Thanks, appreciate you playing it. Definitely needs more content! Team going to keep working on it slowly over the next month or so. Big plans and expectations about time and availability at the start of the jam were met swiftly by life and real responsibilities but it was fun even with this very small version.
Andrew Napierkowski
Creator of
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Super fun, numbers get really wacky & off screen by the end with full factories but its a satisfying ride. The numbers and scaling mostly worked until near the end where I bought like the last 6 factories without having to think lol.
Clever menus and such to handle the upgrades made it very playable. Well done, could see this having been an awesome actual gameboy game!
Wow.. this is the one! Incredible for a 48 hr jam. Really cool use of the theme. The art was great, it played well, and the presentation was off the charts. Congrats on your absolute inclusion in the GMTK video. You heard it here first 🤣.
The only even possible negative was that it was very easy. Just keep the 4 person ship and eject only when you have another person coming in or as a dps bomb to destroy the boss. The balance of having the 4 person ship was just a bit off vs the slightly more nimble versions. Way way way easier to just wipe everything out with the 4 person than try to dodge with the smaller ones.
Anyway very very well done!
Very fun. Played all the way through. Only issues were occasional eaten inputs or clicking outside the window. Locking the cursor would have been a solution. Other suggestion would be to show how many hits you have left. Neither issue made a huge impact though and I had a good time with this one. Very well done!
Jeremy seems like a bit of a jerk eh? 😆
On a gameplay note, the shooting seemed to be weak enough to be mostly useless, the best way forward seemed to be just to pick Jeremy up and kite the enemies around, jumping over when needed. I think with a bit stronger shots there could have been more play with setting him down and picking him up.
All in all a nice short silly shooter game. Well done
Very cute art style. The icon grabbed my attention right away from the submissions list.
I ended up at a high score of 800 after a few attempts, the controls were a bit tricky to get a handle on and occasionally you would just have to smack it as hard as you can and hope for the best lol
Great art and well done!
I see you probably just updated the description of the controls, totally understood the basic control scheme. The art was good and the implementation of Sokoban was solid, adding a second player is an interesting idea along with some of the other twists! Perhaps further in, the drag inventory item concept comes more into play, but at least through the first few, there didn't seem to be much strategy to it, just kind of put stuff on when you need it.
In the future a restart level button would be super helpful! Especially when you have the opportunity to softlock yourself 😅