Thank you! Should be a lot more of it when we finish our post-jam release
jholl
Creator of
Recent community posts
I love the interpretation of the theme as planetary orbits!
I think one thing that could make the controls more intuitive is if the red and green axes reoriented themselves to be perpendicular to the centripetal force when you enter a new orbit. I ran in into some issues where I had trouble controlling my planet if the velocity got too closely aligned with gravity.
Awesome job! Really fantastic execution of a clever idea. I love seeing music and rhythm mechanics implemented in other genres. The aesthetic is beautifully nostalgic, and I could probably groove to that song on repeat forever.
I appreciate the difficulty, but I think one thing that could help alleviate some frustration would be using a first-in-first-out system instead of first-in-last-out when picking up and placing mics. That way I'd be able to make multiple mic movements on the same pass of the hand. I'd often pick up a second mic to move or to fix only to realize that by picking up a second one I had prevented myself from placing the first where I would have liked.
Overall, though, the frustration was minor and the enjoyment was through the roof! Definitely an entry to be proud of. And thanks for your feedback on Rhythm Rail!
Awesome job! We actually made a similar timeline mechanic.
My favorite moments were when I finally figured out how to counter the boss's movements, come up with the perfect sequence of actions, then run the player at 2x speed and feel like a badass. I was hoping for a few more of these moments, but I felt like I was back at square one when the boss changed its movements. I was almost hoping to feel like I was in a timeloop movie Edge of Tomorrow, learning every attack through several grueling deaths only to chain together an insane combo to finally take it down.
Wow! This is absolutely packed with charm and style. The sentient sushi are absolutely adorable, and the music and sound fit absolutely perfectly. I did want the story to unfold a little faster, there were a lot of very similar rounds of musical chairs to play between tidbits. I do find myself craving sushi now. Fantastic work!
A creative idea with lots of charm! The animations breathe a lot of life into the characters and the music was great. I think there's a bug where the product I choose to pitch is not the one that actually gets pitched? I lost a few sales because I accidentally did silly things like pitch Doomer Kid a fancy new vacuum cleaner. And I think the sales screen should have the name of the character somewhere on it so you don't forget who you're pitching to.
I enjoyed the writing but I think it could be more concise, especially when you're reading the same text multiple times. Maybe have a tagline for the pitch at the top so it's quickly recognizable, and have the rest in smaller font below for flavor?
Very cool concept! And it got challenging quickly in an interesting way. I love the tension of risk and reward knowing that every shot I take may come back to haunt me. One recommendation I have would be to force a nearby key spawn (ideally within the camera field of view) on the first loop, since it took a while on the first iteration to find the key and door, and it's on the second loop that things get exciting.
Very original concept and shockingly clean execution! I never expected to have so much fun in a clicker game. This hit especially hard since I'm playing after a painful 12-hour work day. I saw that your previous games take heavy inspiration from absurdism. It's great that you were able to apply what's clearly an important influence for you to the theme in a way that felt so natural but still highly creative. Great work! Definitely an entry to be proud of!


