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grasstypefire

171
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A member registered Jul 19, 2018 · View creator page →

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Thanks! Actually I use an mod of beepbox called jummbox which adds a lot of features for EQ, including applying filters. It is quite complete but I've yet to delve deep in a real DAW to make it more professional, maybe for the next jam I'll give it a shot.

Thanks for listening!

About the mixing, I didn't apply any filter to the drums mostly due to time constraints because I wanted to revisit them. I wish I had paid a bit more attention to it tho, I feel like I've been lacking in the mixing for a while now. But hey feel free to explore and ask me about the song project on beepbox with the link in the soundtrack page!

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Heeey a fellow beepboxer! Really liked this chiptune, from the wave choices and the chords and bassline, it is quite groovy indeed! And it's very well executed with the echo effects and the overall voicing.

Great job!

I really liked both songs! It gives me strong SNES-era songs vibe, and both of them are very well composed and pleasent to listen to. Great job!

Also I might take a shot at using the Edirol VST so thanks for the tip!

This is very soothing, but also kinda adventurous too. The song matches very well with all of the description, specially with the sect of monks lore, and I really enjoyed listening!

Absolutely nails the feeling of dipping into a hot spring. It doesn't have a lot going on composition-wise but the thick atmosphere and instrument choice surely makes up for it. Great work!

I loved this one! The instrumentation, the chord progressions, all the sound effects, everything is just too good and hits so well with the theme. Definitely one of my favorites so far, great job!

Very nice track! The instrumentation goes really well with the jazzy and arcadey vibes here!

The only thing I think it's holding the song back is the drums, which could use more parts of the drum kit like the different hi-hats.

But other than that I really liked it, great job!

Yoooo this one is spot on with the dino town vibes, I really liked it! The composition is simple but very effective and the instrumentation really nails the town vibe. One of my favorites so far!

Thank you very much, glad I didn't disappoint!

It is indeed veeeeeeeeery cozy! I really liked the composition, and the steel-drums were a tasteful choice as well. Amazing work!

Those dinos have no bussiness being this jazzy, I love it!

All 3 tracks sounds amazing, with great composition and well tought out mixing. My only minor gripe is that tempo increase in the first track which is well executed but kind of pulls away the town vibe for me a little bit. But even then I think these are amazing, great work!

Cute song! I really liked the instrumentation and overall groove, but the only thing that didn't stick so much to me was the initial melody with the koto. It felt a bit busy to listen along but once the synth took over it sounded smoother. But other than that I liked the track!

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Thanks for listening! I've planned to include a solo section but couldn't make it in time, plus there are some parts and instruments I wanted to adjust so I might change a lot in this song if I ever go back to expand it.

Fun game! It's very polished but also a bit frustrating to play since the camera pushes the mouse (pointer, not the animal). If the camera was a bit zoomed out or the mouse (again, the pointer) got locked in place even with the camera in motion, it could improve the gameplay in my opinion.

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Oooh such a charming game! It's fun and the art is very cute, but the dog is a bit overpowered tho. And I was a bit disappointed from not having a game over song with the singing fish smh

hmm feesh

Thank you!

The player reset is there just in case it gets stuck or something, but that was before I added the ability to crush the player with a tile so maybe it did become redundant. Thanks for the feedback!

I love it! It's pretty polished and the levels are very creative. The player AI works flawlessy and the possession mechanic makes it quite smooth to play it.

It does get a bit hectic at the later levels, maybe if the player or enemies were a little slower it could be less frustrating. But even then it's still a fantastic entry, congrats!

Very charming game! I really liked the narrative and aesthetics, but the puzzles were a bit easy. Maybe if there weren't area restrictions for the platforms it could give a bit of a challenge.

I also found some minor bugs like the player passing through a moving platform horizontally, and there's a softlock on the level where the player starts jumping where the buttons get all deactivated after a few resets.

But other than that it's a very solid entry with a lot of character, so well done!

Btw I loved the loading screen, I might do that in my games as well :eyes:

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Thanks! My idea was to give the player the option to either lay out the level first or just cheese it, like in the first level as you can complete it pushing the player around. But I'll be careful for the next levels to make the cheese less obvious.

Thank you very much! I'll be joining the post-jam jam to add more levels with this kind of mix between puzzle and skill, so feel free to check it out!

A lot of Getting Over It vibes here, it's frustrating in a good way tho so I liked it!

Neat idea! But I got a bit frustated while making stairs, the player kept bumping the wall and going the other way. Maybe if the player had a short jump for one block only it'd be less frustating. Also making the reset animation faster could improve the experience.

I'm thinking of joining the post-jam jam to make more levels and add new tiles as well.

Ooh and I didn't know about the skip, gonna look out for it on the new levels. Thank you very much!

Such a fun and charming game! I liked the aesthetic and It's quite satisfying watching the colonists going back and forth.  Overall I had a blast playing it!

I think the only thing holding it back is the speed, it felt way too fast and frantic right at the beginning, with chores popping way too frequently. I feel like if the colonist walked slower, or maybe having few colonists at the start and adding more later could bring a smoother experience.

But other than that, great job!

Very fun and charming game! I liked the studying mechanic way better than the typing one. Overall I think it's a very polished experience, specially the sound design!

Nice game! The presentation is pretty good and I had fun, but I wish you could rotate the stage to get a better view or maybe some sort of depth view.

Thank you so much, glad you enjoyed it!

Yeah the fade-out I did it just enough to show when the loop starts, I'll keep that in mind next time.

Thank you very much!

That's one very emotional boss fight, and I'm all here for it. Great track!

Very well composed! Also extra points for using pico-8, great job!

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I liked this song a lot! But it could use some sort of percurssion or a more aggressive instruments like orchestral hits or brass to really nail that fight energy.

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Cute song! It gives me a tutorial fight vibe where you must show what you've learned so far from him.

Very cool theme! The time changes work really well here for your idea. The only thing that feels a bit off for me is the mixing, it makes some instruments too quiet, mainly the bassline. But other than that is a very well made song, good job!

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It's a very promissing song but it's being held back by the slow tempo and drums. Adding snares and hi-hats or similar sounds could help bringing more battle energy to it.

I'm glad to see another beepbox user in the jam tho so nice work! But I do recommend using the Shorten Song URL option next time for sharing it.

Thank you very much! And yeah that progression is a bit common with that style of music so can't blame ya.

I liked it! But it doesn't give me the feeling of a fight and more like a sort of chat with the character.

hmm yes chiptones, nice entry!

I think the instrumentation is waaaaay too intense here, especially the choir. Makes it sound like a theme for an entire army rather than just one character.