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ollie_d

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A member registered Jun 10, 2020 · View creator page →

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I appreciate the feedback! I think having a path projection while you're setting the track is a fantastic suggestion, thank you so much. I think this would increase a lot of the intentionality of the easy part which is first loop planning, since ideally I'd like the fun of these puzzles to come from the emergent interactions with multi-loop puzzles.

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Wow. Haven't played anything quite like this in this jam. I'm not typically a fan of point and click games, but this was a blast. That Lost Woods cover goes unreasonably hard, please put that up somewhere on YouTube or something so I can send it to my friends



Playing chords was the original idea, but I wasn't happy enough with the prototypes I had so I just made them play kicks. Thanks for playing!

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I think I contracted scolliosis playing this game. Absolutely love that name btw lol. Reminds me a lot of Miniclip games from back in the day

Not sure when my words will get scored, and it took a while to figure out I had to overlap my tiles, but I had quite a lot of fun with this :) Very unique and definitely captured my attention for more than probably any other game, although I did used to play a lot of scrabble so trying to figure it out in this hex grid was pretty fun

A schmover and a half. The dash slide into dash dive + jump feels really solid. Art is really clean too! The shadows produced by the level elements give everything a nice depth and the character animations are very fluid and expressive

A cute short game. I love the Escherian waterfall/pool and the narration. TTIIMMEE LLOOOOPP

Clean take on the loop your enemies gameplay. I feel like maybe I wasn't careful enough with preserving my dashes since I'd be at 0 essentially continuously, but game felt pretty solid to play

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A nice take on the kill yourself to victory subtheme (although this one is more sad because turtle). Great narration and vibes in general, and I gotta say I absolutely adore the turtle cursor!!! Such a good game-specific cursor design. Super small detail but that really did it for me haha

I understand the challenges of creating a puzzle game with emergent mechanics in a jam game being difficult, so your description in the game resonated a lot with me haha. As a fan and maker of rhythm puzzle games, I'm a fan. Nice submission!

Nice to see another cellular automata puzzle game ;)

Creative use of different color types. I agree with another comment that brute forcing was a big part of the strategies, but part of that comes from having to figure out what new colored tiles do. Overall it has a bit of steep learning curve, but that's not super surprising given the nature of these types of games.

I like a good circuit completion game and this was no exception!

Pretty fun little game

Honestly super fun, one of the more enjoyable submissions I've played this year. Good enemy diversity, I feel like the line length is pretty fair. I feel like if this had more secondary loops like powerups (think Vampire Survivor-likes) this would be a pretty addicting and rewarding game. Well done!

Solid take on the theme and pretty unique gameplay

Absolutely stunning graphics, audio, and vibes

Pretty effective for the simple mechanics. I enjoy the planet shrinking as it does add quite a lot of difficulty, but it feels rewarding to get the hang of. Music is boppin too!

This was great and very oddly satisfying. The art is charming and the music is an absolute banger, easily my favorite soundtrack from this year's jam!

Had some inconsistencies with buttons -- sometimes I'd for sure press the correct button and the game wouldn't read my input. But I love the narration and getting chided for being bad haha

I appreciate  your detailed feedback. I was going for a "no text tutorial" with the flashing squares, but that seems to be a hit or miss for some people so I created some gifs in the description.

The sequence positioning seems to be an interesting phenomenon. The original mechanics were that spawning gloops would make progress on the first beat, but this was confusing to my sole playtester that didn't develop the game, so I changed it to her mental model thinking that she was less biased. But literally every other player afterwards has complained about that haha. I agree overall though that it needs more consistency. Thanks again for playing

Incredibly effective visual and auditory style. Clean aesthetics and puzzles, and great fit to the theme. Thoroughly enjoyed :)

Love this one! I also created a grid looper, but this one feels a lot more like the classics. I loved Light Bot as a kid and this gives big Light Bot vibes. Great submission. One thing I'd modify is to make the ground tiles and wall tiles slightly easier to differentiate, and maybe make the loop speed get faster over time since a lot of puzzles require empty commands. Otherwise, a great submission for the theme :)

This is a trippy game. I love the intro sequence, reminds me of old Newgrounds games. I  gotta say this fucked with my head and the sleep deprivation isn't helping, but this is a well executed submission. Great take on the theme!

Solid core, minimalist game. Puzzles were solid and the gameplay loop was satisfying

Nice gameplay loop, and really nice vocal performance. Really soothing.

Solid audio and visuals. This is making me rethink how I type on my phone. I've used the slide typing a few times, but this actually seems like it could be kinda viable haha. But I think on my computer I'll stick to my keyboard for typing ;)

Cool mechanic and puzzles, definitely takes some getting used to, but a satisfying gameplay loop (pun intended)

For whatever reason, the first level would miss an input when creating the loop. However, I found that doing the same loop in the opposite direction worked

Incredibly clean aesthetics and a rewarding loop. Personally I'm not a big fan of clickers, but I wrote a bot to play it and I still had a good amount of fun haha

Pretty good "number goes up" infinite loop. I could see an iPad kid being glued to this forever haha

Solid art, the jumping is a bit finicky to get right since it's so huge, but you get the hang of it. I like the main character feeling like a callback to Mark's main character in the magnet game haha

Pretty fun infinite looping bloxorz-like. It would've been cool if there were meta effects of each loop where  your past actions effected your solution in more meaningful ways, but I still had quite a lot of fun with this one and beat the end level although it just kept infinitely playing

It shows ;)

Fits the theme super well, and I'm a fan of factory games (also made one), and have played a lot of Zachtronics games, but this was pretty challenging. Spent about 10 minutes for my first level clear and wasn't quite able to figure out getting things working with my second spawner. But I can see a lot of potential for this and I really did enjoy figuring out how this worked!

Very satisfying to use the tongue to schmove around. A surprising amount of frog games this jam, but I'm here for it haha

Really cool glitching effects. Definitely required me to get pretty fast with my clicks

Very Daniel Mullins / Davey Wreden submission. Love it. Can't stop me from clicking.

Love the concept for the game. I work in signal processing so seeing these compound oscillators in a game was unexpected haha. Great take on the theme

Very clean game, super tight mechanics, love the use of a mobius strip for this. Well done!

The art is stunning, definitely at least 2 standard deviations better than the average jam game. Gameplay is explained nicely and easy to follow, puzzles utilize naturally emerging mechanics.