If the placing mechanic just was that little bit more consistent as to where it is putting blocks on the Y axis, this would be so much better. I still really like it though.
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Yeah.. arrow keys are a bit broken as they were mostly and afterthought and I then didn't properly implement them everywhere under time pressure. The press is registered, the fact that you released it is not. I have already fixed that in my post-jam version though.
This is nice. It's well presented and I haven't seen this mechanic before. Two things that would be nice though is if it played a little faster and if you had an overview of the level before playing it. Because right now, you need to build a thingy without knowing what terrain it'll need to traverse.
There's also potential here where you could have bigger constructions later on.
This is quite neat. It's only one level and I don't know how much strategy there is to it but I enjoyed playing it.
EDIT: I just gave it another try and I didn't notice the gifts and curses the first time round. I feel like this could really benefit from a few levels leading up to this one to explain the mechanics.
Might be that recorded dialog isn't really my thing but I think one thing that got said a lot was "I'll take care of the guards.".
I feel like a good solution would be a options slider somewhere from "they never talk" to "they talk all the time".
This took me a good while to complete but the ending is quite satisfying.
That said, one thing that could be done is to make it impossible to scroll too far away from what you've built. I moved my cursor out the window once and didn't notice that it kept scrolling so when I came back I was in the middle of nowhere.
This is pretty good. Though holding down Q while using WASD is really difficult. If that was like half way across the keyboard to be on the other hand, or even just on shift it'd be a lot more comfortable.
I also think I can't proceed at one point cause there's a platform that seems to be solid but doesn't look that way.