Play In The Walls
In The Walls [GMTK 2022]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #658 | 3.475 | 3.475 |
Overall | #683 | 3.592 | 3.592 |
Presentation | #837 | 3.750 | 3.750 |
Creativity | #965 | 3.550 | 3.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Character can Roll a Dice for an attack and can interact with various NPCs and Roll for a special effect. The boss rolls a dice to attack the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A neat platformer, with a cute story and dialogue! Appreciated the rebindable controls (not trivial to implement in 48 hours!)
Good job :)
The drawings are adorable. Really nicely made! I loved the little story intro too, really helps give the game some context. Well done!
The game is so cute. The final boss battle felt super intense from the music, but it was quite easy still. My favorite part was probably the pop up ads, so random yet hilarious at the same time. Great job on the game!
Very enjoyable game! I really like the aesthetics and the rolling combat. I was left a little confused as to where to go, especially when starting the boss timer and I struggled landing on platforms due to the perspective.
Pretty fun side scroller. The map was a tad too big to keep a good track of it though. Anyway, good job!
Really fun, creative and original concept! I liked that the player had control of the randomness when throwing the dice. The sequence at the end after flipping the last switch was very exciting. The bossfight was pretty cool, too :)
Managed to make it all the way through, didn't realize there were more cutscene items, and accidentally skipped over the big reveal! Whoops.
Nice entry!
Cool idea. I like that you can control the dice roll amount, though it kinda takes away from it being a dice in a sense, but I guess having to wait to throw still provides a similar balancing effect, so nice job. I really liked how responsive the jump felt.
P.S. I got stuck inside a door and then fell into the void, literally inside the walls, so maybe you want to fix that lol. I think it’s if you have enough speed and hit a door near the top.
This is neat. Though it took me a while to realize that I could hold the die for longer to influence what number it would be.
I really like this one! There seems to be a bug that makes enemies respawn in mid air after you die and reload, but you might know this already... Also it would be cool if the final boss did something besides sitting there with a D20 and waiting for me to reduce it's health to 0. But the cliffhanger at the end is really cool!
Rescue rangers vibes! Loved the story
Really nice game. I didn't like the fact after loading a save all the enemies are reset and you need to fight them again. Slimes in the corridors are deadly precise and fast. Also whoever decided to made a fall back to earlier section in the top left corner of the map, right after the squirrel: I hate you. The jump is almost impossible to make.
Thanks for the feedback! The enemies will be reworked in the post-jam version to be more fair (and less accurate). I will experiment with making them also not reset when saving. I'll look into the jump you mentioned to make sure it is fair and not too difficult
Cool game and love the stud wall environment! The goo guys are real mf's though haha
Thanks for the feedback. I'll be fixing the enemies in the post-jam build
Thanks! I'm glad you enjoyed it!
I really loved this! I got to the point where the d20 showed up, then I had no idea where to go from there, but I think it was really good!!! Great job!
Thanks for the feedback! From there you go to the very top and the final boss is in the upper right hand room. The game should have saved your progress up to that point. I'll make that more clear in the post-jam version!
This game's navigation reminds me a lot of the original Metroid. I like using the die to attack, and giving you a random bonus on the way to each switch was a neat idea. My main complaint is that the sludge monsters fire with deadly accuracy as soon as they see you. Even if you don't see it yet, you will almost immediately lose a heart once you're in its line of sight. This definitely killed me multiple times on the way to the boss.
Overall the game looks and plays quite well. Great work!
Thanks for the feedback! The original design had more of a Metroid style game in mind with dice upgrades and hidden power-ups. I am planning to fix the enemy in the post jam build, the aim was meant to be 1/3 of the screen but ended up being 2/3rds. I'm also going to choreograph attacks from them more
Such an amazing entry, you've actually managed to make a full game in two days, that's so impressive! The graphics are so beautiful, the music and sound design is nice, the game design is deep and refined, it is definitely a really good game, congrats to you all.
I'm glad you enjoyed it! My artist did an amazing job with the art, it turned out looking amazing!
Amazing entry!
I played your gmtk entry and i loved it! It's so fun and the level design is amazing!
The story is cute too :D
I can't beleive this was made in 48 hours! 5/5 everywhere! :D
I'm glad you enjoyed it! My team worked hard to get it together, I think we averaged like 4.5 hours of sleep a night
It was worth it! :D
I really enjoyed this game, it feels smooth and somewhat fleshed out, the art is really nice and the d20 part was really fun
I'm glad you enjoyed it! The d20 part was originally the entire game but it felt too chaotic so we decided to save it until near the end