Thanks, using this for a prototype!
RETROWILL
Creator of
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The level isn't built up from the solution sadly, however this was one of my goals, but I didn't set aside the time to learn how to do that. When building the level gas is offered super generously though so as far as I've seen they are very very very likely to have a solution, however, it does not define a solution path and make sure there's enough gas on that path. I honestly doubt I'll keep on working on it (aside from bugfixes) because I'm working on two more projects I am much more excited about. Thank you for playing and the compliments :)
Very polished game, would love more content! Feels very nice to play. The dice theme doesn't seem to influence the gameplay very much would be my only criticism. (edit: I'm blind and didn't notice the score) When I got the triple shot gun I just stopped picking up dice. Maybe when the player dashrolls that could switch their weapon, then the dice pickups could incrementally add more sides to the player character that increase the weapon pool with better weapons. Still super fun game to play, and it looks awesome with tons of juice, would love an extended version!
Cool game, the choice of what to use your 3 dice for adds a lot of strategy that some other games with similar mechanics lack. The art and vibe is nice, however it is a bit too dark (I seen in your stream that your making it lighter though). Great start for a game, seems like it is a concept that could have a lot of options for expansion!
Cool game, I like the moving cursor idea. I had fun playing, would be great to have some sort of score or timer to stay motivated playing. Also would probably good to limit the player to the lower 2/3rds of the screen so it doesn't look like your awkwardly flying at the top ( or add an animation for flying). Cool game though, good job!! :)
Cool game, with nice art. I found it a bit difficult though. Especially with enemies normally being very close to you, the ranged aspect of the players attack option felt redundant at times. The attack could also be more powerful imo. Auto pickup on the dice might have been nice as well or at least allow the player to pick up and hold without clicking twice. Overall great start, and with some tweaks I think it could be a really fun experience, especially because the core dice mechanic is pretty cool.