Nice work! This was quite a charming project!
I thought the game feel was really nice and the environment had a lot of character. One suggestion I might have for the visuals would be to adjust some of the values on the interactive elements in the lift so it was a little easier to read what was button/interactive part and what wasn't, but I particularly like the mechanical sounds of the lift. I think you nailed the acceleration and deceleration feel quite well and the"ding" of the bell on the floor stops was nice as well as the door opening and closing sound. That was a nice bit of validation to know you'd reached the floor successfully,
I think with some quality of life improvements and some more visual call-outs (like little sound line vfx from the phone and some more obvious lights from the floor numbers on the dial etc) could help rectify a couple of readability issues, but I could see this being a kind of lynch-ian lift simulator eventually.
Also maybe having a little magnetism when you get close enough to the each floor so you don't have to be pixel perfect could help a little too, but great work getting this done in time for the jam! Congrats!