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The Great Neko Neko

20
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A member registered Aug 07, 2022 · View creator page →

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I played this game for around an hour, it was my first time trying the game out and I really enjoyed this game, the visual is stunning and I like the relaxing and cozy vibes the game gives me. I think the mechanics of the spear throwing as a platform and boomerang type weapon makes this game interesting and fun for me. 

The basic controls were quite straight forward and easily understood for me, took me around 2-3 minutes to figure out how the spear work. As for the other controls like seed and human honestly, I don't understand what they do, maybe it is some feature that is unlock later that I haven't unlock yet but because they are added in the control scheme in the pause menu it is quite overwhelming and hard for me to find the basic controls like the key to jump. Other than that, the feel for all the movement and jumping felt great for me. 

For the level design I feel that the pacing of the obstacle challenges was good until after the boss 1 fight. The location with 3 moving obstacles and 2 laser beams, for that area I feel that the difficulty of that area is too high and require multiple occasion perfectly time spear throw and jumping, in my opinion the moving saw is too fast, and it forces me to throw my spear instinct on the wrong spot and end up causing me to end up in a bad spot or time my jump wrongly.  Maybe the obstacle for that particular area could be reduce or have the saw speed.

For boss 2 I didn't manage to beat it, I feel that is slightly too difficult for me and compared to the first boss this feel like the 3rd or 4th boss of the game in terms of difficulty.  Boss 1 I remember it is very easy to fight and there is a lot of space I can move while boss 2 I am suddenly required to time a lot of my movement while reacting to multiple projectiles and it very hard not to get hit at least once at the early phase. I think that the rotating sphere around the boss 2 could be introduce on the 2nd phase of the fight instead of right at the get go, because at the first encounter I basically am more focus on trying to avoid getting hit by the shooting projectile and cause the orb is rotating around the boss I wouldn't think of getting to the back of the boss and only realized how to damage the boss at my 3rd try. Also, maybe the boss bum area can be a different color as a form of visual cue to inform player to maybe they have to hit the back of the boss. 

For combat generally it feels great, but I don't see a situation yet where I should do a melee attack over a range attack because for a range attack, I can kill the enemy in a safe situation whereas if I try to do a melee attack, I get to the risk of getting hit, maybe the melee attack could deal more damage and deal a slight stun to enemy upon hit to make it more appealing to use melee attack instead of range. 

For the checkpoint flower I feel that it can just heal the player fully upon touch cause at least for the case of the 2nd boss I reached the nearby checkpoint with 1 health and have to kill myself just to recover the health I lost. or maybe have some of way to health my lost health after going through a tougher obstacle course. 

Visually speaking I honestly didn't notice the spike most of the time I feel that the spike blend with the ground too much and I notice the sound before the spike lol and also like I didn't notice this gold coin rock that I can hit to get coins until the end of my playthrough maybe make it glow a little cause I legit thought it was a background asset.

Thx lol

Wow this game is so awesome, the level design is top notch man, the music fit the game, vampires and bats never gets old man great idea. I thought the game did well to introduce the game mechanics. Overall, it's a 5 star for me.

I like the gravity manipulation idea, the game overall great it is interesting, maybe something to show whether my gravity is on or off cause occasionally I don't remember if my gravity is on or off until I jump again. 

It's a cute game I like it very much when the character floats. in the umbrella. The art is game the game is quite a chill game, love it. 

Yo ninja are awesome, flicking ninja is even cooler. Honestly, I think the game is great, the level design is awesome the level gets progressively more difficult I don't find it overwhelming at the start and the mechanics is pretty easy to understand the obstacles too. This is one of my favorite games I played in this jam keep it up man I'll give this game like 5 stars overall. 

Cool game honestly, but it's does feel a little too dark to navigate sometimes. Great effort though keep it up! 

Considering you made it in 2 hours I think you did great haha. 

Cool & Great concept, love the game.  In may opinion I would prefer to have the timer the player left to always be shown because that is important to the player when deciding on how much light bulb to be thrown since without knowing the number there could be cases where the player didn't know they are low in Time and overthrow a little too much bulb. But I also understand the decision you make to keep it hidden. Keep up the great work man and thanks for the feedback on my game.

Bats and Vampire totally dope; I like the combination of having the simple puzzles and the different mechanics associated to both the vampire and bats. I think playing the game is a very pleasant experience, love the art and sound keep the great effort.

I like the idea; it is interesting to have a platform game using shadows it's a bit sad that the control though is bit "wonky" I kept dying at the first stage. But I saw the gameplay looks fun, keep up the good work man.  

Thanks man, I do agree the game is quite difficult, I saw the pure talent limitation and may just amp the difficulty just a bit too high.

Thanks man, I decided to go with very simple mechanics and focus a lot more on the level design, I am glad you can see it. So sad that you cannot finish the game, I initially wanted to make a starting screen to have all 9 stages for the players like yourself to be able to try all the stages, but you know my final year project kind of suck away my extra time. But your thanks for your feedback and hope you have a great day ahead

Great to hear you are having fun

Glad you like it; I was a little scared that the controls are hard to understand with the movement being like rotating clockwise and anti, instead of the much common way of moving left and right 

Hahaha, I feel so sorry for you that you have to get through so many deaths. You are like the only other person other than myself that I know of that complete my game. You are like the champ man thanks for finishing the game. 

On the pointers you mention honestly there was supposed to be a normal mode and a hard mode so the one you played was the hard mode that why it was a quite the difficulty is amp up a lot. 

On the last room, I agree with you there is no clear direction with how to progress in this stage, which is a big problem, I think part of this is that all my friends didn't manage to reach the final stage so when I am balancing the stage there was no complain on the stage therefore the stage is a bit messy and confusing. This is something I may fix in future but regardless thanks for the feedback. 

On the shadow figure, it was kind of a last-minute addition to show how the player die for player feedback therefore I didn't make the shadow figure reduce opacity where the player overlaps it. If you realized actually the shadow figure has also a bug where it is move to the player's spawn so that kind of on me my bad. 

Thanks, glad you enjoy the game.

Great effort, the game is quite engaging.  platform a little too slow in my opinion especially like the first stage where I die, I have to wait a real lengthy amount of time to be able to jump on a platform again. I think the third stage could have higher walls because when I am jumping it keep occurring that I bang the wall and drop back down to the bullet, it's a little frustrating.  Maybe have bullets with different speed too to ramp up the difficulty because I notice the speed assign to the bullet is spawn at the same rate and same speed maybe have the ones higher up to spawn faster or move faster I feel that could prevent the stage to be like repeating the same obstacles. But overall, you know, it's great, keep the great work

Wow the starting screen crack me up was not expecting to be welcome by Wahh. Love the sound effects man so awesome.  Overall, I feel that game is great it is fun and engaging I lasted around 50seconds.

I think some of my suggestion that I feel could make the game much better could be that maybe have the box enemies spawn less when the player is not in werewolf form and more when it is in its werewolf form. As when I start the game there a few times where there are too many enemies at the beginning and that prevent me from progressing in the game. But when I am in werewolf form, I want to kill some boxes but there is nothing to kill so it's a bit sad.

Another thing I feel that could be twig is that maybe the camera delays a bit before it moves up and the camera to move a bit slower at the start before gradually speeding up. This is because when I first started the game, I struggle a bit to progress in the game because of how fast the camera move. So, having the camera delay for a few second before progressively getting faster, I feel that will make your game much easier for players such as myself to be able to progress further very earlier on and have a better experience with your game. 

Overall I give it a 5 star, I have a blast playing.