Interesting strange game, I like the voice acting, writing and art. One minor gameplay thing that would have been nice would be if pressing spacebar mid-dialogue makes the entire line show up instead of skipping to the next line, I accidentally skipped some lines partway through.
Quenched Disorder
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Very cool entry, I think it captured the old flash game vibe extremely well. The gameplay was satisfying and I like that the main mechanic involves controlling the trajectory after launch which keeps me feeling like there’s a good element of skill involved. Art and music are fantastic. Well done to your team!
Thanks for playing! I agree with you about the gameplay, I was running out of time and did what I could to balance the game so it wasn’t completely broken progression wise. If I had more time I would have both improved the balance so each upgrade feels more impactful along with doing a mini-tutorial for each upgrade (probably showing the effects through a mini popup critter simulation) to make the upgrades clearer.
Thanks for the feedback, it’s good to know what someone who’s a fan of the genre thinks about the game!
Thanks for playing and for your kind words! I worked especially hard on the aesthetics and general vibes of the game so it’s nice to see that coming across well. I totally agree with your critique about the gameplay, I felt the same way when playtesting it too. I ran out of time to properly balance the gameplay in the midgame like you said.
What a cute game! For someone who claims they have no idea about clicker games, you made something that was constantly engaging! I found the progression littered with small but interesting things and the visuals were fun too.
If you buy enough clicking upgrades the game encounters an integer overflow bug, I had that in my game too but you could detect it and stop it from happening :)
It took me a bit to get used to the mechanics but the grappling is a fun addition to the game. The frog is cute and the music fits the theme too!
Also big props to getting the game running smoothly in the browser!
Other than the mouse sensitivity that someone else mentioned, I think it’ll be good to maybe include some kind of aim assist slider for accessibility since the targets can be quite small and move quite quickly.
Well done for doing a solo 3D game, it always intimidates me to think of doing one in such a short period of time!
Thank you for your kind words and comments :)
I agree with the narrative checkpoints, the “mission” panel in the game was originally meant to be a place where the computer adds a log of their thoughts over time which would serve as the narrative hooks you mentioned, but I had to cut that feature out because I ran out of time ;-;
I really focused on the aesthetics of the game for this submission, so I appreciate the comment on that a lot!
I love this idea, reminds me a lot of Baba Is You. The graphics are clean and fit the vibe and the game is really polished :) As a composer I think it would be really satisfying if after the level is complete a few additional instruments come up to make a short looping light piece of music, the dings that the puzzle element make are so pleasant they’re just calling out to be used in a track!
Well done, I’d love to play a full game of this!

















