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A member registered Mar 16, 2017 · View creator page →

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Cue Roll community · Created a new topic Where have I been?

Hello, the two of you who still follow this page! I have been away for a while as you may have seen, Cue Roll was when you last heard of me, and for all you know I may have met with a terrible, terrible demise. However that is far from the truth (for now).

I have been studying for my university exam for the whole year, and although I have still tried making games during that time, whenever I worked on anything I felt as if I could have used my time to study for that instead. However I am happy to say that I am back better than ever, with all the freedom in the world to go back to working stuff again!

I may have cancelled a lot of games, however that doesn't mean that I have not improved. I actually somewhat can code shaders now (so i don't have to use a repurposed GB emulator shader for the colors), and my capabilities when it comes to what i can do has greatly increased! 

So, what now? Well, Cue Roll will be receiving an update relatively soon! I have just started to port Cue Roll to Godot 4 from the ground up as of the time of writing this (the old code is kind of shit to be blunt), ontop of that though the game will be polished, the game feel will be improved, and who knows what else there will be?! I don't want to spoil anything, but I am making progress towards it, the wait will be worth it! Cue Roll wont be the end however, I have ALOT of projects I want to work on, and this definitely won't be the last time you see Q...

...Q is the ghost. Yes, she has a name.

Regardless, godspeed lads!

i forgor to publish these announcements my bad

question, why 2.0.0.0? because i realised i suck at version names and an actual 2.0 would make better sense for the improvements the game recieved.

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Quick note for those who notice the lack of new features, they werent my main priority while making this update, the update is called post jam polish for a reason

Im glad you like the game! The blinking is planned, however as it currently stands there is a 1 second cooldown before you can take a hit again. There were particles intended for the lives, however i could only get the hit sound effect and screenshake in. Stay tuned for the updates!

Thats a really creative way to go about it, i just now had a shower and i thought perhaps i could have a formula to determine certain things instead of setting them with a simpler equation. Even though the differences may be minor, thank you for the idea! I will definitely consider it! 

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More event numbers are planned, same as making the current events more polished (mainly via particles and rebalancing without changing them too much), i hope that fixes those uninteresting runs! 

The randomness is pretty much the core of the game (the jam, rather) so there isnt much i can do to fix it generally, but i will be attempting to balance it by giving some events a greater chance of having lower rolls (being some events having a greater chance of using a d4 rather than a d6, so the numbers they get are generally lower), and there being beneficial rolls (roll X for that much HP, screen is X times bigger for more room to dodge etc.) 

Thank you for playing, a year of working on my programming ability to FINALLY release a product has been well worth it! 

Thank you for your comment! There are some thing i want to make clear though;

- The fish has been adressed countless of times (to the point that it has a cult following in my friend group), it will get nerfed on the first major update in the form of an indicator that appears before it jumps out of the water

- I thought about the nuke displaying its radius after a while i published the game, i havent expressed that vocally but it was something i was going to try out and see how it did, but thanks for commenting on it, now ill actually consider it! 

- The horse ALWAYS comes from the left, however the amount of turns it has decides whether it returns and dashes back and forth again. The numbers on it are kinda janky/the text doesn't explain it very well on second thought (even though the text says itll turn around 1 time it dashes through the screen once and disappears without dashing), so i will be playing around with the horse and how he behaves/telegraphs its attack. There is a sound cue though that indicates the horse dashing again, you hear a gallop at the side itll return from before it dashes, but i understand that may be hard to without looking into it

There are updates under way, and all the issues that have been adressed by you and other players will be attempted to be resolved in one way or other. Thank you for playing, im glad you enjoyed it! 

The polish was something i definitely wanted to do if i wanted to release it, im glad the impact of the dice gave the feeling i wanted! 

The difficulty is the games name, however adjustments planned in the future should make everything alot more clear and easier to get out of the way of, stay tuned! 

Thank you for the kind words! It was supposed to be chaotic, and im glad it delivers well on that! Alot of adjustments will be made to the game soon to make everything more managable, so stay tuned! 

Thank you for the crisitizm! 

The areas size was originally intended to be changable with a dice roll, the foundation of that is currently within the games code, however due to there being only 5 events i figured it would just get rolled over and over again, which could make everything confusing. It was one of the two scrapped events, the other being roll X for health. With more events for the future, i will definitely add them in since that issue will be redundant with the inclusion of more events

The fish is also planned to have a more clear indicator so you can react to where its going to jump out, which i believe i mentioned in these comments alot

Thank you for playing! 

Thank you, im glad you enjoyed it! 

it WILL be updated later, dont worry about that! 

Thank you! More events are planned for the future, so stay tuned! 

le fishe

The font will probably see some change on the first update, its something that people found issue on alot. Thank you for playing! 

The music is so good its illegal, yellow balls sound like Toad, the player sprites are adorable just as much as the enemy sprites are varied, and the boss is incredibly creepy. 

It should be illegal that this game doesnt have more than 20 reviews MINIMUM yet jeez

Thank you! Im really glad people enjoy how it looks, that was the most fun thing to work on it! I am glad you enjoyed it, but good news, more is soon to come!

