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Cool idea. I like that you can control the dice roll amount, though it kinda takes away from it being a dice in a sense, but I guess having to wait to throw still provides a similar balancing effect, so nice job. I really liked how responsive the jump felt.

P.S. I got stuck inside a door and then fell into the void, literally inside the walls, so maybe you want to fix that lol. I think it’s if you have enough speed and hit a door near the top.