I remember getting big into Cookie Clicker back in the day. Super cool that you managed to implement so many staple features - particularly the skill tree - in a jam timeframe! Keeping this open on the side while I work. Great job!!
Patbug
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This is such a thoughtful review!! The detailed feedback is very much appreciated. I'll definitely try that out if I go through with creating a mobile-friendly version of the game! I also like what you're thinking regarding the grazing mechanic - it does feel right to emphasize the risk/reward mechanic even more on the hardest difficulty. Thanks so much for playing!!!
Hey testzero - thanks so much for playing, but I would like to offer a correction. On casual difficulty, you have enough fuel to circle the planet 5 and a half times without collecting any stars or utilizing the grazing mechanic to gain fuel. It sounds like you were accidentally cloaking yourself by holding W or Up - this mechanic causes you to drain fuel rapidly in exchange for giving you invulnerability. If you decide to give it another go, you can use Space or Left Click to move upward instead, and you'll have plenty of fuel!
Wow, thanks so much!! Really appreciate the kind words!
I’ve actually had the thought that this could make for a neat little mobile game, but I’m struggling to think of how to implement cloaking without requiring the player to grow a third thumb, lol. Maybe making it a toggle would help? If I ever figure that out, I’ll give you a shout!
Thanks so much for playing and offering feedback!! Regarding your question, this excerpt from the tutorial is what you’re looking for:
“You can also siphon small amounts of fuel from hazards by flying close to them without getting hit.”
The green flash indicates that you gained some fuel by grazing an enemy!
I'm of the mind that any mechanic can work with the right supporting elements! I really like both ideas you proposed for making it feel more intentional. With that said, as you mentioned, it's really not much of an issue to begin with since the rounds are brief. Great work on this one—and on your entry for the last Mini Jam, too! I thought I recognized your tag, haha.
Using the timer as a sort of reset on your health and "fuel" capacity that contribute toward the greater goal of reaching your destination is definitely a good take on the limitation. The timer in the background is a nice touch, too! I might suggest implementing strict level boundaries if you return to the project, but that's ultimately a minor nitpick. Great work!!
This is so cute!! The end screen is my favorite part. I'm sorry I don't have much to offer in the way of feedback that is actually useful or constructive, I just love this little guy. What a little man! In a post-jam version, it could be interesting to make taking multiple bites of cheese in quick succession grant a higher jump for breaching bigger obstacles. But anyway, what a cool little guy. Fun game!!
I love this one. It's fun placing bombs strategically to block off enemies to make your strategic escape. For me, on a personal level, that often meant placing a bomb down, feeling real smug about it, and then realizing I've just trapped myself next to it. Which never failed to make me laugh, so kudos! Fun stuff.
Thanks so much! Something that may be helpful when starting out (for you or anyone else) is to focus on clicking farther out (closer to your targets). This is particularly useful for hitting your mark when you're throwing a barrage! Of course, bringing your mouse further from the center means you'll miss some flasks as they pop out of the cauldron — there's definitely a trade-off at play.
Super impressed with the writing and voicework you pulled off for such a short jam. The game has a great atmosphere, but I found it frustrating how the "fail" condition (to avoid spoilers) puts you back at the start. I think some kind of hidden checkpoint system for completing certain interactions would really help with this. Overall, though, I had a good time with it. Nice work!
This game encouraged me to share the joys and thrills of Poison Week with my loved ones! What a gift. :) Super relaxing game. My most salient recommendation would be to have a deeper explanation for the numbers system, but at the same time, I do quite like the limited "in-universe" instructions that come in letter form—just something to consider. Great work!