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A jam submission

Farryn's CurseView game page

Submitted by YuushaFr — 20 hours, 47 minutes before the deadline
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Farryn's Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#37022.9293.875
Overall#43792.6143.458
Style#44852.5513.375
Enjoyment#45922.3623.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character shifts between big and small every 5 seconds

Development Time

48 hours

(Optional) Please credit all assets you've used
SFX : "death", "victory", "jump", "click" are from "freesounds.org"

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Comments

Submitted(+1)

Nice idea implemented in this game. It is very unique and I liked it!

Submitted(+1)

Great work! I liked the idea of switching the size by timer, rather than by a separate button. Because of this, in some places you have to stand still, waiting for the size to switch. Then you start going through this moment and try to go through it in one size change so that you don't have to wait for the transformation again. Because of the rush, you lose and start over. As a result, the main obstacle for the player is not the difficulty of the level, but his own haste, which I think is very cool.

As for the mechanics, you can add some kind of bonus for the large size. The small size allows you to pass through low passages and walk through narrow places, and the large size only allows you to jump harder, as I understand it.

And of course respect for making the game not super easy. Interesting challenge!

Developer

Thank you for the feeback ! We tried to implement this idea of "wait then rush", creating a frustration of waiting, then having to run to go through.

I tried to implement a pushing mechanic only possible with the big version of Farryn, but unfortunately I could never figure out how to handle the contact with the pushable rock while having the "growth/shrinking mechani" :'(

Submitted(+1)

A tricky but fun platformer with a unique take on the scaling mechanic, by making it an obstacle to account for. Nice work!

Submitted(+1)

I really enjoyed the art style and the skybox. Very cute! Enjoyed the little size based obstacles too like the crumbling blocks when you're large. Nice work :)

Developer(+1)

Thank you, It was Alice's first time doing Pixel Art, she was quite excited to work on it !

Submitted(+1)

Alice did a brilliant job!!!!

Submitted(+1)

There were some cool ideas in here, took me a few tries to work out why I was dying in the tunnel!

Developer

Haha, the tunnel can be a bit tight.

I maybe should have added a mechanic where you see that you die due to being crushed.

Submitted(+1)

I loved the concept of the forever changing fairy size keeping you on your toes, well done!

Developer

Thank you for trying it, the difficulty between waiting and then having to rush, that's what we tried to aim fro in level 2.