honestly, amazing
Danial Jumagaliyev
Creator of
Recent community posts
Hey morgan1635!
Is this issue happening specifically on your leaderboard(s)? I have tested the demo scene with the demo leaderboard and could not see this issue occur. This could be an issue that is tied to your leaderboard, so if you could reach out to me via email with its public key I could investigate more.
Hey jpair!
Upon initialization of the game, the user automatically receives a unique identifier from the server, which is used for identification. This is then used to identify the player's entry among other entries in the leaderboard. I have just released a new update which should fix the issue of unique identifiers getting lost, however this behavior may reoccur if your leaderboard exceeds the limit of entries that it has (1000 for classic leaderboards and 100,000 for advanced leaderboards) as entries outside the limit get removed completely.
Hey deeepgames!
I just wanted to let you know that I have released an update which allows you to assign a unique ID manually to the player. Please review the update notes below:
https://github.com/danqzq/unity-leaderboard-creator/releases/tag/v2.8
Hey RubyDev!
Does this issue occur only within the web app, or in the engine/game?
I just wanted to mention that error 409 will show up in the web app if you try to submit an entry with the same name because it will try to create an entirely new instance of an entry with a new unique identifier. However, inside the engine/game it should allow you to change or submit an entry with the same username, without causing the 409 error, unless you have cleared the PlayerPrefs.
I have also just released a new update which allows you to store the player's unique identifier in the persistent data path, rather than PlayerPrefs.
Hello! I have answered this question before, but TLDR yes, though it is not straightforward yet. I do plan to integrate manual identification soon, so I am sorry for the inconvenience. This tool was originally meant for creating simple leaderboards and quickly implement them into Unity games, but as time goes by, and with more users it is scaling up.
Hello! Theoretically, yes. A few days ago there was a bug where entries' unique identifiers would get erased, so that issue should no longer persist. For now, to tackle this issue you would have to modify the PlayerPrefs, where the ID is being saved. But I am thinking of adding the ability to add manual unique identification later.
Hello!
It seems the unfreezing of the leaderboards has stopped working, but I am working on fixing it. I am currently removing all leaderboards from their quarantine state right now, so let me know if your leaderboard works! Again, I apologize for the inconveniences caused.
EDIT: By now all frozen leaderboards should go back to their normal state, if your leaderboard is still frozen, email me at dan@danqzq.games with the public key of your leaderboard and I will check it out for you.