Very good game ! The concept is solid.
If you do a v2 after the Jam, I will definitly check it !
Thank you for this very complete feedback.
The game clearly need some adjustment. I didn't had time to playtest the game, and realize too late some big issues (like the camera sometimes too high to let the player have a full power range, or the ninja that simply don't stick on the ceiling as it suppose to for some people).
And i'll keep in mind the rest of your feedback for the v2 after the jam :)
For the infinite jumping/rolling animation, I had some issues in the corner, but didn't found a solution during the jam to correct it. I will dig on it !
The graphics are cool and story seems too. But, I never been able to finish any level.
Most of the game seems great, but the gameplay code as too many issues : the dash simply don't work, so I could finish some parts. The bat as way too much speed to have a good control in some situations. The lights reflections on level 3 is completly inpredictable (but I love the idea). Luckly, I found the "skip level button" on level 1, which help me to test out the start of all the levels.
With a bit of adjustments, the game could be really great ! I hope you'll do a v2 after the jam :)
Ahah, on the last room. I jumped on the central platforms only, always on the same side, landing just on the edge to avoid the closest lights.
On this room, I initially thought that the dash could make the character go through the light on the central platforms. It could be good way to add some dynamism on this part :)
Very nice game ! A bit hard in the last part (I wasn't sure of the intended method to pass through), but finally made it ! But mostly, I agree with @nunoinung, the game fell hard but fair, so it didn't bother me.
Maybe the character could be a little more responsive on very small moves, to help place your character before the jumps on the last part.
Thanks for the feedback !
For the exit of level 2, it's below the ocean. You can find you way through the lowest part of the cave. I knew I should have done some playtest :') And I think it could bea good idea to have a "dezoom" function with right click, to have a better view of the around the player.
For the gameplay, as I asked to @yonixw, do you think this a problem of level design or a problem of gameplay ? I rushed the level creation so maybe the level design don't completly feat with the gameplay
Yes, there is clearly a problem with that. I liked the idea of having a simple gameplay with just the mouse, but do you think it's a problem of level design (the need of precise jump) or a problem of gameplay ? I rushed a bit the creation of my levels and decided to increase the difficulty, by asking some precise jump from the player at some places. Maybe that was a bad idea :/
Très joli ! L'ambiance est toute douce :)
Seul petit défaut, j'ai mit du temps à comprendre que les dialogues venaient de vrai personnages, je pensais que c'était des souvenirs au début. J'imagine que vous n'avez pas eu le temps de rajouter des modèles 3D pour les personnages.
Mais hormis ce petit détail, c'est vraiment super. Vous avez vraiment bien travaillé l'ambiance !