Very polished and good-looking game. it is really so satisfying when you are able to complete the level!)
Nice job!
Criteria | Rank | Score* | Raw Score |
Creativity | #663 | 3.688 | 3.688 |
Overall | #1659 | 3.167 | 3.167 |
Enjoyment | #1886 | 2.906 | 2.906 |
Presentation | #2523 | 2.906 | 2.906 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your need the roll the dice to pave your way to the goal.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Very polished and good-looking game. it is really so satisfying when you are able to complete the level!)
Nice job!
The way dice rolls were used here was quite creative, and it was interesting to have to take a more windy path in accordance w/ the shifting color ratios. On my first playthrough I lost despite having a finished route to the exit, since I'd technically run out of die...it was a little frustrating, but playing it again made me appreciate its design overall, so it worked out. Great work, y'all!
Hey there! it was really gorgeous and engaging. great job! I'd like to see more.
I'd be happy if u check my game out
Every roll is like a wager for your life, hoping that the colors match. Interesting concept.
I DID IT AM GAMER !!!
But serioulsy, this was really boring. At least, I found a good strategy. You need to select the tile which the color has more chance to get the same color as the die.
Clean and unique game design. A little esoteric at the start, would be better to put the tutorial in the description. But other than that, the only thing it is truly missing is sounds.
Pretty intuitive even though i didn't read the tutorial, some sounds and effect could really benefit the game, maybe make the player more unique like a 20 face dice or yk some other kind of dice to keep continuity. Good game with a nice concept !
while the visuals were a little confusing at first, I quickly got what I had to do and I am intrigued by the mechanic of having to plan your path and maybe even backtracking to get a better dice roll. With that being said, it sadly falls flat a bit over time, as there is most of the time an obvious choice to make and
path to move forward.
the transparency was really confusing. at first i thought the dice were placed "above the playing field".
took me a while to get that the thing in the bottom left is the dice that'll be rolled. before that i didn't feel like i had agency. once i understood it, i just always chose the color with the most faces, winning with 8 dice left. the game lacked a bit of depth (just choosing the max isn't very challenging).
that said, the idea was really cool! and in a game jam, you don't really know beforehand how the game will play. so nice job!
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