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Sisyphus's Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #663 | 3.688 | 3.688 |
Overall | #1659 | 3.167 | 3.167 |
Enjoyment | #1886 | 2.906 | 2.906 |
Presentation | #2523 | 2.906 | 2.906 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your need the roll the dice to pave your way to the goal.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very polished and good-looking game. it is really so satisfying when you are able to complete the level!)
Nice job!
Thank you for playing !
The way dice rolls were used here was quite creative, and it was interesting to have to take a more windy path in accordance w/ the shifting color ratios. On my first playthrough I lost despite having a finished route to the exit, since I'd technically run out of die...it was a little frustrating, but playing it again made me appreciate its design overall, so it worked out. Great work, y'all!
Thank you for playing~
Nice entry! The game looks really clean, and the gameplay is creative. Took a second to figure out, but once I did, it was really relaxing and fun. I wish there were some levels that weren’t just a big square of tiles - might make for an interesting puzzle game.
Good job!
Thank you for playing my game. I do had a thought of making the map a maze instead of just a big square.
Hey there! it was really gorgeous and engaging. great job! I'd like to see more.
I'd be happy if u check my game out
Thank you
Clever idea that i didn't get first time, played a couple of games and then...
OMG it's so close! I hope you have fun playing this game
Every roll is like a wager for your life, hoping that the colors match. Interesting concept.
Thank you~
Very creative and unique concept.
Thank you~
I DID IT AM GAMER !!!
But serioulsy, this was really boring. At least, I found a good strategy. You need to select the tile which the color has more chance to get the same color as the die.
I agree the difficulty curve is not well designed. Thank you for your comment~
Aha! Something truly unique, at least for me. Well done!
Thank you~
I liked your idea and creativity. Puzzle was good. Overall great game well done.
Thank you~
Clean and unique game design. A little esoteric at the start, would be better to put the tutorial in the description. But other than that, the only thing it is truly missing is sounds.
I really want to add some SFX and BGM. Too bad the time is too tight for me
I like the clean design and animation! Just want to note that some of the controls weren't working for me, like pressing R to restart. The actual gameplay worked smoothly though :)
Thank you~
Pretty intuitive even though i didn't read the tutorial, some sounds and effect could really benefit the game, maybe make the player more unique like a 20 face dice or yk some other kind of dice to keep continuity. Good game with a nice concept !
I like your idea of making the player a 20 face dice. Thank you for your comment~
Found the game a little confusing at first, but fun to play once I got the hang of it. Nice work!
I'm glad you like it~
while the visuals were a little confusing at first, I quickly got what I had to do and I am intrigued by the mechanic of having to plan your path and maybe even backtracking to get a better dice roll. With that being said, it sadly falls flat a bit over time, as there is most of the time an obvious choice to make and
path to move forward.
Thank you for your comment!
I agree that this game still need some level design to make the curve more challenging.
But I'm glad you like the mechanism.
Good work, nice visual
Thank you!
the transparency was really confusing. at first i thought the dice were placed "above the playing field".
took me a while to get that the thing in the bottom left is the dice that'll be rolled. before that i didn't feel like i had agency. once i understood it, i just always chose the color with the most faces, winning with 8 dice left. the game lacked a bit of depth (just choosing the max isn't very challenging).
that said, the idea was really cool! and in a game jam, you don't really know beforehand how the game will play. so nice job!
I agree that the UI is a bit more confusing.
And I admit that the map color pattern is in fact arbitrary, lacking of some good level design.
But still thank you for your input!