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A jam submission

Built To ScaleView game page

Submitted by DeMaster1357 — 1 hour, 22 minutes before the deadline
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Built To Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7063.6803.680
Overall#13443.5473.547
Creativity#18393.4803.480
Style#18983.4803.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have been built to scale (things) and must use this power to traverse through the level;

Development Time

96 hours

(Optional) Please credit all assets you've used
See credits in game

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Comments

doesnt start for me with a error

Submitted

Quize jugarlo pero de la pantalla principal no podía salir, no se ve el jugado ni el suelo, pero se escucha que puedo saltar

Submitted

As a puzzle game lover myself I really like this one :) Movement was really well made and with good controls + the fact the theme also fit well makes it even better! Great job!

Submitted

Really good designed levels. Juicy controls and well polished but sometimes I had a problem with pushing objects I assumed that caused by physics. Overall experience was really really great. Good job

Developer(+1)

Thank you so much! The object pushing can be a bit inconsistent sorry but I’m happy you liked my game and found it polished!

Submitted(+1)

At first it started simple, but gradually it became interesting and finally it became one of the good games for me. Good job.

Developer

I was worried the progression might be a bit weird but I’m glad you found it okay! Thanks!

Submitted(+1)

This feels like a Celeste mechanic. Very cool and very fun

Developer

Wow Celeste is easily my favourite platformer thanks so much XD

Submitted(+1)

I loved how you can use the environment to progress! Pressing the boxes to grow/shrink is one thing, but then also using that mechanic to launch yourself or other pushable boxes was a smart move! It does lack some visual elements though.

Great level-designing and the levels are short, and the game is relatively short -perfect for a game jam.

There's not much to say about the existing mechanics, they are well made and polished, and it fits the theme. (only lacking the "built"-part) ->idea for that would be, you need to place/build the boxes you can grow and shrink, though that would lead to more difficult puzzles.

Summarize: Good and polished mechanics, a bit simplistic but effective use of existing mechanics. A typical side-scroller puzzler (lacks creativity) and there's very few interesting visuals. 

You should be proud though! There's only so-so many things you can accomplish alone with this time-limit, and you have certainly accomplished alot! congrats :)

Developer(+1)

Thanks for your feedback! I did add try add some shaders with bloom and some lighting, but it broke in the final build :(. I definitely will try adding more mechanics for my future games but I just wanted to keep my scope small for my first game jam. Thanks again for your ideas and feedback!

Submitted(+1)

Very Very juicy platformer :) Loved the take on the theme, scaling environment to move in instead of player. Almost perfect rating for me, i just had a little trouble with some bits of puzzles. But thats ok, besides its prolly my skill issue in some part lmao. Overall very high rating for me, this juicy lil puzzle platformer gets an awesome 13/15!

Developer

Thanks a lot for the amazing rating XD. The puzzles may have been a bit unorthodox or hard at certain points that's my fail as a level designer I'm pretty sure. I also find that I may have gotten too used to my game while playtesting, so the difficulty was hard to gauge.

Submitted

makes sense, all good :)

feel free to check out my game, good luck, and have a great day

Submitted

I just played it.

And I have to say, I absolutely love the idea. I am normally not a big puzzle game fan, but this was a lot of fun.

The movement felt awesome, and the fact that you can literally throw blocks around is super fun.

Improvements.

- I'm not totally sure what it is—maybe some weird collider artifacts or behavior—but sometimes I couldn't push blocks around that were stacked on top of each other. Was that intentional?

- Also, sometimes it was hard to fit the blocks through the gaps in the floor; maybe make them a bit bigger.

Besides that, I really think this can be an awesome game, and I am interested in seeing where you take it from here.

Good job!

Developer

Thanks for the feedback! The physics can sometimes be a bit unreliable, especially in tight spaces sorry about that, but otherwise I'm glad you enjoyed it!

Submitted

This is exactly like my final project, but you totally crushed it (⁰▿⁰)! You blew me away—this deserves a perfect score!

Developer

Thank you so much :)

Submitted

really cool animations and ui and good controls

I like the physics! I suggest you add coyote timing, although it's a wonderful minimalistic platformer considering it's made in 96 hours.

Developer

Thanks so much! Coyote time (and maybe jump buffering) is definitely something I need to add in my future games :)

Submitted

Really great idea and excecution. Wonderful puzzle design. Some of room really took some time) I love visual style and sounds. It's very minimalistic here and I think it's a good thing. Great job! )
https://itch.io/jam/gmtk-2024/rate/2916143

Developer

Thanks for the feedback! I was worrying no one would like the art so thanks for this confidence boost!

Submitted

nice concept, while not the most creative it is definitely the most enjoyment i've had in these gamejam games.

most games try to be really long even if its not very fun or well playtested

this game is nice and sweet not too short nor too long just enough to get you hooked into the game mechanic

i would've definitely preferred if the game had a web version especially that i had to set proton up so i can play on linux though i've never used unity and so i dont know how hard or easy it is to build a web version as in godot its usually just 2 clicks and your done

Developer

Thanks for your feedback! Unity webGL in theory should be like 2 clicks, but (at least for me) it wasn't that simple, especially since this is my first time exporting to WebGL

Clever game with lot of thought into the different levels. Easy to play and very neat graphics!