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(+2)

Glad you added a linux build, i'll test it for you when i have the time, maybe tonight or tomorrow.

For some info about my system, the distro is use is nixos, and i use an nvidia gpu, i configured wine which is a windows compatability layer for linux so i can play windows games too (umu launcher + GE proton specifically), so even if the linux build doesnt work most people can still play the windows version on linux as long as the game doesnt try interfacing with the desktop environment too much like kinito pet for example (though even kinito pet i managed to get working on linux with a specific version of wine)

So yeah i'll let you know how the game runs on linux, btw if the game is built on godot it will propably work fine, if its on unity there's a chance for it to not work well especially via the wine compatability layer unity

(+1)

yep, works fine

Thanks so much for testing, that's a big help to me. My hardware setup is kind of atypical, so sometimes godot windows builds won't run on my windows partition, but will run perfectly fine on arch thru GE proton.

We are fortunate that we aren't doing any OS-level stuff yet, so I figured if anything was going to fail on mac/linux it'd be graphics. I anticipate that this might change if we decide to make mobile or deck-verified builds (text input system prompting a keyboard, etc etc).

(+1)

Your welcome!

if you need help playtesting on linux you can always reach out.