Maybe the team limit? I dunno
ske2004
Creator of
Recent community posts
ahh! Cool to see it on a CRT. I think I know why it's so glitchy at the start, cause it doesn't clear the screen.
I consider FPGA emulation, but MIsTer is close enough, and this game isn't doing anything fancy (can't imagine what the Everdrive does to circumvent lockout, unless this was already reverse engineered)
This made my day, thanks! ^o^
Engine and polish wise - Implementing a story game let alone an entire editor, script and scene system in just 7 days is very ambitious and impressive.
Gameplay wise - The puzzles are simple and pleasant, but the most enjoyable part for me was exploring the environment. One thing I would add is a reset button, as it's very easy to get softlocked.
Overall, this is extremely well done!
I really like this idea and it's a shame I couldn't bring it to life as well as I could. To be honest the development was a disaster and we switched the project to this idea 2 days into the jam, so we only had 48 hours to make it even though it states 96 hours, we had very little time to test it. Within that time frame the RNG is something I wanted to get right, but even after testing for a bit I felt like the RNG was too tough on you, I tried artificially increasing chances, which is in this game, but it doesn't seem like it's working too well. And of course the amount of interactions was left to be very limited - I wanted to add way more, but I also needed to do last minute fixing and polishing, so I just didn't find enough time. I like this idea though, I'd like to revisit it.
Thank you for the feedback =)
The art looks like a ZX spectrum game - very well executed. Gameplay wise I wish there was a bit more variety to the bullets, and there was a persistent issue where if I move my mouse outside of the game's screen, I wouldn't be able to shoot, so I'd really like to have a "shoot with a keyboard" button.












