Thanks so much for testing, that's a big help to me. My hardware setup is kind of atypical, so sometimes godot windows builds won't run on my windows partition, but will run perfectly fine on arch thru GE proton.
We are fortunate that we aren't doing any OS-level stuff yet, so I figured if anything was going to fail on mac/linux it'd be graphics. I anticipate that this might change if we decide to make mobile or deck-verified builds (text input system prompting a keyboard, etc etc).