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Build To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1668 | 3.539 | 3.539 |
Overall | #2522 | 3.160 | 3.160 |
Enjoyment | #2607 | 2.990 | 2.990 |
Style | #3325 | 2.951 | 2.951 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stack objects that scale in size to reach a button.
Development Time
48 hours
(Optional) Please credit all assets you've used
Palette:
https://lospec.com/palette-list/toybox32
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Comments
Once I figured out i need to push the button and not fill in the green area, it clicked lol. Fun, even tho maybe a bit chaotic, game!
It could use a bit more juice, but I really like you simply play around the time it takes to scale up, very clever.
Some of the levels were waaay too hard for me lol, but overall a nice little puzzle game!
Neat game, though the physics do make it pretty rough to play sometimes (you might already have it, but rapier physics 2D is a plugin that might make it work a bit smoother), the results of any given idea are inconsistent, for example on the first level with the circles I stacked all of them on top of the square and it fell over, leading me to try several more times just to realize that that solution works, it just didn't work that time for some reason. Regardless, still a cool concept, with more polish and more stable physics it'd be really cool to see a full version!
Love this idea! It's very unique :) I tried a lot of combinations but I feel like I am not too good at it. It had GameBoy feels which hit me in the nostalgia. I enjoyed this a lot
It’s really fun to play. Though indeed resetting quite a lot thinking this time it might work with just slightly different conditions.
The physics is somehow to chaotic, and the level design do not contain the chaos. Fun after all.
I liked the concept and some of the puzzles were good but I felt that a lot of them relied too much on random chance, I was resetting often and just hoping it would work this time.
I wasn't very good at this game, but it's a really creative concept and I enjoyed testing different combinations out!
I was really bad but I loved the idea of the game !
I would've liked to have a smoother difficulty progression (because I'm a noob).
The physics were a bit slow. Sometimes, it took like 25 seconds for a ball to roll far enough.
Cool idea! Would loved to see it developed further!
Interesting idea, but the physics are way too inconsistent. I couldn't beat most of the levels even though I think I knew what the intended solution was.
It's quite difficult to predict the physics in this game. Even there are multiple different outcomes from the same setup.
However, this is creative.
Soooo fun. Puzzles are great, and completing levels is so satisfying! Great work!
I had a lot of fun playing this, so I went through the entire game. I think I found some unintended solutions =), but that's what made the game more fun for me. There's a fair bit of randomness involved in the physics, but I don't necessarily think it's a bad thing.
i dont understand what i am supposed to do!!! musics kinda cute
funny game, this is so hard
Great interpretation of the theme with a puzzle concept!
Very fun puzzle game! Glad to see that many mechanics were utilized to the fullest potential! I truly believe that this idea can be expanded to a full game for stores!
Really love the idea. It feels like a first pass on something you could turn into a full game. The physics would need a lot of work and consistency (couldn't beat level 6 even with the example solution), but I know the pain of trying to make a physics engine behave how you want it to behave. There are soo many other block types and variations (like a sandbox mode) you could add, the possibilities are endless! Love it. Have you thought about something like Zachtronics style rating system (like for example in Magnum Opus) where you give player more blocks than are necessary for solving the problem, but once you solve it, you see how many blocks other players used and you can try to beat them?
Yeah, I originally had more blocks than needed. But level design was hard when you could often just spam blocks to win. It would probably work well with larger levels. Thanks for playing!