very unique
Ag101
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well i finished a day but i don't know if that counts as finishing the game, and i accidentally stood on the dynamite and got sent with it into space where it popped out of existence.
don't worry too much about the linux issue though, the windows version can be played on linux just fine via wine/proton (which is a compatibility layer allowing windows apps and games to work under linux in some cases running the game better than the linux port of it)
really cool, good level design, nice art and really good music, very fun player controls, dying was a little frustrating and i fell out of the map after getting the double jump ability and went down the platform.
overall good concept!
sidenote, i had the game in the background and while writing this suddenly the music drop hit and damn that's good
edit: after trying to run it again it started using my gpu now rather than cpu, and it seems the game was just really bugged when i tried playing it the first time
game is decent, rotation is very wonky and some items are really hard to scan and i really liked having to balance scanning and playing the mobile game
i don't know what engine was used to make this game but i'd blame the engine (and not the developer) on the bugs i encountered while playing it, first time i played it the customer would just stare at me even after the items were scanned, i assume this is unreal engine? there's some weird ai upscaling going on that's not using computer resources correctly
original post:
i couldn't really play the game, really cpu intensive while completely not using my gpu, due to the weather temprature i can not let my cpu on 100% for too long since its one of those cpus that get hot really quickly so i tried to play it as quick as i could
i did not understand how to take money from the customers and just kept flipping the two coins on the desk.
the game isn't bad at all as a concept its great, but i couldn't really experience it properly and without a tutorial so i was completely lost.
linux version is very broken...
to linux users, play the windows version instead via wine or proton.
to the dev, among the issues are the following:
- the gun is invisible
- vfx doesn't seem to be show, at least the tv screen effect.
- intense screen tearing.
probably other things which i have not noticed but i got stuck after the part where you reach the den and didn't understand where to go from there, dunno if there was something supposed to be there and maybe it was also missing because of the issues on the linux version.
Great game though!
Guess we were in the same boat haha.
i too didnt have very much time to work on my game (only one day / 12 hours) and that game is also about an ice cube only difference was that i was thinking about more of a speedrunner game, at one point i was even going to make it a shooter defence kinda thing but i didnt have enough time so i threw whatever i had already.
Anyways, nice game, for me its too easy though i finished it in 10 seconds or less. The main issue is that your slippery in decceleration but not on acceleration and not much in air meaning that if you move the opposite direction of where you were going the slipperyness is instantly nullified just adding more slipperyness there would make it a heck of a ton harder.
I really liked the sound effects and particles though, good job!
a nice classic top down shooter.
a couple of issues though:
the bullets shoot vertically too, so shooting the ground infront of you makes the bullet go straight down and hit the ground.
dead enemies can block bullets also, dunno if that's intentional.
i didn't understand what the glowing orbs on the ground were, i'm assuming its money but it wasn't very obvious
other than that its pretty well made, i like the shop mechanics, was it inspired by brotato?
Glad you added a linux build, i'll test it for you when i have the time, maybe tonight or tomorrow.
For some info about my system, the distro is use is nixos, and i use an nvidia gpu, i configured wine which is a windows compatability layer for linux so i can play windows games too (umu launcher + GE proton specifically), so even if the linux build doesnt work most people can still play the windows version on linux as long as the game doesnt try interfacing with the desktop environment too much like kinito pet for example (though even kinito pet i managed to get working on linux with a specific version of wine)
So yeah i'll let you know how the game runs on linux, btw if the game is built on godot it will propably work fine, if its on unity there's a chance for it to not work well especially via the wine compatability layer unity





