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Danial Jumagaliyev

912
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A member registered Jan 27, 2019 · View creator page →

Creator of

Recent community posts

honestly, amazing

Hey Ljtobitz!

Yes. Each Entry has a IsMine() member method with returns true if the entry belongs to the player.

Hey ConflictusAr!

Unfortunately, you cannot delete all entries at once for classic leaderboards. This feature is only available for advanced leaderboards and it can only be done manually as of now.

Hey GoodAUB!

This is getting worked on to be fixed.

Should be back up now

Hey christopher11302!

The FAQ in the documentation contains an answer to your question. It also suggests a possible workaround for your case.

Hey morgan1635!

Is this issue happening specifically on your leaderboard(s)? I have tested the demo scene with the demo leaderboard and could not see this issue occur. This could be an issue that is tied to your leaderboard, so if you could reach out to me via email with its public key I could investigate more.

Hey Eloren!

I am not sure if you saw my reply to your previous comment, but I would like you to reach out to me via Discord (@danqzq) or email at dan@danqzq.games so we could investigate this issue as it seems to be happening for a select number of users' leaderboards.

Hey DenyGamez!

It will override the previous entry if the new one exceeds by its score. It works using a unique user identifier which is assigned to the player upon initialization.

Hey SeeOne!

Please reach out to me at dan@danqzq.games and send me the public key of your leaderboard!

Hey jpair!

Upon initialization of the game, the user automatically receives a unique identifier from the server, which is used for identification. This is then used to identify the player's entry among other entries in the leaderboard. I have just released a new update which should fix the issue of unique identifiers getting lost, however this behavior may reoccur if your leaderboard exceeds the limit of entries that it has (1000 for classic leaderboards and 100,000 for advanced leaderboards) as entries outside the limit get removed completely.

Hey deeepgames!

I just wanted to let you know that I have released an update which allows you to assign a unique ID manually to the player. Please review the update notes below:

https://github.com/danqzq/unity-leaderboard-creator/releases/tag/v2.8

Hey RubyDev!

Does this issue occur only within the web app, or in the engine/game?

I just wanted to mention that error 409 will show up in the web app if you try to submit an entry with the same name because it will try to create an entirely new instance of an entry with a new unique identifier. However, inside the engine/game it should allow you to change or submit an entry with the same username, without causing the 409 error, unless you have cleared the PlayerPrefs.

I have also just released a new update which allows you to store the player's unique identifier in the persistent data path, rather than PlayerPrefs.

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Hey guys, I have released a new update, along with a new documentation that should cover a majority of the functionalities that are provided by the tool:

https://github.com/danqzq/unity-leaderboard-creator

Hey ZekySky!

Please debug your game and investigate for any errors in the console. That should give you a clue about where the error is coming from. Detailed web build errors usually show up both in the engine and in the developer console of the browser.

Hey Eloren!

I know you have been suggesting this feature for a while, so I have added it into advanced leaderboards! Please reach out to me via Discord (@danqzq) or email at dan@danqzq.games.

Hello! At its current state, the "Unique Username" toggle seems to be causing an issue for many, so I can only recommend disabling it for the time being while I work on improving its stability.

Hello! Could you message me on Discord (@danqzq) so we can further investigate this issue? As far as I am aware it should be working, but it could be a problem caused by time zones.

Hello! I have answered this question before, but TLDR yes, though it is not straightforward yet. I do plan to integrate manual identification soon, so I am sorry for the inconvenience. This tool was originally meant for creating simple leaderboards and quickly implement them into Unity games, but as time goes by, and with more users it is scaling up.

Yes, thank you for the purchase, it was sent to your email.

Hello! This could be caused due to a variety of reasons, you might be using a query that is filtering out the leaderboard entry. Could you perhaps demonstrate your code through Discord and I could take a look?

Hello! Theoretically, yes. A few days ago there was a bug where entries' unique identifiers would get erased, so that issue should no longer persist. For now, to tackle this issue you would have to modify the PlayerPrefs, where the ID is being saved. But I am thinking of adding the ability to add manual unique identification later.

Hello!

1. No, the SDK stays the same.

2. It depends on your preference, I can migrate existing leaderboards to advanced leaderboards.

Hello!

I am not sure what you mean, could you send me the public key of your leaderboard? My email is: dan@danqzq.games

This could also be a client-side issue, so I advise you to check your scripts.

Hello!

You could loop through every entry and compare the usernames, but why not just show a message that a different username must be used when the user tries to submit an entry?

Hello!

Sorry for the late reply, but I am not sure how to help you out with Bolt scripting, as I am not familiar with it.

Truly apologizing for the inconvenience, we will look into resolving the issue. In the meantime, would you be okay with receiving Steam keys to run the game from Steam?

Hello! The package should not conflict with any other plugins as it is wrapped in its own assembly definition.

Hello! Unfortunately, this is something I overlooked and did not take into consideration. For now, you just have the option to disable the "Unique Usernames" toggle for allowing people to have duplicate usernames. Having said that, I am working on a solution that could solve your problem.

Hello!

The maximum a leaderboard entry can hold is the normal integer max limit (2.1~ billion). One thing you could do is store the score in the extra data and create a prestige system where every certain amount of score threshold you increment the prestige count.

Hello!

To further investigate your issue, can you send me your leaderboard's public key via email to dan@danqzq.games?

Try querying with a higher value on the Take parameter field of the query. So after instantiating the query object, write:


query.Take = 1000;

Hello!

The search is case sensitive, so make sure the username is written exactly as is.

Hello!

Please send an email with your leaderboard's public key to dan@danqzq.games

Hello!

The demo scene shows exactly how this is done with the press of the Get Personal Entry button!


Hello!

Dragging and dropping the package should be fine, but ideally it is better to do a clean install. Make sure you save your keys prior to doing so.

Hello!

I recommend taking a look at the demo scene which has a pagination system setup already. You could limit the receiving of entries to get a certain amount of entries show up per page.

Could you email me the public key of your leaderboard to dan@danqzq.games so I could take a further look at your leaderboard?

Hello!

It seems the unfreezing of the leaderboards has stopped working, but I am working on fixing it. I am currently removing all leaderboards from their quarantine state right now, so let me know if your leaderboard works! Again, I apologize for the inconveniences caused.

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Hello!

It seems the unfreezing of the leaderboards has stopped working, but I am working on fixing it. I am currently removing all leaderboards from their quarantine state right now, so let me know if your leaderboard works! Again, I apologize for the inconveniences caused.

EDIT: By now all frozen leaderboards should go back to their normal state, if your leaderboard is still frozen, email me at dan@danqzq.games with the public key of your leaderboard and I will check it out for you.