Very polished, quite fun! The dices landing position is a little confusing at first though i keep on thinking that the roll is supposed to land on the golden dots, not be visible upwards, so maybe that can be touched on but thats only a minor complaint

Wish the spin was used alot more, but for a 48 hour game this is quite nice! Good work lads!

Thank you! The art style of the game and downwell has been mentioned quite alot by my friends, i mean ill take it its a pretty game

This game went from 0 to 100 really quick

The janky physics were honestly the must fun i have had comparing it to other gamejam platformers. The ideas are quite nice, but they need a little bit more interpretation/polish to be more relevant. The dices sides changing made everything way more chaotic, and if we are considering the chaos of the games physics, perhaps every side could have their unique interactions with other obstacles. A quite chaotic platformer, i dig that

Suprising amount of content for 48 hours though, the calmness between the tutorial and the absolute madness the dice that follow you provide is really funny too, cool little game!

Thank you! Alot more is planned for even more chaos, so stay tuned!

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Chainsaw ammo moment

Interesting concept! The only critism ill give is that the text blends with the background alot when picking up dices from the ground. There could also perhaps be a better indicator when you are able to press space to reroll for a random weapon, but those are only minor complaints. Quite fun!

This game grabbed by eye whenever i looked through the Most Karma sorting. And oh boy im glad im finally checking it out.

Such a cool idea oh my god please expand upon it i would love to see where this goes. The base area really feels like its tapping into the upmost shore of this games potential, absolutely brilliant!

Another very big review, im intriqued! Thank you for all the kind words!

The text will already recieve some change when the first polished update releases. The text especially recieved alot of complaints as being unreadable, and having a small particle effect behind the number that the player just got was planned, but scrapped due to time constraints forcing me to scrap all particles in the first place. Updates under way! Hope you like them just as much as this version!

The goal was to make it something that you grab and play for a little while, and then play it again later on. I like making my games have good replay value (thats why so many are not released in the first place). Glad you enjoyed it!

That will surely be improved as more events are added. Stay tuned for updates, alot more is under way!

Thank you! Honestly i really dont like giving out something thats unpolished, its the little things that count

ahem;

fellow godot enjoyer

Still though, i wish there were more levels, really like the ideas put out on this one

Physics are a bit janky at times and without the R key i would have gotten softlocked alot of times, but its really good! I would update it if i were you, quite fun to play despite how small it is right now!

The jams over, go off on your own terms! If you have an idea, even if you dont finish/release it i would still consider making it, its the experience that counts!

A little toughie, but still fun!

The dices function didnt really make alot of sense when i started playing since i dont think it was made clear in the tutorial, but once i figured out the objective was alot more clear!

Cool game for 48 hours, see alot of potential with some polish!

This is extremely cute!

Short but sweet, the idea is very straight foward but it really feels good to play. Gives me Stanley Parable vibes, you could really expand upon this and make it longer and longer! Maybe theres a little upgrade that you can get that gives you two die, but you never get 6 still but regardless, i quite enjoyed it! Alot of love has gone into this one for sure

Cute lil game, the dice mechanic reminds me of Luckitown

I experienced a bug where the dice randomly get stuck inside each other/in a 45 degree rotation, which makes them unusable (though that has been expressed alot)

I enjoyed it for a while, the walking animations are very cute, but it could really use some variety if you are planning on updating it post jam. Cool concept!

I am planning on showing whats active in the game in a pause screen next to a little icon. When you hover over it, it tells you how intense it is. The updates will be made to make the game better, so stay tuned! Thank you for playing!

Probably THE only athmospheric piece in the jam, it gives me hardcore Inscryption vibes.

Its a more emotional experience more than anything, i really felt stressed when i couldnt roll for 2s at all at the beginning of the game. Very interesting piece! Probably different from everything out there

Pop, pop pop

Definitely one that thinks outside the box, probably one of a kind project out there. Unsure what the money does, but its still nice hearing the ka-ching sound every now and then.

Quite fun actually! I dig the simple style too, great job!

Funny insults, gameplay is okay its just pong with gravitational pull, the sounds get annoying after a while too.

Its enjoyable, definitely fits the bill for the jam though missing the randomness other works provide

Earthbound but dice?!

Probably one of my favorites to play! Timing attacks is quite tough but it adds alot to the otherwise stale gameplay of RPGs. I havent really noticed a use on the dice in the battles though, but perhaps that something that can be expanded upon. The battles could also use some pow like screenshake to really make them pop alot more

Despite that, the key in the starting room is a little confusing, and i wish the pips on the doors that you can enter were more visible as i didnt notice them for a few minutes. Maybe they glow a little bit when you can go through them

Otherwise, great game! Now make an Undertale sized universe to it and port it to Gameboy Color and we have ourselves THE game ever

Dice rolls for stats have been used quite often this jam (at least from what i played), however this game really puts a much needed spin to it

Enemies are many, but not overwhelming, however ill admit waiting for the things to reroll has gotten me hit a couple of times. I really like the upgrades, they add alot of variety and customization to the game, but i wish the window wasnt that obstructive of the game since (i believe) the game isnt paused underneath

Really fun game! With some better spritework and polish i can see myself playing it for hours!

Thank you! Sound effects were something i definitely wanted to put in, it really adds alot of pow to games and its really worth adding it to your games