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Raaga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #185 | 4.232 | 4.232 |
Overall | #396 | 3.940 | 3.940 |
Style | #663 | 4.054 | 4.054 |
Enjoyment | #1016 | 3.536 | 3.536 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a manually scalable object. The goal is to resize the player to dodge obstacles and reach the end.
Development Time
96 hours
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Comments
I thought this game was too hard at first, but it turned out I was just bad at the game. Its really good especially the music!
Im guessing you got the hang of it after a bit - thank you for giving it the time!
We'll be adding a tutorial and a better difficulty curve after the jam - hopefully that alleviates the problem a bit.
Our sound guy killed it here, I agree :)
The game is pretty difficult but when you master it it works like a charm and is really satisfing!
Glad to hear you were patient with it!
I agree, it's really hard in the beginning, we're hoping to smoothen that spike in difficulty in the post-jam version :)
had a blast! really unique and fun!
I also made an endless runner haha but your art style so much better
Very happy to hear that you enjoyed it!
The artist for Raaga performed really well :)
good game idea fun controls! nice job :)
:) glad you liked it, thank you for playing, and for the kind words!
This was really fun and creative, but definitely too difficult for me. I think being able to flip upside down added a bit of confusion. Loved it anyway! Awesome job!
I understand completely, the core mechanic is difficult to pick up from the get go - we're trying to resolve this issue by introducing a better ramping difficulty and a tutorial in the post-jam version.
Thank you for playing!
THIS STRESSED OUT, IN A GOOD WAY!!!! Really difficult but fun!! Played @ https://twitch.tv/hedge_in <3 vod Day 4 @ 4:35:00
loved the idea and style, bit too hard for me though
We missed out on adding a tutorial... sadly that makes it feel extra hard
Thanks for playing!
The controls were a bit difficult to get used to, but it’s actually very fitting for the concept! Very thoughtful! The art and music are nice as well :> Good game!
Thank you very much :) We went all-out with the art and music this time around
Yes, the controls are complex - a gamble hehe
my mouse wheel is somewhat broken so i had to use arrow keys, but this is a pretty fun take on the theme. it was pretty difficult even without the handicap of the mouse wheel, but like, in a good way
:) Thank you for the kind words
Out of curiosity - what sensitivity where you playing on with the arrow keys?
i can't remember but i think it was around half of the default sensitivity
Ah, okay - I'll use this info to balance the sens in the post jam version
VERY VERY COOL GAME 5/5 GOOD JOB!
:) glad you liked it
Fellow mouse wheel user gang rise up!
Loved the concept, the controls are hard to get the first time but I think this is not a bad thing. It tested my hand-brain coordination a lot.
Good work!
AYYYYYYYY, DANGER MOUSE IN THE HOUSEEEEEEE
So happy to hear you gave the controls a chance... theyre definitely not standard haha. Thank you for playing Raaga!
This was really fun! The switching between top-and-bottom parts to stretch and scale your way around is really neat, and I super-duper love the framing of people sharing music on music forums as a narrative aesthetic.
Thank you for playing! Glad to hear that you enjoyed it.
The forum page is very cool, I agree! It helped wrap the whole game snugly into the lore very well.
Thanks for submitting this on stream! This was a really fun game once I got the hang of it. There is definitely a steep learning curve but with some perseverance it was really enjoyable. The concept is super cool and the graphics+audio are epic.
Excellent job!
It was awesome to see you learn the mechanics and become better as the game went on! Very happy to see you loving the visuals and music - some really talented people worked on it.
Cheers!
Me - I am the talent. Very talented. Super talented. Ultra Talented.
It was a bit hard with the controls at first but it's a banger once you get the hang of it. Really amazing mechanics! I love it! This has a lot of potential!
Very happy to hear you enjoyed it :) Thank you so much for the kind words and for trying the game out
I agree fully, it has potential. I'll be doing a post-jam release for Raaga without fail - taking into account all the wonderful feedback we received!
Easy to understand and hard to master, very good game!
And the music track is a real banger
Thank you very much for kind words and for playing our game! Much appreciated!
I like the concept, it is very original, and the music is fun to listen to. The control definitely take some time to get used to it and it is definitely much easier when you can just scale to the top or the bottom, but once you get into the rhythm it can be quite fun. The confusing part was that W always control the head but at the start I got used to the head always being on top, as soon as the head went to the bottom, then it tripped me up. Maybe try to have the head not be able to move down past the body and force the player to always move the body down and the head up.
Hello, thanks a lot for trying the game! I'm glad you liked the music, we had a pro on our team for it.
I see what you mean with the head on top, tail on bottom. We actual;y ccame across that option during the development of the character controller. We decided to keep the "flipping" of the player because it was adding to the whimsical and carefree nature of the character and the game. We had thought it would be hard, as I see it has... but on the flip side, I think that is more because of the abrupt difficulty curve. If the game had a tutorial (which we sadly missed out on adding) and a steady growth of difficulty, perhaps it would've been better :)
Again, thanks for the kind words and the feedback, cheers!
Woah, completely banger track! The gameplay was a bit hard to get used to but once I understood it, it was fun getting in the zone. Overall, fun entry :)
I'm glad you've liked the track)) I wish it was a bit louder in the game) We also have short cyberpunk-ish loop. Maybe, we'll add it in post-jam version or do something new) Thank you for playing!)
Hey, peeps. I'm writing this to address the overwhelming response we've gotten for the game so far. I speak on behalf of me, RobinTheHoo and BravoDS.
I LOVE IT ALL. I wholeheartedly thank everyone for taking time out and playing this.
The game is far from perfect, but it's the best we've accomplished as a team so far. We will 1000% percent do a post-jam release, taking into account all the valuable feedback we've gotten. This I promise.
I appreciate all this a lot :)
loved the theme and the colours !!! good time. controlled well as well!! would love maybe a more ramping diffiuclty!!
haha. Somehow, I understand what you mean :)
We will be improving the difficulty and learning curve, and do a post-jam release! Cheers :)
Good game, love the art particularly! I would like to know how the star work though! Hope to see you in GMTK 2025!
I will pass on your love to the artist :)
You get stars based on how long you stayed alive and whether you got all collectibles or not - the game starts ramping up in speed over time, and the speed caps after a point. If you reach that point, you get 4 stars for it. The final star is earned by getting ALL collectibles.
Thanks for playing!