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A jam submission

A Tail of DiceView game page

minimalist puzzle game
Submitted by leddoo — 4 hours, 26 minutes before the deadline
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A Tail of Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2053.8703.870
Overall#5503.6673.667
Presentation#8623.7393.739
Creativity#13423.3913.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"rolling a dice" is the core mechanic

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Severely underrated game! The visuals of the dice faces makes the puzzles very intuitive and fun to do. Great game. :)

Submitted

nice game.

Submitted

Awesome job!

Submitted(+1)

Love this clean and well executed visuals.  The audio was enjoyable and I kept wanting to churn through more puzzles.  Great game!

Submitted(+1)

I enjoyed this! Sleek, minimalist aesthetic, and the puzzle mechanics are interesting, but unfortunately it's a bit too easy to brute force.

Submitted(+1)

Feels responsive, tricky puzzles and the art is amazing!

Good game!

Submitted(+1)

Well executed puzzle game

Submitted(+1)

Really fun game! The puzzle design was great and the character felt really satisfiying to control!

Submitted(+1)

Just finished it! Quite a nice game. The sounds are pretty good and the puzzles were difficult but not impossible. I like the idea of not being able to go through somewhere you already went, makes it differentiate itself from other puzzle submissions. I just wish it had more levels and some music too!

Submitted(+1)

Good Puzzle game, the concept one path is the nice idea

Submitted(+1)

Nice puzzle design!

The levels provided two major forms of restrictions - find a non-repeating path to cover all targets and have the correct side of the dice facing down on the target. In the last few levels the first restriction rendered the second one trivial, as there's practically only one non-repeating path possible. I found the levels that require me to think about two things at the same time more interesting.