Hi there! Thanks for playing! Yeah, the controls are a bit wonky, I know! I'm not sure if I'll take this one much further - I might reuse some characters later down the line, though!
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I love old-style interactive fiction, so this is a big hit for me! Well done, and a very interesting story and use of theme. I like the typewriter-style font, too! Gives it a certain je ne sais quoi!
Nice use of theme! I liked the idea of the character becoming visually more fleshed out as they discovered more about themselves, but the central theme where it's more about the journey than the destination is neat too!
I really like the feel of this! Very clever use of 3D to keep things fresh, too. Reminded me a bit of Cave Story with the moody, night-time visuals and feeling, which is always a big plus!
Wonderful and quirky point-and-click adventure game! Good and inventive use of the theme and diversifiers. Excellent character designs and cartoon style, it's right at home amongst other point and click classics! Well done!
Oh dear! I can't say I ran into that particular exception while testing myself. The good news is the game autosaves so you can pick back up from where you left off!
The sword is finicky and temperamental, but once you get the hang of it you can do some pretty good damage!
This was really, really awesome! Absolutely gorgeous 16-bit art (I especially love the fog and the waving leaves) on what appears to be a 16-bit take on the pico8 (more fantasy consoles, please!). A great little story, with very solid gameplay reminiscent of classics like Golden Axe. A lot of care and attention to detail in this entry, especially where the 16-bit aesthetic is concerned. Even things like the hit-flashes were expertly managed, and I particularly liked the one-two combo that Adrijan has with his axe. The little character-switching thing was super neat, has a real oldschool-RPG feel to it.
In short, extremely well done - I'd love to see this become a full-on Golden Axe-like!
Short but sweet! Very nice pixelart visuals with clear thought put into the platforming. Being sent all the way to the start of the level when getting hit was a bit iffy, but overall an enjoyable and fun little game! The tiny robot is cute!
Some nice ideas in here! Nice point-and-click movement on the streets, which can be a pain to write in 3D, so nice one! A little rough around the edges, but if you keep working on it after the jam, you'll have a fun little Sims-lite game I reckon!
Played this a couple of days ago - I really like the jumbled-up faces of the other people, and the way that interacting causes changes to the world! A lovely little concept, pulled off in a very nice minimalist art style. Well done!
I missed the train by about an hour, got eggs in the toaster and stuck my face in a jar of jam. The butter and the kettle absconded into the sink. I managed to eat an egg though! I fried it on the stovetop though, because I had a fight with the frying pan. 5/5!