Glad you enjoyed it! Thanks for playing! :D
PigeonBrain
Creator of
Recent community posts
Honestly, that means a lot to us, thanks so much for taking the time to play our entry and that's awesome that you enjoyed it as much as you did! Given that it's had a positive reception and we had a lot of fun putting this prototype together I think we'll definitely be expanding on the idea post-jam.
We'll probably keep this itch version updated as we test and try new things, so watch this space and thanks so much for your kind words again!
- Lachlan (Artist)
Nice work! This was quite a charming project!
I thought the game feel was really nice and the environment had a lot of character. One suggestion I might have for the visuals would be to adjust some of the values on the interactive elements in the lift so it was a little easier to read what was button/interactive part and what wasn't, but I particularly like the mechanical sounds of the lift. I think you nailed the acceleration and deceleration feel quite well and the"ding" of the bell on the floor stops was nice as well as the door opening and closing sound. That was a nice bit of validation to know you'd reached the floor successfully,
I think with some quality of life improvements and some more visual call-outs (like little sound line vfx from the phone and some more obvious lights from the floor numbers on the dial etc) could help rectify a couple of readability issues, but I could see this being a kind of lynch-ian lift simulator eventually.
Also maybe having a little magnetism when you get close enough to the each floor so you don't have to be pixel perfect could help a little too, but great work getting this done in time for the jam! Congrats!
Nice work! I was impressed with how much you got done in the 48hrs. I really liked the idea of the dice face determining jump height, it could be interesting to see that taken into a full game with slightly less variables than the 6 sided dice. Just so there's a little more control there. I liked the little collectible dice too, the level designs were pretty well thought out as well.
Could spend a bit more time getting the rolling/jumping to have a bit more weight later - the jumps did feel a little float-y for my taste, but the core of the idea is quite strong and it'd be cool to see it expanded upon later.
Perhaps rolling backgrounds/stages? Could be interesting to see environmental changes and a "journey" through different locations to fight different enemy types. Essentially a campaign mode with world bosses. Could supplement the Knight enemies for "limbs" or components to a bigger Boss enemy.
All in all, the game play loop/concept is solid so adding complexity to that system with a story and levels would be interesting for my personal preferences.
That being said, I'm just an internet stranger so take my thoughts with a heavy grain of salt! Hahaha!
Hey! Really appreciate you taking the time to comment! Yep, I totally agree, we were a little too ambitious I think with some of our themes in the time we had (game jams lol). Initially those ziplines were meant to close portals and that was the main gameplay loop, but implementing it proved very difficult and we rushed to have something done in time. Again though, really appreciate you taking the time to comment and play! Thank you! :D


