I'm not going to continue on the project since the code is kind of falling apart and it's a hastle to work with. I haven't made a game in a while so I favored the quick and easy solutions instead of mulling over how to structure it for the long run since that would have slowed me down on getting a game out.
I've reflected on what worked well and what was missing with the game and decided that I should shift focus to quality over quantity. I'll be moving on to working on simpler and quicker game projects to try some things out like improving game feel.
MOONtyzoo
Creator of
Recent community posts
Thanks for the feedback! I burnt out before I could implement music and sound effects which is why the game is so silent😅. I challenged myself to try to do as much of the assets as possible on my own but sound and music was way harder than I thought so I decided not to stress myself out with it since I had already done so much.
Savior Sea by MOONtyzoo for SEAJAM - #TeamSeas Game Jam - itch.io Right now I'm most worried that the game might be too hard and that the amount of levels before the boss might be too much.
Savior Sea by MOONtyzoo (itch.io) Main thing I'm concerned about is that my game might be too difficult, so advice on that would be nice.
Savior Sea by MOONtyzoo (itch.io) This is my first game jam so I worked pretty hard on this for three weeks. My main concern is that it might be too difficult. I'll be sure to try out your game as well.
For context, my game is a roguelike shooter where you play as a goldfish shooting the trash off of sea creatures (the trash somehow makes them aggressive). I definitely over-scoped my game because I'm still working on the enemy and upgrade systems. Once I'm done with those, I'll probably have to create a bunch of enemies and rooms with little time which sucks because I wanted to try creating some cool bosses and upgrades. Overall, though, I think my game is going pretty well especially because this is my first game jam. I'm really proud of the room generation even though it's pretty simple.