A neat little game! Bullets probably could've used a little more speed - since you have to move in the direction you want to shoot, I found it pretty hard to hit enemies up close without just straight up walking into them. And boy did I spend my first few attempts getting absolutely rolled by rooms with a billion enemies in them! But getting past that, there was some fun to be had. Keep working on it!
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No Way Back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3617 | 2.429 | 2.429 |
Enjoyment | #3898 | 2.143 | 2.143 |
Overall | #3995 | 2.270 | 2.270 |
Creativity | #4207 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You go through areas in random order. The enemies in each area are also randomised.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice little game (especially for less than 24 hours!), I liked the art. I definitely think you should stay facing in the direction you're moving when you stop instead of facing downwards when there's no input. As it is, you're kind of forced to move towards the enemies unless they're south of you.
Well done on getting this out on your own! The aesthetic is fun, and I didn't mind the random firing direction (though maybe the target direction could remember your last faced direction, or even go full twinstick style). The first few playthroughs the second room was 20 enemies rushing me with no obstacles and it felt like there wasn't much I could do. Bad luck I think because I had a few good runs after that.
Upgrading weapons, loot and things would make this a compelling roguelike
Nice game, the one hit death and default down direction makes it a bit difficult but overall pretty good
I think I'm too stupid to play this ^^ Did never manage to leave the second room. The rng of the bullets direction is a fun idea, but since the character always looks down while not moving it is insanely hard to get away from the (faster) enemies while shooting them.
Fun little game! I haven't seen a lot of Rouge-like style games in the jam so far. If you wanted to improve I suggest some form of high score with like screens cleared or a currency you get in each screen that you can use to upgrade your weapon for next time.
I like the intro cutscene and menu theme, visuals in game are kinda confusing tho. it's difficult to distinguish walls from background objects and characters look way too detailed compared to the environment.
Skeletons are way too fast, I don't know if the name of the game is referencing to that (as trying to escape by going back is impossible) but it makes a lot of the encounters unfair. Moving diagonally makes you move faster and I had to abuse that a lot. Having to go towards the enemies to be able to shoot is an interesting mechanic tho.
Nice choice of music. Good game overall
I think the idea is pretty good, but the execution could use a bit of work. I think starting in the same area every time is nice. A couple things I think would benefit: The gun needs to be a bit more accurate. I'm not sure if it was a bug but there were times when I was right up next to a skeleton and shot and it didn't go down. The number of enemies needs to be reduced a bit. Sometimes it's just outright impossible to get through because the rate of fire doesn't seem to be high enough to get through them all. Great job with the graphics, especially the opening cutscene, it was very thematic!
Nice! The game art is really impressive (intro cutscene!) and I liked using the environment to help defeat the hordes of enemies. The slightly randomized bullet direction adds an element of risk and forces you to get dangerously close to the enemies in order to hit them. The best strategy I found when being chased is to get above the skeleton(s) and stop for half a second to shoot. Else, having to walk towards the enemies to aim makes it hard to stay alive.
Its insane to me that you had the time to make that art. Especially the intro screen art. Cool entry :) GJ
Hi, your game doesn't support macOS or linux, because '.exe' files only run on Windows, and they are the only file types provided.
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