Okay, that was what I expected by the end. However, for me personally it didn’t feel very good, because I had to replay the first level far too many times to beat it. It started to feel repetitive, and to me it didn’t feel like skill made much of a difference — especially with the boss, where I basically just needed a certain skill level, otherwise I would lose too much life.
But all in all excited to see what this becomes in the future!
ManaTro
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not sure if it is supposed to be this way haha
https://www.twitch.tv/manatro/clip/AlluringFancyRuffSuperVinlin-_CtxJ_xexOvm_9ke
But love the looks and sound, only big issue was that i could not see good enough the enemy projectiles!
Oh, interesting – you’re actually the first one who said they don’t like the look of the inventory! I’ll definitely keep that in mind and ask around a bit more.
For the font size, I think the best solution will be to let players adjust it themselves. I had it bigger at some point, but in playtests that was seen as too big – so haha, it seems to really depend on preference.
About the background music: would you prefer it to loop constantly, or do you like when a track ends, there’s a short pause, and then a new one starts later? I agree it needs more variety, so I’d love to hear what you prefer there.
As for updates: the next itch version will focus on testing the combat system – that should be ready in the next 1–2 months. After that, I’ll release the finished demo (on, which will include the first questline (or 14 in-game days, if someone decides not to do the quest right away, haha).
I really liked it since while the waves where going on you had something to do, not like some tower games where you just wait. I just whish , after buying a new turret or so you would get a little more time to set it up and it was quite hard to do the scaling up since often you placed the turrets wrong. With some adjusting this could be really great!
The Cover Art is amazing, and also all the cards look so good! I whish the background would be less saturated , since it is such a bright color it is hard to focus on the enemies in my opinion!
I liked the attack of the bird ones even though it was quite a challnage, but the movement pattern with them first flying away and than speeding up to you is really fun!
Biggest Issue I had was when I was leveling I always died , since the game did not pause :)








