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Plagiatus

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A member registered Jun 09, 2020 · View creator page →

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I think this plays very nicely! Simple but fun game loop, perfect game for a game jam!

one of the best games I've played from the jam, hands down. Cute graphics, cute story, great game!

Oh no i got so clooooose :(

I was a bit confused by the shooting vfx at first because I thought I'd hit everything in the light cone. Turns out I actually need to aim lol.

Manages to make me feel claustrophobic and hunted in a good way, overall a short but round experience. Nice!

Feels super crunchy with the hit impacts and the effects and everything. A lot of fun with this little actual game inside. Great job!

loved the 2d visuals, felt very nice! Only feedback I have is that I'd love to be able to walk faster xD

cute little game that I feel like could in some parts benefit from actually playing with two different players. Unfortunately I was too impatient to get through the moving lights stage, so I never got to see the ending. :(

can only agree, it's a cute game that's a bit difficult to play due to a lack of controls while in-air. Doesn't reinvent the wheel or anything, but it's a nice little challenge! Good job!

Cutte little game with horrifying nice execution.

PS: Not sure if this title image breaks the rules ("no AI generated content")

Cute game, even has full voice acting dang! But I feel like there is something like too snappy controls, sometimes it was hard to even land on a small box because of how fast the character was :D 

a wild ride indeed!

won't rate it because I rage quit.

hold on - it's a rage game... 10/10, way too hard for me.

Don't know my biscuits, but I must not offend the queen! 10/10 game. :D

I'm not sure if I figured out how to play ingredients poker, but I generally got to round 10 so that's nice. :D Baking was much easier to figure out. ;)

It's a well made Gamjam game, though I don't have the patience to finish all 7 days of it 😅. But a good job nontheless!

Funny how different directions a "bakery but also gambling" ideas can go - as that's where we started, too.

You raise good points - however I feel like pausing the game while the upgrade menu is open is the better option. :D 

Here is an option: Don't just make it fully random, but tweak it a bit in the players favor. How much is of course subjective, but for example if you have a cow and a baby you could increase the chance that they spawn next to each other. Or if you know that it's generally required to get a farmer early on, make sure you'll always have a farmer as an option in the first three rounds. Or unlock new tile types as the game progresses, e.g. ravens arent useful until turn 7 or so when the pest starts appearing, so you can think about not giving the players ravens at the beginning.

Additionally (or alternatively) you could think about letting the player adjust (some) tile placements before the round starts, maybe for a fee. 

Or maybe they can somehow adjust their chances for specific tiles generally or next turn.


Plenty of ideas, which one fits your idea and your game is of course for you to figure out :D

I really enjoyed this game - i wish it was a little better balanced or not quite so luck dependant. My best run was round 7, and that only happened once out of a few dozen.


I'd love to play it some more when it's gotten a few balance tweaks! There's a lot of potential here!

Very nice game! Entertained me for an hour before I accidentally left the page. But not before reaching ~30M points - and my two giant forests weren't even connected yet! :D


Some small improvements that I think could be nice:

  • start from the smaller numbers to the bigger ones. it's really boring to watch the single digit numbers tick up from random tiny fields after you already did a massive combo.
  • a big combo / the thing that clears the requirement should come with more fanfare :D
  • being able to get rid of dominos could be nice - but also massively overpowered.

Unfortunately I am too late to give a rating, just wanted to jump in and leave the message that it is very cute either way! Love the idea and all the details in the environment!

Don't know yet. I would like to at least fix the biggest issues and bugs, maybe add a few features and balance it a bit better.

It's a nice concept, but with it being a GameJam game (and more importantly GJ code), if I continue with this project and idea in any serious manner I'll probably start over from the ground up and do it properly. :D

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ah nice, I just tried it again and is it me or is the game a lot harder now? I die in the second round every time, before even my first purchase arrived. And I can't just buy some health potion either, because I generally don't have enough money after the first round.

