Thank you for playing!) Almost all the time we had LMB for heart and RMB for punch ) we wanted to add option to change controls, but didn't have time in the end.
BravoDS
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Hi! Thank you for your response! You can't use "W" and "S" , but you can use "A" and "D". Basically we've created first level that can be finished without using any controls as a tutorial, so player could get the understanding of basic movement mechanic. Also levels designed in such a way that you often need to leave out the controls and don't press any buttons to progress trough the environment)
It's very cool and creative look on the jam theme "Out of Control", because sometimes you literraly have to lose control in order to solve a puzzle.
I really enjoyed playing this game. The visals are clean, informative and pretty. I really like the color palette. Sound effects are satisfying and they do enchance the gameplay expirience.
The puzzles have a very clever design that gives that nice feeling of discovery and satisfaction. And I like the evolution of game mechanics from the core idea of using transmitters to control robots.
Overall it's a great game that has interesting puzzle design, good presentation and fun gameplay. Good Job!
P.S. Thank you for playing and commenting our game! Much appreciated! https://itch.io/jam/gmtk-2020/rate/698000
It's a very good game. It has great visual style, action gameplay with tactical elements and very interesting mechanic that fit the jam theme "Out of Control" perfectly.
Sounds were good too. This game could greatly benefit from some action/electronic soundtrack that would take whole gameplay expirience to a higher level.
I like the approach, the production quality and creative cool ides. Great Job!
P.S. You can check out the game we made if you want https://timon-herzog.itch.io/fractured-sky
It was super fun) I laughed after each successful level)
This game has a great visual presentation and very fun, dynamic gameplay. I wish there was sound effects and music to enchance an overral expirience and bring it to the next level.
Overall it's a very good game and fun expirience, which even has educational seed in it. Great Job!
P.S. You can also play the game we submitted https://timon-herzog.itch.io/fractured-sky
Nice game and it's a good view on changing the controls mechanic. I did read some comments before playing, so I was prepared.
I really enjoyed the colorful visual style, cheerful vibes and chaotic movement of enemies. Changing controls after hit wasn't annoying for me at all. It's opposite actually. I really tried to avoid enemies and get those mashrooms :) I just wished game was a tiny bit faster, so there'better feeling of flow and more levels.
Still it's a good game that really fits the jam theme "Out of Control". Great Job!
P.S. You can also play game we submitted https://timon-herzog.itch.io/fractured-sky
It's hard to judge this kind of games. They do similar things, but in an innovative way.
I've enjoyed this colorful palette of emotions and story through most of the game, but sound of crying baby didn't fit well with overall beautiful visuals, great music and good sound design.
Also I think this game is a very creative way of telling a story. Great Job!
P.S. You can also play the game we made with our team https://timon-herzog.itch.io/fractured-sky
Nice game.
I did find two exits in the city. I like save points and enemy view indicators. I think they make game fair to the player, I just wished enemies would have better hearing because sometimes I just ran behind them.
Overall playing this game in stealthy manner gave a whole lot better emotions and expirience. I wish there was more levels and they were harder.
P.S. Thank you very much for playing and rating our game! https://timon-herzog.itch.io/fractured-sky
It's a great game.
Very interesting emotional expirience. I really enjoyed this sad, melancholic vibe and story was very relatable.
As a musician I can say that I didn't enjoy some clicks in music because the loop wasn't perfect. And whole game would benefit if some sounds were a little softer.
Overall it's good view on a jam theme "Out of Control" and expirience that I would like to repeat. Good Job!
P.S. You can also check out the game we made https://timon-herzog.itch.io/fractured-sky
It has a very cool mechanic wich felt interesting, satisfying and rewarding, but also very hard and too punishing. Because even if you figured out the puzzle and had that Oooohhh moment you still had to perfrom all jumps perfectly.
Puzzle design was good, but it would be amazing if player could finish levels in one long combo from start to end.
Presentation was a bit off too with sounds and visuals, but It's because all time went in to puzzle design. If there was more time I think this problem wouldn't exist.
Overall I think this game need polishing here and there to make it less punishing for every single little mistake and after improving visals and sfx and we can get a very cool puzzle/platformer and a great game.