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Size Siege Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #473 | 3.902 | 3.902 |
Style | #569 | 4.118 | 4.118 |
Creativity | #684 | 3.912 | 3.912 |
Enjoyment | #713 | 3.676 | 3.676 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Towers and Enemies can be resized. Towers of the same size as Enemies (Built to Scale) are most effective.
Development Time
96 hours
(Optional) Please credit all assets you've used
m6x11 and m3x6 fonts by Daniel Linssen
See files includes for details
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Comments
Fun Game with really great and cohesive art style. The game play was fun, and had a nice chaotic feeling to it of trying to manage everything at one. I think with some QOL changes, such as making it more clear when something can grow, I would continue playing a lot longer. Great job!
Fun Game with really great and cohesive art style. The game play was fun, and had a nice chaotic feeling to it of trying to manage everything at one. I think with some QOL changes, such as making it more clear when something can grow, I would continue playing a lot longer. Great job!
Fun tower defense game! The pixel art is lovely, and the gameplay is very unique. I think each wave should give a little more time for players to relocate their turrets. Nice work!
It does get a little fast at about wave 9, but this might just be one of the best games in the jam.
This is quite fun but challenging tower defense.
I like that you can change size of both your towers and enemies, it opens up some interesting tactical choices. Although as the game zooms out it becomes more difficult to aim the laser. Maybe instantly changing size of whatever is under mouse would work better.
Things also become quite frantic on later waves, so ideally you don’t want to micromanage your towers. But you have to because of damage reductions.
The moment when the camera zooms out is also a huge difficulty spike. If you didn’t go full mortars and instead tried out different tower, you may simply not have enough damage to cover all the passages. On my winning attempt I only used mortars and turrets because of that.
But after you get over that spike and get some more tower, things become really fun. Great job!
I really liked it since while the waves where going on you had something to do, not like some tower games where you just wait. I just whish , after buying a new turret or so you would get a little more time to set it up and it was quite hard to do the scaling up since often you placed the turrets wrong. With some adjusting this could be really great!
I love when tower defense games add more active mechanics during the waves. Nice job!
I like the game idea, but it felt hard a lot of time make the turrent grow if they are two close.
With some balacing it can be great I think. And the pixel art is very nice !
Fun game awesome style, and music everything fits together very well!
Fun game!! Some comments: The first screen where you have to press ENTER to continue -- maybe that can be changed to mouse click or e or any key. Enter is just never used for the controls so it doesn't make sense to me to use it, even if it's just this one lil thing. Also, I agree with MOONtyzoo, it was easier to just scale enemies and leave my turrets be. I didn't find this to be a bad thing and still enjoyed the game though. Awesome job!!!
I think the concept of the game was interesting but personally I didn't enjoy it so much. Because small turrets cant attack the largest enemies and big turrets can't attack the smallest, I found myself keeping medium turrets and scaling any enemies to medium size.
Scaling turret to a larger size is annoying sometimes because there is often not enough room to do so. It could be nice to have a feature where if the turret has no room to expand then it will change it's placement to make room (if possible).
Also I really don't like the part where the camera zoom out because the first time I got there the enemies blitzed me before I had time to place down turrets there. If there was more time to react and potentially some marker to tell you what path the enemies are coming from for any wave I think it would have been great.
I really enjoyed the overall vibes of the game art and music though!
The art is really nice and general gameplay feels great! And damn, the moment when the screen size grew and the first alternate path showed up was absolutley incredible. That was crazy, and just so fun and smart, very well done! :D
I love the pixelart! amazing job! :)
The game is beautiful and really fun, one of the best ive played in this jam good job!
Really great idea!!! Really liked the strategy involved, and the variety of towers. Oh and of course, a frog as a main character is always great to see :)
Cool idea really fun to play
Love the artstyle and music . I had some trouble moving towers and resizing though . Made it to level 20.
Wow super impressive game! I love the total vibe and the music really fits the tone. Really impressive scale of work added in such a short time! Took me a bit to realize just how big some of the towers could get (I thought there was just two sizes), maybe some kind of symbol to mark the size would make that more obvious? I caught on pretty quick though so not a big deal.
Really solid entry, you should be proud of yourselves!
I love the concept of growing/shrinking towers and their effectiveness, really unique concept!