I didn’t use any flying machines, but I don’t think any of those were intended solutions lol
10/10 game
Criteria | Rank | Score* | Raw Score |
Creativity | #96 | 4.360 | 4.360 |
Overall | #104 | 4.187 | 4.187 |
Style | #270 | 4.320 | 4.320 |
Enjoyment | #343 | 3.880 | 3.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme "Build to scale" by having players create a single design for each level that must scale to solve multiple challenges. Adjusting the design to overcome one obstacle may affect others, making scalability key to success.
Development Time
(Optional) Please credit all assets you've used
see description for credits
Such a super cool concept! The visual style is simple but really distinctive. The main mechanic of drawing things and dragging them around to be used in other areas is just so great. I feel like the player's speed could be increased, felt like it was a bit slow. Other than that, fantastic work! :D
Cool idea, and wonderful style! I can see the PICO-8 inspiration! :)
I have to say sometimes the puzzles feel too hard, mainly because dragging them around occasionally had issues. That said, they were also cheesable with the Breath of the Wild strat, but I don't mind, it was fun breaking the game x)
Congrats on the submission :)
Cool concept! I felt frustrated a lot of the time, though. The jumping feels inconsistent, and I spent most of my time fighting the physics, trying to place things where I want them, rather than trying out designs. It seems like the block sometimes snap together, but I had trouble getting it to work consistently. But good job on the level design, I had several satisfying "ah-ha!" moments.
breath of the wild flying machine is naturally the most scalable solution :D
Great concept and very polished, I do think the mechanics were a little clunky though, but it is difficult to deal with rigidbody physics! Overall, great entry :)
This is a very stylish game for a game jam, especially for a solo submission! The execution of the “build things to solve puzzles” concept was done very well, and the creative spin you put on the challenges in the later levels was great too :)
I could definitely see this being developed into a full game!
Great game concept! I tried picking up a block while I was standing on it and it didn't work. Tried to cheat a lil'
Beat the game! I may have used exploits for a level or two...
But overall, very fun, with a unique mechanic that was used well.
Didn't play until the end, but the concept of the blue area is very fun. I could totally see a game based around that. Great job for your first published game!
I beat a lot of levels by just using an I-beam ( |----| )
Leave a comment
Log in with itch.io to leave a comment.