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Danial Jumagaliyev

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A member registered Jan 27, 2019 · View creator page →

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Recent community posts

Hello! The package should not conflict with any other plugins as it is wrapped in its own assembly definition.

Hello! Unfortunately, this is something I overlooked and did not take into consideration. For now, you just have the option to disable the "Unique Usernames" toggle for allowing people to have duplicate usernames. Having said that, I am working on a solution that could solve your problem.

Hello!

The maximum a leaderboard entry can hold is the normal integer max limit (2.1~ billion). One thing you could do is store the score in the extra data and create a prestige system where every certain amount of score threshold you increment the prestige count.

Hello!

To further investigate your issue, can you send me your leaderboard's public key via email to dan@danqzq.games?

Try querying with a higher value on the Take parameter field of the query. So after instantiating the query object, write:


query.Take = 1000;

Hello!

The search is case sensitive, so make sure the username is written exactly as is.

Hello!

Please send an email with your leaderboard's public key to dan@danqzq.games

Hello!

The demo scene shows exactly how this is done with the press of the Get Personal Entry button!


Hello!

Dragging and dropping the package should be fine, but ideally it is better to do a clean install. Make sure you save your keys prior to doing so.

Hello!

I recommend taking a look at the demo scene which has a pagination system setup already. You could limit the receiving of entries to get a certain amount of entries show up per page.

Could you email me the public key of your leaderboard to dan@danqzq.games so I could take a further look at your leaderboard?

Hello!

It seems the unfreezing of the leaderboards has stopped working, but I am working on fixing it. I am currently removing all leaderboards from their quarantine state right now, so let me know if your leaderboard works! Again, I apologize for the inconveniences caused.

(1 edit)

Hello!

It seems the unfreezing of the leaderboards has stopped working, but I am working on fixing it. I am currently removing all leaderboards from their quarantine state right now, so let me know if your leaderboard works! Again, I apologize for the inconveniences caused.

EDIT: By now all frozen leaderboards should go back to their normal state, if your leaderboard is still frozen, email me at dan@danqzq.games with the public key of your leaderboard and I will check it out for you.

1. The advanced leaderboards have a higher bandwidth, and they only have advantages that are specified on the website.

2. You can either request to update your existing leaderboard or get a new advanced one.

You were right.

(2 edits)

A request is retrieving or uploading an entry to the leaderboard. I'm sorry, it's not easy to have the server manage all the leaderboards at once while working on new features. While attempting to fix the last crash that happened a few days ago, it seems the unfreezing of the leaderboards has stopped working, but I am working on fixing it. I am currently removing all leaderboards from their quarantine state right now, so let me know if your leaderboard works! Again, I apologize for the inconveniences caused. This is not a team working on this service, this is just me, providing a free utility for many. 🥲

Hello!

If there are more than 500 requests within a minute sent to the leaderboard, it will temporarily freeze. While frozen, leaderboard entries can be received, but no new entries would be able to be uploaded. It should automatically unfreeze after 24 hours had passed.

Hello!

If your leaderboard is frozen, then it must be due to a high amount of requests sent on the leaderboard. Within 24 hours, your leaderboard should be automatically unfreeze and continue to work as per usual.

Hello!

I'm pretty sure you have "Pause on Error" toggled on in the Console tab. Otherwise, if you still want to maintain that behaviour of the editor but mitigate failed connection, just replace the LogError function with Log in the LeaderboardCreator script at line 270.

i approve this update

Hello! Thank you for the suggestion, I will consider adding this feature in the future updates.

Hey hey! Thank you for playing!

Yes, we ultimately did not want the game to end up being too hard or too punishing. Originally, we wanted the player to only be able to spend the amount of budget they had without overdraft, but we removed that restriction to make it easier. So, if you want to experience a harder difficulty, we recommend sticking to the initial given budget :)

There is yet a lot of balancing to do, we just were not able to allocate more time for it in the end. But we are looking forward to update the game after the jam!

This might just be the most real one yet :0

Hey, we'll add the controls on the itch page too, but the necessary controls were pointed out during the tutorial when you firsr entered the arcade.

Hey, sure!

1. No information is collected other than the player inputs (usernames, scores, and etc.)
2. A cloud-hosted server written in Go running with MongoDB
3. No data is sold to any third parties
4. No, but the developer is responsible for how they use their leaderboards.

Hey, sorry your email was mistakenly marked as spam for me. Yes you can integrate it anywhere.

ily cinna & team

You'd have to handle it through the Extra field of each entry

Hello! Glad that it has helped you out! As long as there is demand for it, I'll keep it active!

Yeah

Hello! The guid is stored using PlayerPrefs as of now. So if the user clears their browser data, that guid will be lost.

Hey hey, it should be fine :)

Hello there!

For security reasons, you can only delete the entries from the web app. Players may only be able to delete their own entries.

Just remember that free leaderboards only hold up to 1000 entries and if there is an overwhelming number of requests - your leaderboard will be quarantined for a certain period.

Hello!

Technically, yes, since the GUID is saved locally, you could use an external service to handle the synchronization.

Hello!

Did you toggle on the Ascending Order toggle?

Hello!

I'll make sure this is taken into account and caught in the server too. Message me on Discord, my username is @danqzq

Sent a friend request.

Hello!

If you had not noticed, the FAQ contains an answer to your question:

There may only be one entry per one player. This is done to support features like name editing and deleting an entry in a safe way, such that other people don't mess around with other people's entries. If you do not want this, then disable "Unique Usernames" for your leaderboard and make use of the LeaderboardCreator.ResetPlayer() function during the callback from uploading an entry. Note that after this, a player's previous entry cannot be edited nor deleted by the player themself.

No data is collected other than what the user inputs, which is the leaderboard entry. If needed, players can delete their own entries via a method called LeaderboardCreator.DeleteEntry, and I highly recommend that you implement it if you are publishing your game on mobile platforms.