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Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How Fun | #1 | 4.231 | 4.231 |
Gameplay | #2 | 4.154 | 4.154 |
Overall | #8 | 3.769 | 3.769 |
Quality | #9 | 3.846 | 3.846 |
Audio | #27 | 3.154 | 3.154 |
Theme / Limitation(s) | #46 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule of Three Limitation used?
Yes
At least one rule have applied
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Comments
Hard but cool =)
Thanks man, I do agree the game is quite difficult, I saw the pure talent limitation and may just amp the difficulty just a bit too high.
This game is easy to learn but hard to master. The mechanics themself are simple, but the level design make the game challenging. I didn't finish the game, but I can tell that this is a good game.
Thanks man, I decided to go with very simple mechanics and focus a lot more on the level design, I am glad you can see it. So sad that you cannot finish the game, I initially wanted to make a starting screen to have all 9 stages for the players like yourself to be able to try all the stages, but you know my final year project kind of suck away my extra time. But your thanks for your feedback and hope you have a great day ahead
great concept and easy to learn. nice game!
Glad you like it; I was a little scared that the controls are hard to understand with the movement being like rotating clockwise and anti, instead of the much common way of moving left and right
Nice gameplay and puzzles. It was pretty fun to play it !
Great to hear you are having fun
Completed with a whopping 285 deaths!
Solid game, had a lot of frustration at some points, but still had a lot of fun with the mechanics. Easy to understand, easy to pick up, extremely hard to master.
Some frustrations:
Sometimes bodies block your vision of where your character is, leading to some frustrating deaths.
Would be nice for a split second of invincibility on respawn, sometimes I felt frustrated when I respawned died again, since that death was out of my control.
Would appreciate an assist mode for people (like me) who need a little more help with games like these! Maybe more checkpoints enabled in the middle of the game.
Some clearer direction towards the end of the last room/level. It felt like I could go to certain "targets" in the corner of the room, but I kept dying and was supposed to go to a different "target."
Regardless, it's a great game, and even for using primitive shapes like you said, it still looks more aesthetically pleasing (at least more than mine :). High ratings.
Hahaha, I feel so sorry for you that you have to get through so many deaths. You are like the only other person other than myself that I know of that complete my game. You are like the champ man thanks for finishing the game.
On the pointers you mention honestly there was supposed to be a normal mode and a hard mode so the one you played was the hard mode that why it was a quite the difficulty is amp up a lot.
On the last room, I agree with you there is no clear direction with how to progress in this stage, which is a big problem, I think part of this is that all my friends didn't manage to reach the final stage so when I am balancing the stage there was no complain on the stage therefore the stage is a bit messy and confusing. This is something I may fix in future but regardless thanks for the feedback.
On the shadow figure, it was kind of a last-minute addition to show how the player die for player feedback therefore I didn't make the shadow figure reduce opacity where the player overlaps it. If you realized actually the shadow figure has also a bug where it is move to the player's spawn so that kind of on me my bad.
Very fun! and great puzzles given the simple rules!
Thanks, glad you enjoy the game.