I love the idea of using the theme Spectrum to refer to the ZX Spectrum, we had the same kind of idea with Colourny! Really fun idea to play with camera angles during gameplay, and I love it when people write CRT-mimicing shaders, so props for that too!
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I love Pico-8 games, and this is a standout even amongst them! Really nice work with visuals and effects, and good music chops too! I liked the dream/awake stuff, reminded me a bit of Yume Nikki in that way! A fun, straightforward room-to-room gameplay mechanic makes this easy to pick up!
This is a really interesting game; I love little handcrafted universes. I really liked the clock/calendar/zodiac in the corner, I thought that was a really good bit of UI design & showed day/night stuff without the overused sun-moon dial that people often use! Nice work!
Some really good puzzle mechanics in here, and an adorable character design. Platforming felt a little bit sticky & floaty, but given the nature of the special powers this makes sense. Good job!
I love old-style interactive fiction, so this is a big hit for me! Well done, and a very interesting story and use of theme. I like the typewriter-style font, too! Gives it a certain je ne sais quoi!
Nice use of theme! I liked the idea of the character becoming visually more fleshed out as they discovered more about themselves, but the central theme where it's more about the journey than the destination is neat too!
Wonderful and quirky point-and-click adventure game! Good and inventive use of the theme and diversifiers. Excellent character designs and cartoon style, it's right at home amongst other point and click classics! Well done!
Oh dear! I can't say I ran into that particular exception while testing myself. The good news is the game autosaves so you can pick back up from where you left off!
The sword is finicky and temperamental, but once you get the hang of it you can do some pretty good damage!
This was really, really awesome! Absolutely gorgeous 16-bit art (I especially love the fog and the waving leaves) on what appears to be a 16-bit take on the pico8 (more fantasy consoles, please!). A great little story, with very solid gameplay reminiscent of classics like Golden Axe. A lot of care and attention to detail in this entry, especially where the 16-bit aesthetic is concerned. Even things like the hit-flashes were expertly managed, and I particularly liked the one-two combo that Adrijan has with his axe. The little character-switching thing was super neat, has a real oldschool-RPG feel to it.
In short, extremely well done - I'd love to see this become a full-on Golden Axe-like!
Short but sweet! Very nice pixelart visuals with clear thought put into the platforming. Being sent all the way to the start of the level when getting hit was a bit iffy, but overall an enjoyable and fun little game! The tiny robot is cute!
Some nice ideas in here! Nice point-and-click movement on the streets, which can be a pain to write in 3D, so nice one! A little rough around the edges, but if you keep working on it after the jam, you'll have a fun little Sims-lite game I reckon!
Played this a couple of days ago - I really like the jumbled-up faces of the other people, and the way that interacting causes changes to the world! A lovely little concept, pulled off in a very nice minimalist art style. Well done!
I missed the train by about an hour, got eggs in the toaster and stuck my face in a jar of jam. The butter and the kettle absconded into the sink. I managed to eat an egg though! I fried it on the stovetop though, because I had a fight with the frying pan. 5/5!