I think this plays very nicely! Simple but fun game loop, perfect game for a game jam!
Plagiatus
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I'm not sure if I figured out how to play ingredients poker, but I generally got to round 10 so that's nice. :D Baking was much easier to figure out. ;)
It's a well made Gamjam game, though I don't have the patience to finish all 7 days of it 😅. But a good job nontheless!
Funny how different directions a "bakery but also gambling" ideas can go - as that's where we started, too.
Here is an option: Don't just make it fully random, but tweak it a bit in the players favor. How much is of course subjective, but for example if you have a cow and a baby you could increase the chance that they spawn next to each other. Or if you know that it's generally required to get a farmer early on, make sure you'll always have a farmer as an option in the first three rounds. Or unlock new tile types as the game progresses, e.g. ravens arent useful until turn 7 or so when the pest starts appearing, so you can think about not giving the players ravens at the beginning.
Additionally (or alternatively) you could think about letting the player adjust (some) tile placements before the round starts, maybe for a fee.
Or maybe they can somehow adjust their chances for specific tiles generally or next turn.
Plenty of ideas, which one fits your idea and your game is of course for you to figure out :D
Very nice game! Entertained me for an hour before I accidentally left the page. But not before reaching ~30M points - and my two giant forests weren't even connected yet! :D
Some small improvements that I think could be nice:
- start from the smaller numbers to the bigger ones. it's really boring to watch the single digit numbers tick up from random tiny fields after you already did a massive combo.
- a big combo / the thing that clears the requirement should come with more fanfare :D
- being able to get rid of dominos could be nice - but also massively overpowered.
Don't know yet. I would like to at least fix the biggest issues and bugs, maybe add a few features and balance it a bit better.
It's a nice concept, but with it being a GameJam game (and more importantly GJ code), if I continue with this project and idea in any serious manner I'll probably start over from the ground up and do it properly. :D
ah nice, I just tried it again and is it me or is the game a lot harder now? I die in the second round every time, before even my first purchase arrived. And I can't just buy some health potion either, because I generally don't have enough money after the first round.
Okay, I managed to survive a little longer by taking my house and turning it into a much better defense around my chest. Now it's starting to last a while and be fun, though there are still some hidden mechanics (like how exactly do the third enemies attack? How do the towers work? can they shoot over walls (and if not, why not? would make building a proper defensive base a lot more fun. :D )
Edit: Oh yeah, the camera is super jittery and that's really annoying. I think it's because it's sticking to the pixels? I think it would feel a lot better with a smooth camera, even if that means there are half-pixels on the border of the screen.
Yeah, the archers (should) buff the golems attack. If they don't, that's a bug. But archers seem bugged atm anyways.
And because you can stack cards, it can be very useful to have a golem to protect underlying cards (such as the +1 draw card that is very weak and thus needs protection, but has a LOT of value).
great job for your first game. And a unique take on the theme, too, from what I've seen so far. :D The level design could use some work in the second level, as I often wasn't sure where to go to be able to get all 3 keys, but other than that it was a fun experience. Loved that you used differently sized fires to make for different kinds of obstacles! Keep at it!
great game. the slime feels good to play and the enemies telegraph their attacks properly. Like other commenters I didn't know what I was looking for, so in my first attempt my slime family died of starvation. :(
Other small annoyances are: running into slimes that are right behind a room switch with basically no way to avoid them, and occasionally getting stuck inside a corner getting bodied by other slimes.
Edit: How much health does this damn hero have? I've leveld my slime to lvl 17 and must've hit him 6+ times and he still didn't even flinch. :(
yeah, allowing you to change the cards you played in the same turn you played them is high up on the list of things I would change if I work more on this. Thank you for your feedback.
How would multiplayer even work? Multiple players building a dungeon and then the heroes going to only one of them decided by some sort of factor? Then you'd need an incentive to attract heroes, because currently all they do is beat up your rooms. :D Or were you thinking more along the lines of one player plays the heroes, one plays the boss monster?





