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hzzzln

121
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7
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A member registered May 15, 2021 · View creator page →

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Very nice, everything fit nicely together. I got stuck on the 4th level I think because I didn't know the jumpy guy could jump in the air again, that could have been communicated better. Oh and I also wish there were checkpoints.

I like the concept very much! It's a lot of fun to set up guys for overwatch and plan your way ahead. Sound and presentation are also up to par. Well done!

Oddly addicting! The Music is a bop too. Well done

Art and atmosphere are simply stunning, well done! But it feels like the post processing was a bit much, like the colors were washed out? Hard to describe. Gameplay was fun, I especially like the tactical decision of which robots to take over. If you keep working on it, I'd focus on interface stuff, i.e. how much AP a move/attack/ability costs, what the turn order is, etc. Was hard to keep track of all that sometimes.

Still, probably my favourite entry so far.

Very chill! I like that hitting the spikes doesn't kill you but just gives a worse score, fits the relaxed theme.

I did not manage to do the final level :D Nice idea, but needs better presentation!

Very nice! I had a similar idea, but we went with something else. I quickly figured out a winning strategy but it was always fun to see the world turn purple. Well done!

Thanks for the thorough explanation, that's awesome! I understand having the generative AI rule for this jam, but I am absolutely positive that large language models in particular will change how we perceive videogames. I am puzzled as to why there is so much resistance, especially in the indie game dev scene, over genertaive AI.

I think you nailed the look. The beaver being a 2D sprite took me out a bit, but it's a jam, I know you have to cut corners. Well done.

I love it. Creative idea, satisfying gameplay and superb presentation, and a punny name to top it all off. Well done!

Surprisingly fun! The top and bottom panels are a nice touch. Some powerups and a life system would be a nice touch.

Do the prompts you get relate to what you write? If yes, how does it work?

Fair enough. And I was worried more about folks with too small of a monitor <.<

Very interesting idea! I got stuck when I had to climb. I was thinking, maybe have the AI press multiple buttons at the same time, and have a preview for which buttons will be pressed at which time in the future? I think you are onto something here.

Definitely uncanny! The typing sounds and the robot really create a creepy atmosphere. Although I didn't quite understand what I was doing... still, good job!

Really creative take on the "you are the bullet" theme. Presentation is also nice, but I was mostly fighting the controls :( Maybe it's better on desktop. Also red outline on the target when everything else was also red is difficult to see.

I liked the idea and the sounds! But I struggled to charge my power precisely. Very punishing.

The music is nice! I would spend time adding player feedback, for example effects when you hit the hero.

Eee Macarena

Like others said, incredible artwork, but gameplay needs some polish. Well done all around.

Very creative! The music got dull fast, but other than that, creative gameplay with a nice presentation. Well done.

Very nice presentation for a pico8 game, well done. I just can't wrap my head around the whole dice matching mechanic 😂

Great work! Somethings were a bit buggy for me, it was fun nonetheless. I think some sound to indicate how much time is left would add a lot.

The artwork is incredible! And the sounds are fitting, it created a really nice atmosphere. Some things were very unclear for me, I wasn't able to change my dice between fights, but then why was it shown to me? Did the monsters shape/dice plans indicate something, or was it just artwork? I think with some cleaning up this could become something great.

Very cool, reminded me of that Pokemon Sushi Go-Round party game. I think if it was more wacky, maybe with some cool powerups, it could be a very cool party game.

Thanks, appreciate it!

Definitely the most creative arena shooter I encountered this jam! Had a hearty chuckle when I rolled the white flag. Good job!

Very clever! Only really missing some sounds.

Aha! Something truly unique, at least for me. Well done!

Pretty good! Turning into a dice in the air to break when landing is a cool idea and was satisfying. I really struggled to get into the maze in the third level I think? Really solid foundation you got here. Well done.

Really interesting concept, but I just can't make Chicken Alfredo in 2 seconds, sorry 😄

Major issue is feedback. Is the tomato diced now? Did I through it on the plate or in the bin? What is happening? With a bit of polish on that end, this could be a very funny game.

It shouldn't be fun, but it is. Very nice design! I would add some music that get's more hectic the faster the game gets. Well done!

Very funny! When the timer hits zero, I think the camera shouldn't switch around between the dice, but rather stay on one dice, follow it's path, and when it stops, reset and go to the next. With some polish this could be a very nice game!

Lootbox opening simulator could be a cool concept! Really needs some juice for the spinning. Sounds, particle effects, screen shake, the whole shebang. The artwork looks really nice and I enjoyed the flavor texts. #stayhydrated #hydrohomie

Pretty good! I think the players bullets should be smaller and the explosions of the enemies bigger. That would reduce screen clutter and it'd be more satisfying when you score a kill. The dice multiplier thing is nice, but maybe something else could be decided there? Random powerups, and you can wait to get a powerup you want? Something like that. Very nice submission all around.

Very interesting concept and nice presentation. It does something to spice up gameplay a bit, maybe powerups to manipulate blocks directly?

Oh damn, the climbing mechanic is cool and creative! Too bad there is not more of it. Solid presentation.

Fun physics sandbox with a solid presentation. I almost got to the 100km mark. Well done!

Thanks a lot! I'll check your game out tonight.

Very nice presentation and a very solid take on the "match the die face with the tile" theme. Good job!