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A jam submission

DICE CAVE ADVENTUREView game page

Game was done for GMTK GameJam 2022. Was done by Shimp(music done by PillDrill)
Submitted by Shimp — 5 hours, 40 minutes before the deadline
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DICE CAVE ADVENTURE's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16193.0303.030
Creativity#22313.0613.061
Overall#23202.9292.929
Presentation#30202.6972.697

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main character is a dice, he rolls, also depending on his rolling his jump changes, also puzzle door opened with dice, also enemy uses dice also its in the name.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

Loved your idea and it's presentation. I found the gameplay at bit frustrating at this point. There doesn't seem to be anything I can do about the d20 chasing me and locking my jump to 1 a bunch of times, for example. This could be very cool with further dev time though!

Submitted(+1)

Amazing game with great OST, art and a unique and creative concept.
Right now it is too luck based and kind of hard, but if you add ways for the player to have a little bit more of an influence on the blue dice it could be a pretty good platformer.

Submitted(+1)

Cool ideas! They have lots of potential!

Submitted(+1)

I really loved levels and jump!

good job!

Submitted(+1)

Interesting idea ! A platformer game with this mechanics could be really fun to play. The next step is to add checkpoint when the player die, it's a bit frustrating to restart all the level. Good job !

Submitted(+1)

That was a fun to play game. The lighting and sounds are really nice.

I know the dnd dice was suppose to follow the player, but a way to outrun it and give player some breathing time would be nice.

P.S. when the instructions talked about a fire ball I was not expecting a meteor. It actually surprised me in the first time it happened. 

Submitted(+1)

nice art style

Submitted(+1)

Concept is cool. At first I thought the jump height was just random but it actually scales up the more you run which is way cooler. Even though the game was a bit janky and needs some polishing I still think it was good. I would get rid of those blue doors though, the only hold the player back and don't really add anything. Overall though good job!

Submitted(+1)

This game went from 0 to 100 really quick

The janky physics were honestly the must fun i have had comparing it to other gamejam platformers. The ideas are quite nice, but they need a little bit more interpretation/polish to be more relevant. The dices sides changing made everything way more chaotic, and if we are considering the chaos of the games physics, perhaps every side could have their unique interactions with other obstacles. A quite chaotic platformer, i dig that

Suprising amount of content for 48 hours though, the calmness between the tutorial and the absolute madness the dice that follow you provide is really funny too, cool little game!

(+1)

Nice work! I was impressed with how much you got done in the 48hrs. I really liked the idea of the dice face determining jump height, it could be interesting to see that taken into a full game with slightly less variables than the 6 sided dice. Just so there's a little more control there. I liked the little collectible dice too, the level designs were pretty well thought out as well.
Could spend a bit more time getting the rolling/jumping to have a bit more weight later - the jumps did feel a little float-y for my taste, but the core of the idea is quite strong and it'd be cool to see it expanded upon later.

Submitted(+1)

A pretty unique idea! I think that the time between switching to a different number should be bigger, so its easier for the player to time their jump. the jump also felt a bit floaty sometimes. Another point is that the Artstyle is sometimes a bit inconsistent, but still it was really Fun playing the game! Keep up the good work!

Submitted(+1)

Fun and interesting idea.

Submitted(+1)

Pretty nice! Presentation is lacking a bit. The dice doing sommersaults during jumping is funny at least. The lighting effects are cool, as is the DND dice creating mayham and urgency. The blue door dice kicking is a neat idea, but it was supper buggy and once I even managed to push the blue dice through the floor.

Submitted(+1)

Cool game! I love the ideas, a lot of fun to be had with them. 

Submitted
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I was boosted by the red ball several time, sometimes it is faster than rolling the dice and jump xD

Submitted(+1)

Great Game! Great Idea! But I didn't notice what the purple things were actually doing. I also saw that it speed my jump up. I'm not quite sure whether this is a bug or a feature.

Submitted(+1)

that falling fire is OP lol i really liked how you added like bonus stuff around the levels to collect. that giant platforming section got the best of me tho.

Submitted(+1)

That falling fireball is pretty frightening!!! 

Very cool idea and concept! The idea of the dice rolling changing numbers is pretty unique and something that could definitely be cool in a puzzle type game. I also like the idea of the dnd dice trying to mess you up in different ways. Not sure if I like it constantly following me around though... it put extra pressure and made some of the platforming/dodging tougher because it was always right there. I think it'd be cool if you pass by one and it gives you a temporary random effect.

Overall though very nice! Good job on this and great multiple uses of this years jam theme!!

Submitted(+1)

Really good job on this, not much too fault just some very minor things, I'll list it here

  • When your inputing a sprite in the import settings that appear dont use billinear, use point no filter, stops that blurryness happening :)
  • your movement is taking in the vertical axis, that isnt the best thing in a side scroller because if i hit the w or s you slow down drastically
  • On the gameplay side the dice roll jump thing is a realllyyyyy good idea i really like that, the dnd dice kinda ruins it because if your on like a 1 and the dnd dice is ontop of you on a platform, your kinda screwed and feel very out of control
Developer

I did my almost best. Time to sleep!

Viewing comments 20 to 1 of 25 · Previous page · First page