Wow, that was a lot of fun! I've never played a "survivors" style game although I've seen videos about Vampire Survivors, and I gotta say, I get it now haha. That was super addicting, I played for way too long. Maxed out at level 54, but death would always kill me. Great submission, solid graphics, audio, and gameplay, overall a pleasure to play :)
ollie_d
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I'm a huge WC3 player and it's fun to see people poke fun at RTSs. I wish it was faster pace as I think the movement is a big sluggish and hard to follow. Also I watched one of my friends who does not play RTSs attempt this and even after starting off by reading the instructions he needed me to explain to him how RTSs worked to play it.
Beautiful game, very elegant. Puzzles were quite challenging and satisfying to solve, although a lot of them at the start suffered from being easily brute forced. This wasn't a problem except that I didn't really understand the instructions at first, and was still able to beat the first level. The tutorial didn't really help, and it took me going back and trying to understand why I won to learn the game. I think having text over the left-most "target mode" and "current mode" would've helped intensely. Great submission.
Oh man, that was a ride. I loved a lot of combos, but the best was definitely rhythm spicy mode since you could just chill while enemies died, but flying enemies were still a challenge you had to deal with. Level 12 was an insane leap in difficulty and a lot of the powerups I just instakilled myself on, but was eventually able to get a solid seed of sticky, rhythm, standard, standard which was super doable (essentially a perfect seed. Only thing else I came close with was rhythm, spicy, reverse, standard which was also pretty easy). A lot of creativity in this; the art is beautiful, soundscape was great, really polished work. Definitely the best game I've played in this jam so far (and the longest with a 30min playtime haha). If only Sonny and Ookie could meet up ;)
I've never seen a game hit me with an MS Paint YouTube tutorial video haha, VERY cool. The controls were a bit of a fuck even after the tutorial though, mostly because I'm used to playing Spelunky where I whip with J. It would've been nice if picking up the game unpaused by default. It was really difficult to get back into the game because the bullets would phase-lock, sometime killing you 100% of the time. I really dug the music, interesting take on the theme, good submission!
Very clean looking game, and a lot of fun to play. I think the mode change could've been more clearly introduced much sooner, but when it did come into play it was awesome and I understand why you chose that method. I love the staff throwing mechanic -- it was really cleanly implemented and couldn't be abused (despite trying). The art, sound, and general vibes of both modes is excellent. Very solid submission, and as someone who made a platform puzzler, I know this would've been a ton of work and it really is a triumph.
Really great take on the theme! We made a similar tower defense game, however we choose the entire wave beforehand, and enemies are spawned sequentially. Your game has the difference of requiring you to time clicking so it turns into a rhythm game almost which is cool. I literally busted out the metronome to help me beat the harder levels lol.
Baguette! Really fun meta game :) I love the voice acting, it's clear you all had a blast making it and I certainly had a blast playing. For a while it seemed like my strategy of placing blocks directly on enemies to break their line of sight worked, but then I had to actually strategize once that stopped working haha. Nice submission
Good submission! It would be nice if there was ammo indication. Also, if there were hotkeys to switch to specific turrets rather than cycling left and right things would flow much better.
Also, for what it's worth, there are many normal TDs (particularly within Warcraft 3, e.g. Gem TD, Element TD, Wintermaul, Wintermaul One etc) where you have control of the targeting from the turrets, so from my perspective this feels like a standard TD haha
Thank you for the lovely comment and your feedback! Level 4 was previously solvable by spamming the fastest packets, and I had some time to kill a couple of hours before submission and decided that wasn't gonna' cut it. I ended up fixing that solution, but the result is much more complicated. I'm glad you were able to complete the game though :)