Thanks for playing, Tiger :) Great stream!
ollie_d
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Not sure what's wrong, but I can't seem to get any sounds generated. I'm on win10 running rtpMIDI and both Orca and Cassetter find my MIDI port, but they don't seem to be communicating. Orca and Pilot communicate just fine. I've also tried the current build on GitHub to no success and 0.1.0 and 0.1.1. My guess is it's rtpMIDI's fault, but would love any suggestions
Edit: Nevermind, figured it out. Needed to use loopMIDI and not rtpMIDI for this use case. Hope this helps somebody else and thank you for the great software :)
I thought it was incredibly bizarre that there were so many youtube reviews for this game , but I wanted to know exactly how many.
I inspected the comment element in firefox and counted 65 matches. I took this into a text editor and filtered it down to 63. I then loaded this into Python because I wanted to know what the average view count was. As of this post, the minimum views were 5, maximum 731 and an average of 118. Here's the distribution:
Not sure if this is a phenomenon exclusive to itch.io but I found it incredibly strange. I guess people are trying to become famous by posting video responses? Is it because it works? Did some big youtuber play this game and everyone's here trying to get second-hand attention? What's going on.
Overall I think this is pretty fun, but I wish it was top down or the camera was directly behind. This isometric/2.5D perspective makes it really difficult to know if you're going to clear an obstacle or not. Alternatively if you wanted to keep this perspective, adding a grid would make it much easier to see where you are and I think it wouldn't detract from the aesthetic. Good job though!
Thanks for the comment! Somebody else also suggested a non-insta kill rock interaction. I'm okay with experimenting with the idea, but I do like the cruelty of insta death similar to Flappy Bird. I do think the game needs some balancing though and taking damage with intangibility frames may make it more accessible and overall more fun so I'll probably play around with the idea. Thanks again!
Interesting concept, but I'm not sure if it really adheres to the theme super well. Also the spawning is glitched for sure. I got to a state where the same rocket was being generated for like 20 cycles and there was no way for the bullet to blow it up. Also after the first few rounds the dynamite stopped spawning and the game just turned 100% afk since no bullet could hit the battleship. I think this could be turned into a really interesting, fast paced game!
This has been one of my favorites so far! Really fun mechanics and aesthetics. On 2-8 the button on the shadow side was underneath the UI and it took me a while to find. Not sure if that was intentional or not! I felt that the AI was a little too easy to manipulate and also I would have preferred to just take them out with a single shot just to make it feel a little more fast paced. I also noticed that if you shot the ghosts after they already died it would stall their death cycle (not sure if this was intentional). Great game, I could definitely see this doing well with a bit of polish and a new release!
Interesting game. I wish there was some time between the levels ending and also I wish I could just drag the pieces directly to where I wanted them from the sidebars. Also there is not a requirement to use the pre-placed pieces so you can just create your own custom, valid circuit to complete all of the puzzles haha. I assume this is a bug but personally it made it more fun
I liked the concept, but I feel like it was too detatched from snake. Part of the fun of snake is that the game moves at its own pace and I think that would have worked really well with this switching directions concept. Also some of my inputs were getting eaten and the web version never loaded and I had to download it.
I appreciate it! That's feedback I've received from other people as well and it's something I'll fine tune if I decide to polish this up. I wanted to make sure each row pair was possible to traverse and found that having a slow draining rate was an easy modifiable parameter to guarantee that, but it's certainly not locked in yet. Thanks again!
Wasn't able to play since my girlfriend is currently away, but I like the aesthetics of the game. The glitchy music was too convincing and I thought my sound card was actually about to die haha. I think this game looks fun so I'll come back to it in a couple of days to give it a proper try and rating!