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Light Limits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How Fun | #5 | 3.778 | 3.778 |
Gameplay | #5 | 3.889 | 3.889 |
Overall | #11 | 3.667 | 3.667 |
Theme / Limitation(s) | #13 | 3.833 | 3.833 |
Quality | #15 | 3.722 | 3.722 |
Audio | #32 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule of Three Limitation used?
Yes
At least one rule have applied
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Comments
Nice game! I enjoyed playing it! Maybe I would change the timer position but is was pretty fun!
Cool & Great concept, love the game. In may opinion I would prefer to have the timer the player left to always be shown because that is important to the player when deciding on how much light bulb to be thrown since without knowing the number there could be cases where the player didn't know they are low in Time and overthrow a little too much bulb. But I also understand the decision you make to keep it hidden. Keep up the great work man and thanks for the feedback on my game.
Nice game, I quite enjoyed it. I also loved the idea of adding secrets.
I think that level 2 had some sort of filter/overlay that was, at least for me, a bit to much. I personally enjoyed more the other levels where this effect was not present.
It might also be a personal thing, but maybe consider not making the UI black while in a dark room, I would have loved to see how much life I have at all times :D
Overall I really loved it! Novel interpretation of the theme. I would play a full game with this concept. Had the light turning on and off at inexplicable times when I put more or less distance between the light sources and the player, but that was my only nitpick. Great stuff!
love the novelty of this game, its unique and I like your view of this theme
Very good game ! The concept is solid.
If you do a v2 after the Jam, I will definitly check it !
Really good! Has the potential to be a full game.
This is amazing. How you implement the theme in your game is really interesting and unique. Having to choose between the conserving the timer and creating light for visibility create a good kind of difficulty. Amazing job on the game.
Super cool idea! Mixing up lack of visibility with parkour elements came off to be a pretty fun experience. That and only being able to see your remaining time when there's light was real cool as well.
Overall really sweet experience. Good work!
Very fun to play and the way you used the theme "Light is your enemy" and turned it into THIS was very amazing! I had a bunch of fun playing this since it really required skill to not have your life time reach zero! Definitely a game I would revisit in the future.
EDIT: I love the secret on level one!! Gave me a good laugh for sure!
Very fun and interesting use of the light mechanic.
game was really cool overall.
very fun, great use of light .. it's both your ally and your enemy! i got portal vibes solving the levels and playing the boss :)
Agh! Lots of things still went wrong, even after meticulous checking! The lighting didn't work as well as I thought on the web browser version, which also made me forget to change the lighting settings back for when I built the Windows version, which made the game visuals too contrast-heavy! It's not supposed to be this hard on the eyes, sorry :( Guess this is just what happens when it's late night and extremely vulnerable to mistakes like that.
But anyways, I do hope you can still appreciate the other things like the puzzle gameplay and the hunt for level secrets (there's a special little something if you can find them all in one run!).
Have fun! Thanks for playing, and please consider leaving an honest rating and/or comment! I appreciate every single one of them!
May consider tweaking the lighting after the game jam is over, so consider adding it to one of your collections so you can revisit it in the future!