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Bloban's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2792 | 3.140 | 3.140 |
Enjoyment | #3347 | 2.754 | 2.754 |
Overall | #3450 | 2.901 | 2.901 |
Creativity | #4073 | 2.807 | 2.807 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game revolves a main character who can change their scale to navigate the levels
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits, all assets made by team for this gamejam
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Comments
Cool artstile. Love the main character.
Cool game!
Nice use of different enemies to threaten different sizes! Really kept me thinking
Nice game! easy to understand and fun to play. Creative idea with smart limitations, well done!
I liked the character and enemy art! The controls felt a little clunky, and the camera changing sizes was a little disorientating. I also got soft-locked on the last level. Overall great entry!
Cute little game :)
The controls are my Achilles Heel. I couldn't get around the J,K,L. Maybe I'm just real bad. Interesting concept though.
It was a pretty fun and short game. Some feedback - I wish there was coyote time, because sometimes I felt like I should've jumped when I didn't.
cool black ball, strange controls.
I liked how you did balance the skills of the different sizes. The limited rescaling did work fine for me, it's made me to think more carefully how to proceed
I love the mechanics, being able to change size to navigate between platforms and foes is "common", until I realized you can only change size a certain amount of time. Then it was more a matter of "will I risk to navigate blind and vulnerable as a tiny blob all the time, or will I risk to use my few transforms available to see further and stronger ?"
(i played the whole game as tiny XD)
It is small decision making mechanics but it changed the game from "ok" to "cool".
Great Job !
I feel like making the resize limited was a bad choice, as while you play you have no idea how many you should use until the end. Other than that solid graphics & sound!
Nice game. Unfortunately the j,k,l input is often out of order on my side. So it took a lot of restarts to get through. The given topic is perfectly realized.
Pretty cool game, except a bit too difficult. Not being able to see anything while being small is hard, especially with limited resizes. And a maybe this one is just me, but jump on space is quite unresponsive (borderline frustrating), as it takes some time to press on a mechanical keybard. :)
this is going to sound a bit harsh, but this game is just mediocre—the "platformer with a rescalable character" has been done countless times, and there's not much that makes this stand out. the platforming is clumsy and crude, lacking the usual features that encultured players are wont to play with, and there's no saving grace in the form of interesting puzzles or beautiful art. the lack of sound-effects and the disorienting field-of-view doesn't help either. nonetheless, finishing a game at all is an impressive feat that you all ought to be proud of, even if I couldn't quite enjoy this one.
I hate this game, but it is actually made pretty well, i am just so bad, did not get past level3 since it annoyed me after the 10 ty, well done !
Interesting idea, but changing size with j,k,l ... is pretty strange
Cute idea, and a nice puzzle concept! I liked the limited number of changes, because it made me save my changes and risk being eaten to make sure I could have more freedom later in a level. Well done!
This game was really nice, the concept is cool for a puzzle game!
I think the game would benefit from improving a little bit the platforming mechanics, specially implementing a coyote time or something to improve the jumps, there was a "hard" jump on level two where you couldn't see the other side, and was almost at the limit of the jump distance, but in general really good!
Cute game! The controls were a bit confusing for me, but I liked your style!