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Chybby

64
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21
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5
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A member registered Dec 02, 2020 · View creator page →

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Puzzle game of the jam for me!

Easter egg get :3

That final level took quite a few attempts but the final boss was pretty cool to make up for it :D

Great game! The clock timer really put on a pressure in a good way. I wish everything was just a bit more zoomed in and compact.

Hammy (or Tammy??) popped :(

Got married to a boy hell ye. Now if only I could do that irl

This was heckin hilariöus. I cöuldn’t stöp laughing the whöle time which made it very hard to single öut a blue lööp

Shooting the targets was super satisfying. The jumping felt really floaty and odd, and I crashed (?) a couple times on the same level.

Cuuuute :3 I liked the level where you had to guess what you needed to say.

Nice simple idea and well executed. The glow effect of the looping zones is subtle but effective.

I like the style and the world building of the intro :D

I wasn’t sure whether this was supposed to be a puzzle game with set levels or just a … “push-em-up”? With a lot of characters on the screen, each move would take multiple seconds which felt a bit sluggish.

Cute kitty :3 The art and atmosphere is really good. There’s a lot that could use some more clarity, like what the pillars were actually doing to the crystals, and I wasn’t even really sure whether I finished the game haha.

Digging the vibrant colours! I found it hard to predict where the boomerang was going which made dashing into it to catch it a little frustrating - I think it would be good if it moved a little more predictably.

Fun clicker but too short! I finished in 5 minutes and would gladly play more :)

sick easter egg bro

I liked the simplicity and the interesting upgrades. Hitting my head on the right corner of the first ceiling with the super jump was pretty frustrating.

Pretty fun! Unfortunately I couldn’t get the first level to load, but level 2 and 3 worked. I liked that my character was limited to the same path as the enemies and that I had to balance swimming away from the enemies with putting down enough defenses.

This was awesome! Played until the game ground to a halt and enjoyed every second :) Quickly figured out that pointing two greens at each other and triggering with a red caused much chaos, then discovered that purples shoot through everything they are pointed at.

My only complaint is that the picking up and rotating controls felt a bit clunky - I kept putting a turret down when I meant to rotate and vice versa.

Took a bit of getting used to before I could even survive, let alone collect the junk.

Why does the music sound like the macarena hahaha

Figured out what I was supposed to be doing somewhat by accident haha, was pretty fun after that though! I like the bug sounds.

‘E’ wasn’t working to attack for me. After some spamming ‘J’ seemed to work. I could only see 1.5 available upgrades after every round.

Yeah this one confused me. The Guess Who concept wasn’t really clear until I read some comments. Once I ran out of combiner cards there seemed to be nothing I could do, as it didn’t look like I could play the other cards individually.

Liked the range of abilities. The corpse pull and abomination combo was fun. It got hard to tell how well I was doing as I couldn’t easily differentiate between minions and villagers.

Simple but super fun! Really liked the level designs, especially the final level. Love the glitchy hacker aesthetic.

Vibing to this music and everything happening on the beat. Wasn’t sure whether I was comboing robots together properly but had fun anyway

I like how the planets combine abilities! It was a little hard to see and dodge the enemy projectiles with so much going on around the player.

Wall jumping rat goes crazy

I got stuck on the edge of platforms quite often which made the route back with no checkpoints a little frustrating

The art is fantastic - made me want some sushi! The recipes made sense and I liked that I could turn a completed recipe into something else.

I liked the optional secrets, they were fun to hunt for

Great set of mechanics that work well together to build off the snake base! I liked how I had to manage chasing between bones and squirrels, and the excitement of the zoomies!

This made me so relaxed after a long day :)

The chill music, the honking swan and the intriguing puzzle really worked well together.

At some point the box closed and didn’t open again so I’m not sure whether I finished.

Love the aesthetic, it’s so cute!

I would have loved to be able to rotate the camera.

Thank you so much for coming back and finishing!

This game looks really great! I liked how you always felt like you were making progress by unlocking the next stage of potion making.

Maybe it would have been good to unlock more types of ingredients/vials/potions as you went on to more slowly introduce you to the different types - this would have given people more of a chance to memorise some of the recipes.

I liked the system where you weren’t allowed to mess with the physics once the run had started. Also found all the easter eggs for previous themes :)

The game felt less like building rube goldberg machines and more like guiding a rolling ball down a path. I feel like the dominoes were a good start but would’ve liked to see more interesting pieces to use.

The rotation controls took a little getting used to, I feel like mouse control and the scroll wheel would have been more intuitive.

It was also way too long for a jam game, I don’t think many people are going to finish this one.

Fun minigames and great idea for the theme. The tutorial was helpful and I liked how some of the scales interacted with each other (being able to tell you’re getting sucked into the black hole, being able to kill the wolves with the meteor)

Really digging the music and retro style.

Made it to 323% before it didn’t seem like it was progressing any more.

The art and music were great. I felt that the scaling mechanic didn’t really add anything to the game though.

The scaling mixed with the different shapes meant you really had to think about what you need to do to proceed.

Some of the puzzles were pretty unclear what you had to do and I got the blue block stuck at the bottom of the last level :(

Good idea with the chase - really adds to the tension of playing.

Really struggled to get that button to work :(