat sequence, it feels sluggish and some auto-advancing for the enemy turn would help improve it. Also some more UI info for the combat would help too, like which enemy is which when selecting it to attack. And I think the health is a bugged because when I died it didn't restore back to full health, even after interacting with the lighthouse, so any encounter I would die in a turn or two. Also critical hits felt quite frequent too.
But other than that it's a very good entry and I had fun playing it, well done!