Interesting game idea; love the mixed art style of 3D and 2D, and the little minigames for the activities were fun too!
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This game was super fun, and has super nice art and bangin' space-pirate tunes! A fun little puzzle-story adventure game with a tiny-inventory mechanic, with a neat take on the theme as the story unfolds.
Note for anyone who wants to play this game, make sure to use the links on the game's main page:
The download is the source files used to build it.
This was an interesting entry. It's a very personal and somewhat sad story, about the kind of abuse that still happens to LGBT+ people across the globe, and is a reminder to us to look out for eachother and our loved ones.
Excellent idea, and amazing execution. Animal Crossing meets Twin Peaks/Deadly Premonition, with a big dash of originality and a bittersweet story. Also packed to the brim with dog puns and dog jokes, right up to the end, so the tone doesn't get too grim! Big well done to all of y'all!!
I love the idea of using the theme Spectrum to refer to the ZX Spectrum, we had the same kind of idea with Colourny! Really fun idea to play with camera angles during gameplay, and I love it when people write CRT-mimicing shaders, so props for that too!
I love Pico-8 games, and this is a standout even amongst them! Really nice work with visuals and effects, and good music chops too! I liked the dream/awake stuff, reminded me a bit of Yume Nikki in that way! A fun, straightforward room-to-room gameplay mechanic makes this easy to pick up!
This is a really interesting game; I love little handcrafted universes. I really liked the clock/calendar/zodiac in the corner, I thought that was a really good bit of UI design & showed day/night stuff without the overused sun-moon dial that people often use! Nice work!
Some really good puzzle mechanics in here, and an adorable character design. Platforming felt a little bit sticky & floaty, but given the nature of the special powers this makes sense. Good job!
I love old-style interactive fiction, so this is a big hit for me! Well done, and a very interesting story and use of theme. I like the typewriter-style font, too! Gives it a certain je ne sais quoi!
Nice use of theme! I liked the idea of the character becoming visually more fleshed out as they discovered more about themselves, but the central theme where it's more about the journey than the destination is neat too!
Wonderful and quirky point-and-click adventure game! Good and inventive use of the theme and diversifiers. Excellent character designs and cartoon style, it's right at home amongst other point and click classics! Well done!
Oh dear! I can't say I ran into that particular exception while testing myself. The good news is the game autosaves so you can pick back up from where you left off!
The sword is finicky and temperamental, but once you get the hang of it you can do some pretty good damage!
This was really, really awesome! Absolutely gorgeous 16-bit art (I especially love the fog and the waving leaves) on what appears to be a 16-bit take on the pico8 (more fantasy consoles, please!). A great little story, with very solid gameplay reminiscent of classics like Golden Axe. A lot of care and attention to detail in this entry, especially where the 16-bit aesthetic is concerned. Even things like the hit-flashes were expertly managed, and I particularly liked the one-two combo that Adrijan has with his axe. The little character-switching thing was super neat, has a real oldschool-RPG feel to it.
In short, extremely well done - I'd love to see this become a full-on Golden Axe-like!
Short but sweet! Very nice pixelart visuals with clear thought put into the platforming. Being sent all the way to the start of the level when getting hit was a bit iffy, but overall an enjoyable and fun little game! The tiny robot is cute!