Don't know about anyone else, but I don't see any screenshots on Desktop.
Plagiatus
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I'm not sure if I figured out how to play ingredients poker, but I generally got to round 10 so that's nice. :D Baking was much easier to figure out. ;)
It's a well made Gamjam game, though I don't have the patience to finish all 7 days of it 😅. But a good job nontheless!
Funny how different directions a "bakery but also gambling" ideas can go - as that's where we started, too.
Here is an option: Don't just make it fully random, but tweak it a bit in the players favor. How much is of course subjective, but for example if you have a cow and a baby you could increase the chance that they spawn next to each other. Or if you know that it's generally required to get a farmer early on, make sure you'll always have a farmer as an option in the first three rounds. Or unlock new tile types as the game progresses, e.g. ravens arent useful until turn 7 or so when the pest starts appearing, so you can think about not giving the players ravens at the beginning.
Additionally (or alternatively) you could think about letting the player adjust (some) tile placements before the round starts, maybe for a fee.
Or maybe they can somehow adjust their chances for specific tiles generally or next turn.
Plenty of ideas, which one fits your idea and your game is of course for you to figure out :D
Very nice game! Entertained me for an hour before I accidentally left the page. But not before reaching ~30M points - and my two giant forests weren't even connected yet! :D
Some small improvements that I think could be nice:
- start from the smaller numbers to the bigger ones. it's really boring to watch the single digit numbers tick up from random tiny fields after you already did a massive combo.
- a big combo / the thing that clears the requirement should come with more fanfare :D
- being able to get rid of dominos could be nice - but also massively overpowered.
Don't know yet. I would like to at least fix the biggest issues and bugs, maybe add a few features and balance it a bit better.
It's a nice concept, but with it being a GameJam game (and more importantly GJ code), if I continue with this project and idea in any serious manner I'll probably start over from the ground up and do it properly. :D
ah nice, I just tried it again and is it me or is the game a lot harder now? I die in the second round every time, before even my first purchase arrived. And I can't just buy some health potion either, because I generally don't have enough money after the first round.
Okay, I managed to survive a little longer by taking my house and turning it into a much better defense around my chest. Now it's starting to last a while and be fun, though there are still some hidden mechanics (like how exactly do the third enemies attack? How do the towers work? can they shoot over walls (and if not, why not? would make building a proper defensive base a lot more fun. :D )
Edit: Oh yeah, the camera is super jittery and that's really annoying. I think it's because it's sticking to the pixels? I think it would feel a lot better with a smooth camera, even if that means there are half-pixels on the border of the screen.
Yeah, the archers (should) buff the golems attack. If they don't, that's a bug. But archers seem bugged atm anyways.
And because you can stack cards, it can be very useful to have a golem to protect underlying cards (such as the +1 draw card that is very weak and thus needs protection, but has a LOT of value).








