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Roll Or Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2123 | 3.111 | 3.111 |
Enjoyment | #2148 | 2.800 | 2.800 |
Overall | #2276 | 2.941 | 2.941 |
Creativity | #2621 | 2.911 | 2.911 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are *a literal* die that rolls to grab and swap guns to fight other dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game. I like the idea of changing weapons with rolling/dodging, but picking them up this way seems like an additional challenge. The evil dice seem to fly over the trees while Rollando walks behind them, not sure if that's intentional but that makes them more visible. A way to score points and compare your runs is missing, but gameplay wise the game is good. Good job.
Nice game. Amazing graphics. Please check out my game.
Really fun gameplay! And I really like the artstyle! Very nice game, good job!
I am not good in this game :D Is there a possibility to heal yourself? Looks nice tho, good job!
Hello Pazzicz! Thanks for playing and your kind words! No, there is no way to heal yourself, we actually didn’t think of it but it’s a great idea.
Really fun wave survial game the weapon break pretty fast which make the game a lot more chaotic, I love it. The rol;l/dodge mechanic send you too far in my opinion and it can become hard to follow the character when he does that action.
Cool take on the theme! I love the designs on the enemies, they look nice.
Very nice overall, I like the presentation a lot.
Camera needs more work, I ran into enemies quite a bit because of the camera pan.
Good job on your game!
Well made top down shooter with incredible art and pretty good sound!
Although, on screen buttons didn't work too well for some reason, and not too many weapon pickups + confused what to do once I've run out of weapon ammo.
Otherwise, the base mechanics you have set up are interesting and can be built upon, very well done on making this game!
Clever take on the theme!
The roll mechanic is a little broken, you can up ledges (although maybe that's intentional) and there was a point where I clipped off the stage.
I really love the art here, especially how it's used to create the world, it reminds me of Zelda for some reason.
The game was fun but it could have been better if i could see the cooldown for the items. And maybe the rolling pickup could have a bigger hitbox cuz its so easy to miss
These are such great suggestions. Will definitely write it down for balancing, thanks!
Good Idea and implementation, but there is a little to much going on to early in the game for my opinion. It should only get intense like one minute into to game, but that's just my opinion. Everything else is really grad about your game!
I really enjoyed the game. It played really smooth and the art was also great
I got why you used space to roll, because you literally aim for space when doing so lol
Good job btw
Nice game, it seemed a bit underwhelming at first, but got better over time. Good job :)
Nice game, though how can enemies go through walls, overall good work.
Cool game, it feels the dodge is bit extreme but other than that it was fun!
Nervous game with the dodge mechanic ! some collisions issues but nothing very annoying so good job !
Interesting concept with the roll to pick up items, a bit buggy but nothing gamebraking so it was an enjoyable game
Very interestin game. The controls were mega smooth but I did struggle a bit using the dodge ability to pick up new weapons. Great submission and the concept has great potential, good job!