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MOONtyzoo

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A member registered Nov 09, 2021 · View creator page →

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I'm not going to continue on the project since the code is kind of falling apart and it's a hastle to work with. I haven't made a game in a while so I favored the quick and easy solutions instead of mulling over how to structure it for the long run since that would have slowed me down on getting a game out.

I've reflected on what worked well and what was missing with the game and decided that I should shift focus to quality over quantity. I'll be moving on to working on simpler and quicker game projects to try some things out like improving game feel.

Thank you!

Thanks for the feedback! I burnt out before I could implement music and sound effects which is why the game is so silent😅. I challenged myself to try to do as much of the assets as possible on my own but sound and music was way harder than I thought so I decided not to stress myself out with it since I had already done so much.

Haha 😅 you are the third person this has happened to! I'm currently working on making the controls and mechanics more apparent with a little tutorial at the beginning. I think your score is pretty decent. My top score was 30000 but I knew the best strategies so it might be cheating.

Thanks for the feedback! Could you please elaborate on what parts of the game were hard?

Brilliant sound design!

Slander

Savior Sea by MOONtyzoo for SEAJAM - #TeamSeas Game Jam - itch.io Right now I'm most worried that the game might be too hard and that the amount of levels before the boss might be too much.

This is my first game jam AND my first time using Unity (after like ~3 months of tutorials).

same

Savior Sea by MOONtyzoo (itch.io) Main thing I'm concerned about is that my game might be too difficult, so advice on that would be nice.

I love the game's art and music but the gameplay is too reliant on clicking. In my opinion it would have worked well as a tower defense or if it just had alternative methods of (killing?) the trash to go along with the clicks. Very good game for 2 days of work though!

Really fun game (I got stuck at 97% trash cleaned...). My only problem is that it takes really long to fall back into the water if you accidentally jump above the surface.

Savior Sea by MOONtyzoo (itch.io) This is my first game jam so I worked pretty hard on this for three weeks. My main concern is that it might be too difficult. I'll be sure to try out your game as well.

For context, my game is a roguelike shooter where you play as a goldfish shooting the trash off of sea creatures (the trash somehow makes them aggressive). I definitely over-scoped my game because I'm still working on the enemy and upgrade systems. Once I'm done with those, I'll probably have to create a bunch of enemies and rooms with little time which sucks because I wanted to try creating some cool bosses and upgrades. Overall, though, I think my game is going pretty well especially because this is my first game jam. I'm really proud of the room generation even though it's pretty simple.