Okay, I managed to survive a little longer by taking my house and turning it into a much better defense around my chest. Now it's starting to last a while and be fun, though there are still some hidden mechanics (like how exactly do the third enemies attack? How do the towers work? can they shoot over walls (and if not, why not? would make building a proper defensive base a lot more fun. :D )

Edit: Oh yeah, the camera is super jittery and that's really annoying. I think it's because it's sticking to the pixels? I think it would feel a lot better with a smooth camera, even if that means there are half-pixels on the border of the screen.

Yeah, the archers (should) buff the golems attack. If they don't, that's a bug. But archers seem bugged atm anyways.

And because you can stack cards, it can be very useful to have a golem to protect underlying cards (such as the +1 draw card that is very weak and thus needs protection, but has a LOT of value).

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oh okay. So can I go and pick them up? Place them wherever I want or something?

Edit: no I can't, as you point out on the game page. Sorry, turns out I'm blind. XD

This is such an amazing game. Simple idea, solid mechanics, great execution. It looks amazing and it's just the right amount of difficult, too 5/5x3, one of the best games I've played in this jam.

my god, this game is marvelous. It looks amazing and plays really well. I just wish there was more of it. :D 

Love the little cutscenes and all, really cute. Great job!

Nice concept, great simplistic presentation. I love how it really feels like I'm herding a group of somewhat braindead individuals, who ignore my orders if they see something more juicy nearby they can attack. Very cool, and also quite difficult at times.

Does upgrading actually do anything? I seem to keep my gold and none of the things I bought appear in the world.

It's a nice idea, but unfortunately seems a bit unfinished.

Haha, i love the little keyart with the monster in the bag. Speaks well to the actual game concept.

And yes, it seems to be a little confusing at the beginning, especially when your inventory just stays empty for longer periods of time, but it's a fun game when you get the hang of it!

such a unique game, and what a wonderful complete package - the style is cool, love the way it interacts with the music, not to mention how it fits with the theme. Great stuff!

wow, 1.5GB for this game? that's quite a lot. :D but it was fun to see a different approach, not only on the theme but also as one of the few games going for actual 3D.

damn, I wish you slowly introduced me to the mechanics instead of throwing me into a room with everything in it immediately, this makes this super hard. Also the fact that it doesn't rotate a clean 90° angles makes it extra hard. But I had fun, great job!

Such a nice game, I had so much fun (until I figured out a way to cheese it :D )! Love the art and the idea - I've seen a few "reverse frogger" games, but none where you actually had to actively kill the frogs :D

great job for your first game. And a unique take on the theme, too, from what I've seen so far. :D The level design could use some work in the second level, as I often wasn't sure where to go to be able to get all 3 keys, but other than that it was a fun experience. Loved that you used differently sized fires to make for different kinds of obstacles! Keep at it!

This was a very unique take on the theme, and it looked great, too! It's a little light on the gameplay side, but acing 3/3 in a GameJam is unrealistic anyways! :D Great job!

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great game. the slime feels good to play and the enemies telegraph their attacks properly. Like other commenters I didn't know what I was looking for, so in my first attempt my slime family died of starvation. :( 

Other small annoyances are: running into slimes that are right behind a room switch with basically no way to avoid them, and occasionally getting stuck inside a corner getting bodied by other slimes.


Edit: How much health does this damn hero have? I've leveld my slime to lvl 17 and must've hit him 6+ times and he still didn't even flinch. :(

yeah, allowing you to change the cards you played in the same turn you played them is high up on the list of things I would change if I work more on this. Thank you for your feedback.

How would multiplayer even work? Multiple players building a dungeon and then the heroes going to only one of them decided by some sort of factor? Then you'd need an incentive to attract heroes, because currently all they do is beat up your rooms. :D Or were you thinking more along the lines of one player plays the heroes, one plays the boss monster?

Thank you so much, I appreciate it!

I like the minimalist style of the art, looks really cool with the text being integrated into the level. Unfortunately I wasn't able to figure out lvl 2 so I was stuck :( (or is that because there is nothing after lvl 2?)