This was fun even though I had no one to play with. Has Mario Party vibes.
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This is really good but picking up items is a bit of a hassle since you need to switch to a slot, drop everything in that slot, pick up the new stuff while not accidentally picking up the wrong thing. If that was a little easier this would be perfect.
Yep. Which is something I got annoyed at myself halfway through the jam but I wasn't going to just throw out everything I had so far so I kept going. This is one of the core things I'll have to figure out when I keep working on this cause I'm not sure if I want to throw the mechanic out entirely yet.
I liked this. But it gets quite fast at some point, which is ok if Z, X, C and V are all next to one another but that isn't always the case. On my keyboard layout the Z key is halfway across the keyboard, making it quite difficult.
I'll definitely continue but I'm not entirely sure what direction to go in yet. Either I keep it purely as an endless highscore arcade-y game or I put in a sort-of story or at least missions you can do one after the other. I'm leaning more towards the latter though since it'd give me the ability to add stuff like bossfights.
It's interesting but the fact that there's only one AI you go up against that also doesn't care about any of the modifiers makes it a lot less enjoyable than it would be if you could play against actual people.
The ghost here: This was great fun but yea, as a ghost, at least with only one scientist, there is not that much to do so I feel like there should be something that either the scientist or ghost can do to make it more interesting. It also feels a little overpowered that I could just press shift anywhere ans instantly know where the scientist was.
About the jetpack thing: I did try some different orders for the abilities during the jam and from my experience the jetpack is the least needed one so that's why it's at the very top.
Yea, it definitely needs sounds and I will add those in a post-jam version.
You can actually shoot the parachute guys with the top gun (shift) cause that doesn't just do damage when it hits the floor.
And I might have to experiment with making what ability you lose random, that sounds like it could help. For the post jam version I was kind-of thinking about giving the player the option to rearrange their abilities or swap them out for different ones in between games.
This is really good. I love the character sprites. Got to level seven on my first try before all of my guys died when I clicked the purple eye die... Not sure what that one did cause I didn't realize I could right click dice. Then tried again but my game crashed at some point when I told my archer to shoot someone.
But I really enjoy this. Will probably come back to it later and try again to see all the different units there are.
I really like the idea but the fact that the ball can get stuck on pong makes it rather annoying at times. And I feel like more hacker-y minigames would've fit the setting you were going for more.
This is really cool. I love the 3D effect and the twist on regular snake by adding a jump button. The only thing that annoyed me was that I had to keep pressing enter a bunch every time I died or collected X amount of apples. It's nice to introduce the mechanics over time but reintroducing them that way every single run gets annoying.