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Holly Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #651 | 3.875 | 3.875 |
Creativity | #1386 | 3.375 | 3.375 |
Overall | #1530 | 3.217 | 3.217 |
Enjoyment | #3229 | 2.400 | 2.400 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player use the Holly Dice to destroy monster, every time player throw, it will have a random effect
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The enemies are kinda hard to kill, but the game is really good overall! Loved the music and the art!
Really tough! Those enemies are fast and have a ton of HP. Loved the art, particularly the death screen
I Love art style and gameplay of your entry. The aesthetic is really good. Great work overall!! :D
Cool game, with nice art. I found it a bit difficult though. Especially with enemies normally being very close to you, the ranged aspect of the players attack option felt redundant at times. The attack could also be more powerful imo. Auto pickup on the dice might have been nice as well or at least allow the player to pick up and hold without clicking twice. Overall great start, and with some tweaks I think it could be a really fun experience, especially because the core dice mechanic is pretty cool.
Loved the art style and vibe with this game! The dice looks really cool and I like the way it glows and always attracts the eye. It was definitely tough because I often found the dice was just doing the freeze spell on enemies which meant they never died and still came after me. I also found it hard when I'd get ganged up on by many, and even got stuck in a wall once. But overall it was still a fun experience, great job with this!
This game had really good art and a pretty core mechanic
Dear Michael Pan and Bubble Moon!
The first thing first, the game has a great art style and nice core mechanics! But attacks of the dice do feel really weak. On the other hand, enemies are strong. This makes a very deadly difficulty mix. So I'm not sure if you aimed for the game loop to be this punishing.
Overall good job and keep on jaming!
The first enemies do have a lot of health, but its an interesting mechanic!
I love the aesthetics of this game. The idea of this game is to throw a magic die at enemies and depending on which side it lands on, it has a different effect. Unfortunately, these effects don't feel powerful enough. I feel like I'm doing almost no damage to enemies, which makes the game incredibly difficult. Nevertheless, I find the core idea of the game very creative. Great job!
It is quite interested game but a little bit of hard to me, unless using joystick. The power of dice seems to me different and can't figure out how to manage the dice to the one I want most, like lighting. However, I may need to figure out how to roll the dice just like a ping pong so that I could grab it immediately and attack again!
Cute graphics, I wish the character can do aoe damage, I get stuck when there are too many enemies
I liked this idea, with the dice as a random attack, as the presentation was incredibly slick :D
As a few people said, it feels like the enemies could do with being a bit easier to kill - especially because it feels like I kept rolling 1s :P.
I believe enemies have so many hit points. It takes 3 - 4 times with full charge of dice. They might die easier. Art is very good and consistent.
The enemies are probably a little too hard to kill early on and I kind of wish I could sprint as well. Otherwise though the game looks really good and the art style is very nice! The end game screen is also very cute.