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Psychpsyo

358
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3
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21
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A member registered Aug 31, 2018 · View creator page →

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Instructions unclear, got replaced.
Also, the mouse sensitivity is very low.

The game died when I reached the T-Rex in the hell dimension. Very good game though. Wall jumps can be a little annoying at times, when just trying to fly up in front of a wall.

The game died when I reached the T-Rex in the hell dimension. Very good game though. Wall jumps can be a little annoying at times, when just trying to fly up in front of a wall.

I am sending this to all my conlanging friends.

It would be nice if there was any info in the game on what the difference is between the two towers. And when I won, it told me that all enemies were defeated, although there were still some on the screen, lol

Very cute!

The puzzles were cool, although I'm a bit sad that it was so short.

And the music was too loud.

I get destroyed by the numbers!

I got there in 49 seconds! :D

Very simple, but also pretty fun and a really neat idea. I think there's a bug when you enter the splotch right around the time you hit 0? Not entirely sure, but one time I felt like it did the counting down to the next number but ended up skipping one and killing me.

Interesting game. It seemed somewhat straight-forward to solve since I never really came close to running out of food though. Also, the statue shop being the only thing that requires a mouse is kinda odd. Would be nice if it closed with something like ESC also.

TOILET OSU?!?!?!
This is incredible, 10/10 lol

Although when it came to eating "the" plant, it was a little weird that there were plants all over the house, but it didn't say which one to eat. And the fact that you enter and exit the bathroom going downwards.

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For some reason I had to always click a fair bit under the thing I actually wanted to interact with. It seemed like the window wanted to be taller than it actually was? Although it was covering my entire monitor.

Edit: Just checked, the game is constantly poking out of the top of the page for some reason. 

This is very solid. Spent longer staring at the shapes just now than I might be willing to admit, lol.

Although the error sounds for when you try something that doesn't work is somewhat harsh and jarring, compared to the rest of the audio. I also almost never felt compelled to use the reshuffle, because 10 seconds seems quite steep for something that might not help me much, based on how it goes. (And by the time I'm tempted to use it because I've run out of options, I probably have less than 20 seconds left anyways, so using it would probably just make me lose)

It still shows up in the list of jam submissions when I sorted browser play games by lowest ratings.

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This is really solid, although I am going to deduct at least 1 star from audio for not having an audio slider.

Learned about the spacebar thing after playing through this... LMB should probably be able to speed things up also.

And having audio with no volume slider is criminal.

I should've definitely done quite a bit of that. But alas, just getting everything I had planned done and in the game while also learning Godot took all the jam time. (and I still have a text file full of things I didn't get to, lol)

This is incredible. It was booing me.

Should definitely have had an audio slider though.

Pretty neat, although I feel like the sheep outline is quite unforgiving.

Yea... I kinda underestimated the difficulty. Especially for the basic enemies.

I enjoyed this. (10/10 feedback, I know)

Would've been nice if there were a way to speed up the dialogue though

This is why I'm more of a cat person.

The idea is quite fun, although it's impossible to tell what the opponent will do, so planning your moves always feels like a vague shot in the dark.

The idea is quite fun, although it's impossible to tell what the opponent will do, so planning your moves always feels like a vague shot in the dark.

It's not very obvious at first that they all produce different amounts, but once you have the numbers it's a brief bit of maths to figure out how to win.

I was confused about all the bits about how cleaning the blood would cost time, since it made me think that the actual cleaning would somehow be a gameplay thing.

Keyboard controls could've used some mouse controls, otherwise it's kinda hard to aim at certain angles.

Also did not manage to save them all ;-;

Anxiety simulator :)

Jokes aside, this is neat. Although the wall jump seems kinda weak / tedious to use and it took me a while to figure out that the bounce thingies only activate when you run out of time.

Took me a while to figure out what color organs were the bad ones... but apart from that it's pretty neat!
(i.e. none of the colors...)

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There are also a couple patterns that help conclude that 1/0 should be regular infinity and negative infinity.
Namely, the graph for 1/x. Here, as x approaches 0, f(x) approaches both infinity and -infinity, depending on which side you look at.

Furthermore, defining division by 0 as any number yields 1 = 2:
1/0 = absolute infinity = 2/0
1/0 = 2/0 | cancel out the 0
1 = 2

Which is fine since infinity isn't a number.
But it not being a number also means that it is rather nonsensical to represent it in the graph for f(x) since we now have a graph that, for the most part, consists of numbers but then at one point, decides to show a cardinality as a vertical line, which would usually read as "every number at once".
Maybe that is a valid interpretation of absolute infinity but it still means that we're now plotting two incomparable concepts in the same graph for no good reason.

I love the idea, I would love it even more if it wasn't impossible most of the time.

Nothing can be a vertical line on a graph since for every X, there needs to be just one point on the graph. It cannot go straight up or down, just left and right.
And division by 0 does not equal any single number, so you can't even plot it properly.

It'd be nice if there was feedback when hitting an enemy.

Right now you point at the enemy, click, and nothing happens (until it disappears).

He do be fat

He do be rat

And I think he is also short-sighted. Might need glasses. 🙃

This is good stuff.

Just wish instead of a victory screen I could've played further.

This has some serious polish to it, well done!

Also love the little D: face they do when they go in the hole.

This is really good and looks very cool.

Only the exit button right below the open options menu with no separation is a... decision, lol

Is attaching the cargo containers broken?

Like, I press F and it puts a little blue thingy on both the ship and the container, but it doesn't connect.

I disagree with this expectation. 🙃

Ah, that's unfortunate.

I got too big to leave the screens at some point so I couldn't get the key...