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DICE CAVE ADVENTURE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1619 | 3.030 | 3.030 |
Creativity | #2231 | 3.061 | 3.061 |
Overall | #2320 | 2.929 | 2.929 |
Presentation | #3020 | 2.697 | 2.697 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main character is a dice, he rolls, also depending on his rolling his jump changes, also puzzle door opened with dice, also enemy uses dice also its in the name.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very fun platformer, nice visuals & lighting too. Its a bit difficult for me as the enemy keep following us while we roll the dice or doing something. But, really great job overall!
It was an interesting concept that I feel like could've been executed better, Moving in the are feels inorganic and the dice at the door are too random.
I like the idea, but I feel the way it's implemented atm doesn't fit the game you're trying to make. In your game you get chased and there is almost no time to second guess the directions you've chosen, so when you have to quickly jump somewhere, you're either lucky or you have to roll the dice, at which point the enemy has caught up and you die soon after. I would either speed up the rolls to the point it's about hitting space exacly at the right time to get the right amount of height, or slow down the level and make a puzzle mechanic out of it. I really love games like Super Meat Boy, so I know what I would do ;)
Yeah, after the jam i realised that i did two mechanics from different genres that do not help or fit each other in any way: jump is more fit for puzzle game, while constant chase is for speedrun platformer. Thanks for the feedback!
Feels nice to play, good work!
Great game! At times it can be unfair though which is frustrating for a difficult platformer like this.
Loved your idea and it's presentation. I found the gameplay at bit frustrating at this point. There doesn't seem to be anything I can do about the d20 chasing me and locking my jump to 1 a bunch of times, for example. This could be very cool with further dev time though!
Amazing game with great OST, art and a unique and creative concept.
Right now it is too luck based and kind of hard, but if you add ways for the player to have a little bit more of an influence on the blue dice it could be a pretty good platformer.
Cool ideas! They have lots of potential!
I really loved levels and jump!
good job!
Interesting idea ! A platformer game with this mechanics could be really fun to play. The next step is to add checkpoint when the player die, it's a bit frustrating to restart all the level. Good job !
That was a fun to play game. The lighting and sounds are really nice.
I know the dnd dice was suppose to follow the player, but a way to outrun it and give player some breathing time would be nice.
P.S. when the instructions talked about a fire ball I was not expecting a meteor. It actually surprised me in the first time it happened.
nice art style
Concept is cool. At first I thought the jump height was just random but it actually scales up the more you run which is way cooler. Even though the game was a bit janky and needs some polishing I still think it was good. I would get rid of those blue doors though, the only hold the player back and don't really add anything. Overall though good job!
This game went from 0 to 100 really quick
The janky physics were honestly the must fun i have had comparing it to other gamejam platformers. The ideas are quite nice, but they need a little bit more interpretation/polish to be more relevant. The dices sides changing made everything way more chaotic, and if we are considering the chaos of the games physics, perhaps every side could have their unique interactions with other obstacles. A quite chaotic platformer, i dig that
Suprising amount of content for 48 hours though, the calmness between the tutorial and the absolute madness the dice that follow you provide is really funny too, cool little game!
Nice work! I was impressed with how much you got done in the 48hrs. I really liked the idea of the dice face determining jump height, it could be interesting to see that taken into a full game with slightly less variables than the 6 sided dice. Just so there's a little more control there. I liked the little collectible dice too, the level designs were pretty well thought out as well.
Could spend a bit more time getting the rolling/jumping to have a bit more weight later - the jumps did feel a little float-y for my taste, but the core of the idea is quite strong and it'd be cool to see it expanded upon later.
A pretty unique idea! I think that the time between switching to a different number should be bigger, so its easier for the player to time their jump. the jump also felt a bit floaty sometimes. Another point is that the Artstyle is sometimes a bit inconsistent, but still it was really Fun playing the game! Keep up the good work!
Fun and interesting idea.
Pretty nice! Presentation is lacking a bit. The dice doing sommersaults during jumping is funny at least. The lighting effects are cool, as is the DND dice creating mayham and urgency. The blue door dice kicking is a neat idea, but it was supper buggy and once I even managed to push the blue dice through the floor.
Cool game! I love the ideas, a lot of fun to be had with them.
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I was boosted by the red ball several time, sometimes it is faster than rolling the dice and jump xD