Art style was great and going 3D in a game jam is always a bold strategy, so kudos for pulling something together in the time constraint! The control scheme felt very unnatural to me and movement seemed to become awkward at places where the elevation changes; I'm wondering if voxels may have been the way to go?
The game felt surprisingly chilled given that it's pretty much a mob-survival game, but the music and art worked well together. I read in another comment that you were solo, so as a fellow solo dev, I commend your efforts here and congratulations on the submission!
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Firepower does not scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4734 | 2.476 | 2.476 |
Creativity | #5080 | 2.476 | 2.476 |
Overall | #5120 | 2.365 | 2.365 |
Enjoyment | #5254 | 2.143 | 2.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use bigger and bigger weapons for bigger and bigger enemies
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Neat idea! I had a hard time with the controls, only moving on dash was disorienting. When I threw the weapons I would have expected them to travel less and drop near my feet, I think several times they disappeared from the world. Aiming from the hills was also difficult and I frequently missed. But if all of those things were tweaked and fixed I think this would be really addicting! The enemy speed felt good in relation to my own movement and I like how the the weapon system works. Music was a good choice, makes you feel calm in a situation that might be stressful. Good job!
Interesting game with a unique control scheme! It's quite difficult though as the enemies have a huge amount of health! Overall, interesting entry :)
This was a very fun chill game and I really liked the style and art. Overall great job had a lot of fun playing it.
This was very chill for what was happening on screen! I think the controls could be slightly better but it was pretty good overall.
The game was pretty fun. I really like how tense it got as more enemies started to spawn. I think the controls would've worked slightly better if the game was from a first-person perspective, but other than that they were intuitive to use.
The game probably could've been a little more connected to the theme, but I definitely see how what the intention was.
Although the 3d modelling was very simple, the lighting and screen effects make it look surprisingly nice. It was almost nostalgic in a way. I also really liked the music.
Congrats on submitting and getting a fully playable game out!
Thanks for the kind words! I don't usually do 3D modeling so I am glad you liked the visuals, it's an art style I picked up from my previous game jam game. I do kinda regret doing 3d since a lot of development time was spent doing particles, 3D movement and animations , will definitely go 2D next year.
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