I appreciate the feedback! I think having a path projection while you're setting the track is a fantastic suggestion, thank you so much. I think this would increase a lot of the intentionality of the easy part which is first loop planning, since ideally I'd like the fun of these puzzles to come from the emergent interactions with multi-loop puzzles.
ollie_d
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Not sure when my words will get scored, and it took a while to figure out I had to overlap my tiles, but I had quite a lot of fun with this :) Very unique and definitely captured my attention for more than probably any other game, although I did used to play a lot of scrabble so trying to figure it out in this hex grid was pretty fun
Nice to see another cellular automata puzzle game ;)
Creative use of different color types. I agree with another comment that brute forcing was a big part of the strategies, but part of that comes from having to figure out what new colored tiles do. Overall it has a bit of steep learning curve, but that's not super surprising given the nature of these types of games.
Honestly super fun, one of the more enjoyable submissions I've played this year. Good enemy diversity, I feel like the line length is pretty fair. I feel like if this had more secondary loops like powerups (think Vampire Survivor-likes) this would be a pretty addicting and rewarding game. Well done!
I appreciate your detailed feedback. I was going for a "no text tutorial" with the flashing squares, but that seems to be a hit or miss for some people so I created some gifs in the description.
The sequence positioning seems to be an interesting phenomenon. The original mechanics were that spawning gloops would make progress on the first beat, but this was confusing to my sole playtester that didn't develop the game, so I changed it to her mental model thinking that she was less biased. But literally every other player afterwards has complained about that haha. I agree overall though that it needs more consistency. Thanks again for playing
Love this one! I also created a grid looper, but this one feels a lot more like the classics. I loved Light Bot as a kid and this gives big Light Bot vibes. Great submission. One thing I'd modify is to make the ground tiles and wall tiles slightly easier to differentiate, and maybe make the loop speed get faster over time since a lot of puzzles require empty commands. Otherwise, a great submission for the theme :)
Fits the theme super well, and I'm a fan of factory games (also made one), and have played a lot of Zachtronics games, but this was pretty challenging. Spent about 10 minutes for my first level clear and wasn't quite able to figure out getting things working with my second spawner. But I can see a lot of potential for this and I really did enjoy figuring out how this worked!










