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grasstypefire

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A member registered Jul 19, 2018 · View creator page →

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Thanks very much for your feedback!


Indeed I get a lot of inspiration from japanese games (lately a lot from Final Fantasy XI ost), specially when it comes to chords! But my approach to chords in this piece can be boiled down to borrowing from modes close to the key like phrygian with the iib chord and my favorite viib chord. I can talk a lot more about chords and harmonic progressions so feel free to reach me out!


Now quality I gotta stop being lazy and focus more into it, because I try to make my own instruments with synths available in the tool that I use and get lost trying to make them sound good. Also I don't know how to do mix and mastering so I think it's time for me to study!

These tempo changes are really cool and well executed! The vibe's on point as well, and the song is quite varied. My only nitpick is with some of the dissonant melody parts but other than that is a great song!

The instruments blends perfectly with each other and it really adds up to the vibe of the theme! Mixing was really well done too! Great job! 

The emotion is heavy with this one, great work!

Good job on this one! It sets the mood of the fight perfectly and the choice of instruments really helped too!

cute song, and extra points for using beepbox!

Another great song from Selkione™! Tho the slime sounds feel a bit disconnected from the song, it`s also not that intrusive or out of place so it works!

chiptones!

Thanks for the feedback, I understood what you've said so no worries!

I wouldn't say it was much effort and more like 'not having interesting ideas with sound effects', mainly because I'm not used to when making songs. I definitely should try sometime tho since it can add a lot to a song as well.

Thanks!

Yooo very cool! It gives this urban vibe which goes really well with the idea of fighting 1000 pigeons, I can't quite explain it. My only nitpick is the piano part being a bit too repetitive throughout the song, maybe it would help if it had more variation to its melody like the one introduced at ~1:23. Other than that I really liked it, great job!

Ooooh I like this, energetic but also catchy! Maybe the drums could be a bit louder in the mix but other than is a great song about fighting birds!

Good to see you too!

About the part at 0:31, I actually had the first section play only once but then I wanted to add some sort of variation, like a different drum line or a new instrument. I couldn't come up with any ideas in the time I had and decided to leave it there, but I agree with you.

The only bird-like element I tried to add were the pigeon's coo sound, but wasn't able to make it sound more proeminent, so the song ended up being more on the generic side.

Thanks very much for the feedback!

Glad to hear you liked it, thank you very much!

Very charming and goofy indeed, a classic Schuitemaker™ right there! It might not fit so much with the '1000 pigeons' idea in my opinion, but it's a very lovely song nonetheless!

I liked it but the song could reeeeeeeeeeeeally use the same energy of the drums to its other instruments, specially the bass. What I think it could help is having the bass accompanying the drums, like playing a note of the bass together with the kick.

Some really neat ideas here, specially the BPM rise and the different phases structure! The only thing a little bit off I think is the chords choice and the lack of a more present melody. 

Solid entry! The composition is very energetic and diverse, along with being very well executed and having some cool licks, but I think the instrumentation used is holding the song back a bit, mainly the brass ones. Maybe adding some more variety to it or adding a more active bassline could boost the energy of the song without depending on the drums or melodies.

Thanks! Actually I use an mod of beepbox called jummbox which adds a lot of features for EQ, including applying filters. It is quite complete but I've yet to delve deep in a real DAW to make it more professional, maybe for the next jam I'll give it a shot.

Thanks for listening!

About the mixing, I didn't apply any filter to the drums mostly due to time constraints because I wanted to revisit them. I wish I had paid a bit more attention to it tho, I feel like I've been lacking in the mixing for a while now. But hey feel free to explore and ask me about the song project on beepbox with the link in the soundtrack page!

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Heeey a fellow beepboxer! Really liked this chiptune, from the wave choices and the chords and bassline, it is quite groovy indeed! And it's very well executed with the echo effects and the overall voicing.

Great job!

I really liked both songs! It gives me strong SNES-era songs vibe, and both of them are very well composed and pleasent to listen to. Great job!

Also I might take a shot at using the Edirol VST so thanks for the tip!

This is very soothing, but also kinda adventurous too. The song matches very well with all of the description, specially with the sect of monks lore, and I really enjoyed listening!

Absolutely nails the feeling of dipping into a hot spring. It doesn't have a lot going on composition-wise but the thick atmosphere and instrument choice surely makes up for it. Great work!

I loved this one! The instrumentation, the chord progressions, all the sound effects, everything is just too good and hits so well with the theme. Definitely one of my favorites so far, great job!

Very nice track! The instrumentation goes really well with the jazzy and arcadey vibes here!

The only thing I think it's holding the song back is the drums, which could use more parts of the drum kit like the different hi-hats.

But other than that I really liked it, great job!

Yoooo this one is spot on with the dino town vibes, I really liked it! The composition is simple but very effective and the instrumentation really nails the town vibe. One of my favorites so far!

Thank you very much, glad I didn't disappoint!

It is indeed veeeeeeeeery cozy! I really liked the composition, and the steel-drums were a tasteful choice as well. Amazing work!

Those dinos have no bussiness being this jazzy, I love it!

All 3 tracks sounds amazing, with great composition and well tought out mixing. My only minor gripe is that tempo increase in the first track which is well executed but kind of pulls away the town vibe for me a little bit. But even then I think these are amazing, great work!

Cute song! I really liked the instrumentation and overall groove, but the only thing that didn't stick so much to me was the initial melody with the koto. It felt a bit busy to listen along but once the synth took over it sounded smoother. But other than that I liked the track!

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Thanks for listening! I've planned to include a solo section but couldn't make it in time, plus there are some parts and instruments I wanted to adjust so I might change a lot in this song if I ever go back to expand it.

Fun game! It's very polished but also a bit frustrating to play since the camera pushes the mouse (pointer, not the animal). If the camera was a bit zoomed out or the mouse (again, the pointer) got locked in place even with the camera in motion, it could improve the gameplay in my opinion.

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Oooh such a charming game! It's fun and the art is very cute, but the dog is a bit overpowered tho. And I was a bit disappointed from not having a game over song with the singing fish smh

hmm feesh

Thank you!

The player reset is there just in case it gets stuck or something, but that was before I added the ability to crush the player with a tile so maybe it did become redundant. Thanks for the feedback!

I love it! It's pretty polished and the levels are very creative. The player AI works flawlessy and the possession mechanic makes it quite smooth to play it.

It does get a bit hectic at the later levels, maybe if the player or enemies were a little slower it could be less frustrating. But even then it's still a fantastic entry, congrats!

Very charming game! I really liked the narrative and aesthetics, but the puzzles were a bit easy. Maybe if there weren't area restrictions for the platforms it could give a bit of a challenge.

I also found some minor bugs like the player passing through a moving platform horizontally, and there's a softlock on the level where the player starts jumping where the buttons get all deactivated after a few resets.

But other than that it's a very solid entry with a lot of character, so well done!

Btw I loved the loading screen, I might do that in my games as well :eyes:

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Thanks! My idea was to give the player the option to either lay out the level first or just cheese it, like in the first level as you can complete it pushing the player around. But I'll be careful for the next levels to make the cheese less obvious.

Thank you very much! I'll be joining the post-jam jam to add more levels with this kind of mix between puzzle and skill, so feel free to check it out!