Nice game! Some parts are easy with one mechanic while with others it may not be, which is a cool twist on the theme.
The inclusion of some music in the background could have been a nice touch to add for the presentation of the game. Overall, good work!
Play game
Dicey mechanics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #558 | 3.543 | 3.543 |
Overall | #1718 | 3.143 | 3.143 |
Creativity | #2242 | 3.057 | 3.057 |
Presentation | #2709 | 2.829 | 2.829 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, a dice decides what platformer mechanic you have.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I was a bit confused first, but after I read the game page it all made sense, great job I enjoyed the game!
Nice. like the mechanic. test Shovel and Hammer .
The game start easy but pending the play it becomes extremely difficult .
Like the idea dice decides platformer mechanic.
Cute standard platformer. Controller is really nice. Random mechanics weren't really implemented that well, was more annoying if you wanted a specific ability to restart the game over and over again. I see the inspiration, and it definitely hit the right marks there. For a first jam game, its a really good start. Keep at it. Good Job.
That was really fun! All the platforming mechanics feel really good, and the level design is nice. Wall jump is by far the hardest, but still fun. The dice mechanic is clearly a bit superfluous, but the reuse of space is enjoyable. I had one bug where I couldn't move and had to reopen the game. Some good subtle polish - the only thing I might suggest is more variation on the jump sound since you hear it so often.
Good job for a first submission! It is a hard game and I died a lot in it before I got the hang of the game mechanics. Still for it's simplicity it reminds me of very old console games and there is a certain beauty to them.
Good old precision platforming, nothing beats that! Great level design, reminds me a lot of that one game from "Only one" GMTK Jam where you had multiple characters traverse the same level.
Difficulty felt about right, I managed to collect all 10 dice while crying and complaining just the right amount.
Also, I know you did it for the theme, but there was really no need to give player a random ability, rather then just the next one in the order, especially considering how long the dice roll animation is, but that's a minor issue.
Thank you for the feedback! Yeah, when coming up with the idea and while making the game, for some reason I didn't really think about that, and only really thought about that after I finshed it lol. Also, yeah I remember seeing the game your talking about, and I guess this game is kind of inspired of it, because I was kind of thinking about it while desinging the game!
good game! for a game made in 48h you did a great job here =]
please, come and check mine too!
Woah! This was very well designed! There is so much replayability for a jam game. Incredible work!
Awesome game, I was able to get 9/10 of the dice! I got to play with all the mechanics, I got to the double jump last and I don’t even know if its possible to beat the game with it. The movement is solid, I’d love to be able to use the abilities I already rolled in between playthroughs, maybe thats an idea for when you add a sprite to the character! Good job!
A little hard at times, but I can tell you put a lot of thought into the level design!
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Really creative, it reminds me one of the hard game like celeste. I really like the hammer though
This is awesome! Four games in one! Difficulty curve is all over the place, but I love everything about this!
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