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HadrienClement

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A member registered May 16, 2019 · View creator page →

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Very good game ! The concept is solid.

If you do a v2 after the Jam, I will definitly check it !

Thank you for this very complete feedback. 

The game clearly need some adjustment. I didn't had time to playtest the game, and realize too late some big issues (like the camera sometimes too high to let the player have a full power range, or the ninja that simply don't stick on the ceiling as it suppose to for some people).

And i'll keep in mind the rest of your feedback for the v2 after the jam :)

For the infinite jumping/rolling animation, I had some issues in the corner, but didn't found a solution during the jam to correct it. I will dig on it !

Nice gameplay and puzzles. It was pretty fun to play it !

What a good use of the theme ! It create a great and deadly mechanic.

Very good job !

Cool concept and vision of the theme ! A bit hard to read the 3d without any lighting on the confettis, but this could be taking futher to make full game.

Good job !

Simple and efficient. Good work !

Level design is nice, but with my AZERTY keyboard, it's been difficult to finish level 5. Optionnal play with the arrows could be great.

Beside that problem, the game is cool :)

The graphics are cool and story seems too. But, I never been able to finish any level.

Most of the game seems great, but the gameplay code as too many issues : the dash simply don't work, so I could finish some parts. The bat as way too much speed to have a good control in some situations. The lights reflections on level 3 is completly inpredictable (but I love the idea). Luckly, I found the "skip level button" on level 1, which help me to test out the start of all the levels.

With a bit of adjustments, the game could be really great ! I hope you'll do a v2 after the jam :)

Ahah, thanks ! I had big doubts about the mechanic when making it, so I'm really happy to see everyone enjoying it :)

Thanks :)

Thanks !  :)

I'm taking the note about the hitbox. I will probably do something about it after the Jam to improve this :)

Thank you for the feedback. 

Yeah, it seems you're not the only one having a problem with that. I will probably make some adjustments after the end of the jam :)

Very clean gameplay with progression. The game become hard very quick, but was still very fun to plau.

Good job !

Nice way to get on with the theme. A very different gameplay from other games.

It could be a little zoom out to help us see the asteroids and the planets coming. We quickly got some surprise that are hard to dodge.

But good job, this still is pretty fun to play !

I love the initial concept, but I didn't get used to the control. I kept dying over and over on level 2. With a bit of tweeking, it could be a very interesting game !

I agree with @safetybacon, the game as the potential to be very fun and goofy with better control. Some sound design could really support the idea of this fun mechanic.

Good game mechanics ! The graphics and the sound made the game a bit hard to understand sometimes (i took me few minutes to understand for the stairs), but globally the game is fun.

Nive game ! A bit to hard for me in level 3, but I liked the level design.

Ahah, on the last room. I jumped on the central platforms only, always on the same side, landing just on the edge to avoid the closest lights.

On this room, I initially thought that the dash could make the character go through the light on the central platforms. It could be good way to add some dynamism on this part :)

Thanks for the review :)

Yeah, there is a big difficulty gap in the level 3, I didn't had time to playtest the level 3 and 4. This is something I will keep in mind for my next Jam ^^

You're game is great ! It took me some time to see the buttons in the "simon" room, but except that, this overall idea and mechanic are very cool

Graphics are great ! The idea of the game seems to be cool to, but having a AZERTY keyboard made the game too hard to play for me.

It would be cool to had at least the arrows to play with differents keyboard.

Nice mechanics and art ! I just had some bugs with the cardboard at some time, but made it work quickly in the end.

Well done !

Cool game ! The different mecanics between the bat and the vampire are great, and you played well with them !

I couldn't pass the long climb with the smalls patforms (always finding myself hitting a platform with my head at the end and going back down), but the rest is very cool !

Very nice game ! A bit hard in the last part (I wasn't sure of the intended method to pass through), but finally made it ! But mostly, I agree with @nunoinung, the game fell hard but fair, so it didn't bother me.

Maybe the character could be a little more responsive on very small moves, to help place your character before the jumps on the last part.

Thanks :)

Thanks ! :)

Thanks for the feedback !

For the exit of level 2, it's below the ocean. You can find you way through the lowest part of the cave.  I knew I should have done some playtest :') And I think it could bea good idea to have a "dezoom" function with right click, to have a better view of the around the player.

For the gameplay, as I asked to @yonixw, do you think this a problem of level design or a problem of gameplay ? I rushed the level creation so maybe the level design don't completly feat with the gameplay

Yes, there is clearly a problem with that. I liked the idea of having a simple gameplay with just the mouse, but do you think it's a problem of level design (the need of precise jump) or a problem of gameplay ? I rushed a bit the creation of my levels and decided to increase the difficulty, by asking some precise jump from the player at some places. Maybe that was a bad idea :/

Thanks :)

I didn't want to reduce the alert bar at first, but looking back, I think it was a mistake. I didn't like the idea of just "waiting" and the alert is reducing. But you're right, I think there are solution to make it reduce without just "waiting" and make it fair.

Merci, c'est gentil !

J'ai faillit manquer de temps pour rajouter la narration, donc ça me plaisir de savoir que j'ai bien fait de la conserver :)

Pareil que Rei Dunamis, je trouve le concept très cool, vraiment marrant et les visuels chouette, mais tout s'enchaîne trop vite par rapport à la précision que demande le jeu pour envoyer les boulets et les matelots.

Mais avec un petit patch d'équilibrage, le jeu peu être vraiment bien ! :)

Sympa ! Le concept est joli. J'avais pas fait attention à la première partie à la fenêtre de la voiture au premier plan. C'est le genre de  petit détail qui marche bien !

Très joli ! L'ambiance est toute douce :)

Seul petit défaut, j'ai mit du temps à comprendre que les dialogues venaient de vrai personnages, je pensais que c'était des souvenirs au début. J'imagine que vous n'avez pas eu le temps de rajouter des modèles 3D pour les personnages. 

Mais hormis ce petit détail, c'est vraiment super. Vous avez vraiment bien travaillé l'ambiance !

Très sympa ton jeu ! La narration est amusante, on retombe en enfance :)

Je m'y prend à la dernière minute, forcément, mais est ce qu'il y a une autre solution pour s'inscrire sur le Discord sans passer par Twitter ?

Je n'ai pas de compte twitter, et j'ai pas spécialement envie d'en créer un juste pour ça :/

Il y a une autre solution si on a pas twitter ?