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ske2004

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A member registered Dec 21, 2019 · View creator page →

Creator of

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ahh! Cool to see it on a CRT. I think I know why it's so glitchy at the start, cause it doesn't clear the screen.

I consider FPGA emulation, but MIsTer is close enough, and this game isn't doing anything fancy (can't imagine what the Everdrive does to circumvent lockout, unless this was already reverse engineered)

This made my day, thanks! ^o^

WIP

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damn how did you find this =P

if you're curious, i'm documenting progress on YouTube, same username 

(im still editing the new video though... i was supposed to put a link here there)

thank you!

it's the first time i hear about momopie, and it warms my heart to see obscure games get a spotlight like that
hell yeah to win32

put the volume warning at the boot screen lmfao

If you can do some jams contact me on Discord: @ske.land =]
I'm only looking for one person.

Do the arrow keys scroll the page? 
Oh damn... You're right, I just checked through Chrome. This doesn't seem to occur on Firefox so I didn't catch it, what a blunder :/

Thank you very much for playing :3

Very cute and well polished game :3

Engine and polish wise - Implementing a story game let alone an entire editor, script and scene system in just 7 days is very ambitious and impressive.

Gameplay wise - The puzzles are simple and pleasant, but the most enjoyable part for me was exploring the environment. One thing I would add is a reset button, as it's very easy to get softlocked.

Overall, this is extremely well done!

I didn't rate that many entries but I can already say this is gonna be my favorite xP
Very well done!

I'm a big OpenTTD fan and I love building railroad networks. Very impressive, I'd love to mess around with signals once this is implemented =)

I really like this idea and it's a shame I couldn't bring it to life as well as I could. To be honest the development was a disaster and we switched the project to this idea 2 days into the jam, so we only had 48 hours to make it even though it states 96 hours, we had very little time to test it. Within that time frame the RNG is something I wanted to get right, but even after testing for a bit I felt like the RNG was too tough on you, I tried artificially increasing chances, which is in this game, but it doesn't seem like it's working too well. And of course the amount of interactions was left to be very limited - I wanted to add way more, but I also needed to do last minute fixing and polishing, so I just didn't find enough time. I like this idea though, I'd like to revisit it.

Thank you for the feedback =)

The best game in this jam I think, the art, the gameplay is very well polished. There were a few dents, like I phased through a wall once and the game sent me halfway back. Maybe the scaling mechanic is not used as well too, but it's really fun to play, especially when you figure out the physics.

It's very cute! For level 5 (Rough ramp), i figured I needed to rotate the cubes, I've managed to do it a couple times but the physics engine glitched out, so I couldn't complete  it =(

The art looks like a ZX spectrum game - very well executed. Gameplay wise I wish there was a bit more variety to the bullets, and there was a persistent issue where if I move my mouse outside of the game's screen, I wouldn't be able to shoot, so I'd really like to have a "shoot with a keyboard" button.

I really like it. First puzzles were very simple, and the latter ones were quite challenging. The art work is really well done and the story is very funny.

I really like the art, it's very cute =)
The physics are floaty indeed, but I think it actually fits the grappling hook theme really well. The resizing mechanic was a bit weird though, it was somewhat glitchy and seemed out of place, but I think it just wasn't implemented as well as it could be.

I looove the art. The art and music work here is beyond good for gamejams. But the constant crashes were very frustrating =(

The art is very cute, but I got stuck on the 3rd level, no idea how to solve it, the little apple thing doesn't seem to do anything.

It was really amusing, the skeleton looks very funny and badass. Sadly the fun stopped after I got softlocked in a level where there's boxes above you, and water. I couldn't reach the boxes, and scaling seemed to do nothing.

The art is really cute, but I didn't really understand what's going on, clicking seemed to do random things and I wish it was explained a bit better.

It was a pretty fun and short game. Some feedback - I wish there was coyote time, because sometimes I felt like I should've jumped when I didn't.

I think it should use just a single mouse button, I was always mixing up the buttons.

The ungrabbable object having physics was very frustrating. But overall - interesting concept, and well executed. =)

It's really cute, but the controls were a bit clunky.

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It's a really fun idea, I had trouble figuring out what to do at first, the description wasn't very helpful either, but then I got the hang of it after the first one. The last level was very evil, but kinda funny.

P.S. For those having trouble - the rule is what the scale measures.

Really cute & fun short game. It took me a while to figure out that the boxes could be pushed, so I thought I was softlocked for a bit. The only thing I wish I could do is hold down the keys to move around.

It's really fun and cute, plays like a flash game. Very cool =)

I had a lot of fun playing this, so I went through the entire game. I think I found some unintended solutions =), but that's what made the game more fun for me. There's a fair bit of randomness involved in the physics, but I don't necessarily think it's a bad thing.

It's really funny, and the morphing animation is impressive.

Fun but a bit buggy, I got stuck in the wall.

It's fun once you get the hang of it. At the start it was a bit too fast and I got confused.

shit, the image didn't upload. here it is https://imgur.com/a/keESh3z

This is all I'm seeing:

Well at least I tried :P, I tried to explain it through several levels but it seems like it didn't work at all. Cheers!

Thanks!

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Sure! Godot is a pretty good engine but I did find a couple of bugs and problems along the way in it. Hopefully they'll iron it out and it'll become on par with engines like game maker or maybe, unity. Thanks for playing!

Include linux and windows exports :)

Thanks. Cheers!