I like that you put everything in the description
Play game
Dicetris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #150 | 4.058 | 4.058 |
Presentation | #158 | 4.348 | 4.348 |
Creativity | #223 | 4.000 | 4.000 |
Enjoyment | #247 | 3.826 | 3.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice roller simulator and Tetris mashup
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Interesting to see two versions of Dicetris, and the different approaches they take. This one plays more like a topdown (rather than falling) version of Tetris, with the main mechanic still being clearing lines by filling them, while the other one made up its own mechanics and rules.
I think it works well; however, the dice roll feels more like something that's there to fit the theme as it's kind of a hindrance to the gameplay. It's kind of like if you were playing Tetris and after every block you had to roll to see which piece you'd get. I think having just a box with the next RNG-determined block would honestly serve the play better (but I guess it wouldn't fit the theme as much otherwise, so oh well).
Thank you a lot for the feedback! There are actually 3 Dicetrises, and each is original! Well take this one as Tetris you can play as boardgame ¯\_(ツ)_/¯
I agree that the game would work just as well without dice, but I hope the "physical interaction" gives players something extra. The dices aren't actually complete RNG, the arrow controls the direction and force impulse of each dice.
There is a lot good in the game (overall it's great). One thing bothered me the most - the reroll sound. Other than that, it would be nice to see the result of my roll immediately.
Cool game! The concept is very nice and I like that you can place the blocks anywhere in the scene. Maybe for future versions I would make the game go faster by making the dice roll in the background or something. Love the polished feel!
Nice game! pretty fun gameplay, looks nice, music is comforting. Very pleasant experience!
Polished animations, and makes my OCD happy. Appreciation for the dice unstick function and Linux.
Great work! Fun idea and nice polish, I am curious how the numbers on the dice are used to generate the piece shapes, that wasn't fully intuitive to me so it was hard to know what combination I was looking for to fill in a certain gap (not that that would matter though, it's random regardless!)
Edit: Also, I very much appreciate the linux native build ;)
Thank you for playing! I'm so excited you liked it. At first I went with full random approach where number on dice roll were number of blocks. But the irregular shapes destroyed any attempts to balance the difficulty. So new approach was to keep roll = number of block but hard code the shapes. Mirrored (like 2-5, 5-2) roll also creates mirrored shape. Last change was to double rolls like 1-1. Those give you smaller pieces to fill the holes.
Nice game! Impressive that you got an online leaderboard in there.
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