I had to save the most devious curveball for last! Thanks so much for playing, Drew!!
Patbug
Creator of
Recent community posts
Blocking and striking to reverse the clock hands feels SO good. Seriously, the feel of those actions specifically is so good that I played through again after beating the boss, lol. The only issue I ran into was standing too close to the center and getting stuck on the inner purple hands as they spawned in at the start of the final phase. A nitpick more than anything (and maybe I could've dodged out of it and freed myself if I'd thought on my feet?), but disabling hit detection on the hands during that brief window before they start moving could potentially help with that. All around, great game with awesome game feel!
Appreciate the detailed feedback! I'm inclined to back the logs in particular, since you only move in one direction through them and the intention is for you to rely on the rhythm during that time, but the mushrooms which obscure a turn in the line definitely ask a lot more as far as scanning ahead goes, which I've since realized can be tricky when you're trying to focus on internalizing the rhythm. If we return to the game at any point post-jam, I'll definitely take that into consideration when deciding how to arrange those props. Again, thanks so much for the thoughtful review!
I'm a big fan! I'll echo the sentiment that it would be nice to have a score tracker of some kind, but that's only because it's genuinely quite fun and I want to stoke that competitive flame in me, LOL. The music sets the vibe perfectly, and the scuttle animation really brings it all together. Great work!!











