Yea. I was thinking of something good to add for most of Saturday and Sunday. And I'd have to add a bot for sure.
I hope you had fun though!
Hey, I just played the game and really enjoyed it. Very relaxing. Except for 2-3 minor things:
1 - The block colors sometimes clash with the background or eachother
2 - Especially with that many different colors everywhere the permanents scrolling up and down for new pieces can be a bit nauseating.
3 - I liked the moon. And space. But the rocket and UFO kinda distracted from the relaxing aspect due to how loud they were...
I really like the mechanic but it can be a bit buggy at times. For example, when you throw your gun, pick it back up and all of a sudden it got ammo in it again. And I had the feeling that the main challenge was not considering how many bullets you have but more.. Well, not dieing. The ammo restriction didn't feel that limiting. And I think the game could focus on that part a bit more.
I think the idea is really good. It just doesn't lend itself very well to this type of game since the parrot needs to learn different reactions to the same things all the time which makes it pretty hard and in the end kinda annoying to control.
Thanks for the feedback!
> Didn't have any ideas for progression during the jam. (It does get more difficult though the further you get)
> Totally agree. For some reason I never implemented that. I was thinking about not spawning them on the side the player is currently on though.
> Yea. I need sound.
Removed the "Boulder Dash without the Boulders" now. Didn't think about non-jam participants finding the game when I made it...
Interesting how you say the drill was super hard to avoid... I always had way more problems with the UFO and the bird one...